Poll: Far Cry 4 can F' off, probably.

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Enamour

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Disclaimer: Was out celebrating a new qualification last night. Woke up with a bit of a hang-over and feeling cranky and then saw Far Cry 4 on here. So, a 2400 word rant on games is probably just a hang-over fueled over-reaction to an industry I'm barely interested in anymore. Also excuse the harsh tone of the whole thing. Umm... read ahead at your own peril I suppose.

The same box art, the same game.

http://www.escapistmagazine.com/forums/read/7.850104-Far-Cry-4-Will-Take-You-to-the-Himalayas-in-2014

Part 1 - Why I didn't like Far Cry 3

Haven't seen my opinion shared yet, maybe I piss you all off, I dunno. I am of the opinion that FarCry 3 was a lazy-arsed cash in. **stroopwafel, pointed out this is ridiculous, I agree. I'd like to amend that to "It could have been a much better game but I believe the team was under heavy pressure to get it released on time." They must have noticed the container problem for example but if there's no time to fix, there's no time to fix it.** :(

When they said Far Cry 3 I thought, Far Cry 2 with the bugs, annoyances and those really strange and constrained controls that "made for console" games tend to suffer from on the pc(see Skyrim for example,) all fixed. But no, the controls remained, none of the basic game-play was changed except you could Skyrim a bit and murder the wildlife for upgrades or achievements or whatever.

After camp number three I noticed that each camp held very specific similarities (Crysis Corridor syndrome)there's an overlook, an animal cage that you could open, 10 storage containers (only two of which have the prompt to climb up). The whole game through, I could hear the level designers whispering into my ears: "Hey buddy, you want to be smart and tactical and shit? Well you see that ledge up there? What? Yeah that same ledge that every other fucking camp has, yeah, that's tactical and smart. You can like, snipe from there or throw a grenade, it's up to you! Have a fucking cookie." and I would yell at them "Fuck off! I'm the one playing the game, not you!"

Enter the squirrel suit. At first I thought this was awesome... until... I realized that everything was suddenly the closest hilltop away. Standing atop a mountain once I thought: "Ok, I can be anywhere in about a minute. I think I'm close to the end of the game, what's left to do? Murder more animals? OCD the achievements? I wonder what Vaas is doing right now. Oh wait, he died early in the game. Why do I care about the new bad guy again? Oh yeah, the story about adopting this pseudo spiritual island ideology that strengthens the suburban white kid to the point where the White European Male becomes almost god like and saves the witless inhabitants. Hey, I'm a suburban Twittering, selfie-taking white kid too!" That's when I realized I didn't care about those identical camps in the first act or those identical second act camps that were all a squirrel suit away, or the character I represented.

In no way am I saying that Far Cry 1 or 2 were necessarily better (actually I think both were better but that's not the argument here; moving on). For 3 they seemed to try to polish and tighten the mechanics and the narrative but all they ended up doing was emphasizing that this was a game with all the faults of its predecessor plus a plethora of its own problems.

The climbable containers in Far Cry 3 was unforgivable for me. Maybe patches have fixed it but my Far Cry 3 went into the trashcan a minute or so after I'd finished it, I didn't want my PC to become infected with UPlay(whatever it's called)again.

On the highest difficulty you can't really take shots, so you have be... tactical and shit. So, four enemies are patrolling around the container. I'm going to sneak closer and head-shot the first guy standing next to the container. The second guy is close by so I'll wait behind it and pot-shot him as he comes in, then drop a grenade to disorient the last 2 guys while I climb onto the container and bum rush them from an elevated position.

The first two guys go down as planned but then I discover that the container I'd chosen does not have the "Press X to Climb" prompt on it. The last 2 enemies appear and you desperately try to fire back but you die before lead leaves the barrel. Load Last Save, try a different container, same problem. Load Last Save. Ignore climbable containers for rest of game.

And then I think, didn't these guys play their own game? Or didn't they care? They couldn't not have noticed.

Finish easy, repetitive game and go play Battlefield 3 for shooting, Skyrim for mountain and container scaling and animal murdering, Bioshock for a tight, polished narrative etc.

If there were no Far Cry 1 or 2 I would have said that 'Far Cry: The Same Camp' was an average game which attempted to have an interesting, though misguided, approach to the plot. But since these games exist beside each other I think of Far Cry 3 as a deeply flawed game which took no risks, going so far as to use the "Heart of Darkness" narrative again and, again, playing it safe by replacing my choice of character with this white kid.

The writers thought that they were taking an innovative risk; instead of giving the player an empty shell to fill with their imaginations, they opted to give us a "living" character who changes as he experiences bloodshed and war. The idea being that we would "relate" to this character and his buddies from the start; they use social media, and skydive and go to college, "OMG dey r jus lik me!".

Personally I was just annoyed by these very very very very very uninteresting white kids, and surprised that the entire intro to the game is about how mentally maladjusted you are to this world of bloodshed, drugs and guns, only to murder an animal the moment that this console game decides its ok for you to control your own fucking character. Weren't you still traumatized by that guy you shot in the quick-time intro sequence? If you want to play me a video, do me the fucking favour of not asking me to un-pause it for you.

And let's not forget the climax; you get fucked and then you get penetrated, I guess if I were fifteen years old, the contrived ending would have appealed to me more, but I'm not fifteen and so the tits didn't give me a boner to distract me from the fact that the ending was nonsensical and heavily contrived.

Lara Croft is almost a rape victim, suddenly Lara Croft is a mass murdering psychopath. Ludonarrative dissonance; here's a definition from Wikipedia:

"Ludonarrative dissonance refers to conflicts between a video game's narrative and its game play. The term was coined by Clint Hocking, a former creative director at LucasArts (then at Ubisoft), on his blog in October, 2007.[2] Hocking coined the term in response to the game Bioshock, which according to him promotes the theme of self-interest through its gameplay while promoting the opposing theme of selflessness through its narrative, creating a violation of aesthetic distance that often pulls the player out of the game."

With Far Cry 3 I wasn't pulled out of the game, I was bodily thrown out the fucking door and kicked in the ribs a couple of times before the bouncers urinated on me, laughing while emptying out my wallet.

So Far Cry 4? Well, I'm guessing that I wont be interested. The third one sold too well for them not to repeat the performance. Speaking about repeat performances, have you seen the box art for 4?

Apart from the 3 being a 4 and Vaas having been resurrected as a gay Russian, I see zero difference. Oh yes! The squirrel suit launch pads were made in the Himalayas this time.

Just like Rome 2, the more make-up you slap onto that 60 year old whore the more you end up looking like a pimping clown from the blowback. Hmm... I think I'll keep my money this time.


Part 2 - The Marketing - The Same Game

I want to relate a personal experience here. I mentioned Rome 2 and had made the decision to get a refund for no other reasons than I wanted to 1.) get my money back, 2.) find out if it was at all possible to get your money back for a piece of shit AAA game that you'd been blatantly lied to about and 3.) find out what the internal policies regarding refunds were.

A friend of the family is a trade lawyer who did me the favour of advising me in this endeavour. In the end he proclaimed SEGA thieves and CA spineless cowards and Steam ignorantly complicit(hey, look at the flood of Indie shit on Steam, they allow that).

1.) I didn't get my money back.
2.) As far as I can tell there is absolutely NO WAY to get your money back unless you sue and demonstrate that you'd been sold an obviously broken and unfinished product. I can't afford to do that simply for the principle of the thing; I was scratching a curiosity itch more than I was actually expecting to get refunded.
3.) Creative Assembly staff move or delete any refund mentions from the populated side of their forums. My very polite and legally researched post was moved from the Support Forums to an obscure part of the "Talk About Anything" part of the forums. After pm'ing the mod, who had moved the post, he replied that he's sorry but he couldn't help me and pointed me towards SEGA. The SEGA representative was abrasive, almost rude and I believe they contacted Creative Assembly as I got two almost identical emails from both sides at the same time; not a single sentence or mention was made about the game's quality from their side.

After badgering them for weeks I finally got some vague legal bullshit, basically stating that neither SEGA, nor CA acknowledge a problem with the game. They left the "Fuck you, we already have your money." part unspoken. According to international transparency laws, they are obliged to provide customers with basic procedural information regarding their products such as "Do you have a refund policy? If so, what is it and how does it apply?" It's supposed to be a part of a customer information docket. A good company loves sharing itself; a bad company gives you the run around.

I cataloged and kept all correspondence. I was planning on posting all of it in chronological order on as many gaming sites as I possibly could just to demonstrate to gamers that we have to actively wake up and openly accept that we're dealing with psychopathic entities here who do not mind lying, and actually who see customers as "whales" or cows from which money must be farmed. Apparently, if I had done that, I could have been sued by said companies for defamation and harassment as I have no legal-leg to stand on unless I'd already sued (and won) the court case against them. Who decides whether or not Rome 2 was a completed product at launch? Fuck knows.

Creative Assembly and SEGA both maintain the stance that Rome 2 was "a big commercial success". Yes, that's one form of success. Except that they've alienated almost every long time fan with that unfinished, broken, piece of shit that they lied about in the marketing materials.

"Release and finish later" is a terrible way of going about it. Let's not talk about the money-grubbing DLCs or installed content that you have to pay for to access. The DLCs were buy-able way before the game was in any kind of reasonably playable state.

My point here, and something I feel is not emphasized enough, is that gaming companies are after your money. "The customer is always right." is a sentiment that humanity left behind in the 90s. Now it's about how much money you can legally make off of "whales".

I believe Jim Sterling mentioned that the one gaming event he did not attend had seminars and shit for game makers explaining how to draw in the "whales"; gamers who are willing to spend money for convenience in a game (see EA's Dungeon Keeper).

WE ARE NOT CUSTOMERS ANYMORE! WE ARE COWS TO BE MILKED! I call it MBA syndrome. A Master of Business Administration is trained to look at any business with a predefined idea of how a business functions, meaning that an MBA holds the view that all business is essentially the same in terms of procedure; there's a product and a customer. The MBA relies on the marketing department to inform him of the "market place" conditions and to propose strategies to exploit the market. It is not a requirement for the MBA to understand his product, it is not a requirement for the MBA to even care about, or use the product which production and distribution he oversees, he's simply an administrator with a team of advisers and they all have one goal: MAXIMUM profit.

Non-gamers are in charge of producing games; is this not the most basic kind of common sense? The fuck are we doing?

What does this have to do with Far Cry 4? Let me tell you a story.

A CEO walks into a meeting. He has his marketing team on one side of the table and on the other, a programmer, a designer, a writer; the guys who actually create the game.

What's the difference between one side of the table and the other?

Well the Marketers have their heads full of text book information on exploiting the human pysche (remember, their job is make you want to buy shit, they are very successful). And when I mention Hitler I'm not just doing it for impact, because Hitler was the first leader in history to actively investigate and pursue large scale brainwashing. Marketing and psychology have the same shared past, marketing, arguably being nothing more than a sub-title under the heading: Pavlovian Psychology: How to Fuck With Peoples' Minds Without Them Knowing. Hypnotized zombies buying shit they don't need. This is not hyperbole friends, please research this shit. Marketing is getting more efficient and more extreme, making humanity crazy in the same way that Nazi Nationalism made the German nation go crazy. Go look at any historical culture which followed this pattern; North Korea today, Stalin's Russia etc. The sickness is the same, the symptoms look different. Don't be fooled just because they've got Hello Kitty emblazoned on the product.

On the other side of the table we have gamers; people who chose to dedicate themselves to making games when video-games weren't even a big thing yet. People who care about the product at least a little bit. Let's call them the "creatives".

Creatives on one side of the table, Marketers and Administrators on the other side of the table. Can you see it?

Now I have a simple question for you. Who is the boss at that table? Why does Far Cry 4 having the exact same box-art, lead me to believe that the creatives didn't make that decision? Remember, Far Cry 3 was a success.

The marketers say "Let's not fuck with the formula! Give them the same product!"

The creatives frown but don't say anything because they know from experience that this is a fight they cannot win.

In conclusion, fuck Far Cry 4, probably. I'll see what they release before I even start to contemplate giving them money.

DON'T PRE-ORDER! Pre-Orders very easily become "We already have your money, fuck you!"
 

Enamour

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Not exactly, you mistook the title for the content. Did you read the whole thing?

It's more like, it looks like they're going to try and sell us the same game. Which as we know, does not guarantee quality.
Also, as people pointed out in the other thread, the development time looks a bit short. Again, questionable quality. Maybe those who enjoyed number 3 are going to get suckered into buying a weak cash-in. And as we've seen, these companies don't seem to mind destroying franchises nowadays.

If I'm preaching anything, check the game out before you throw money at it.
 

stroopwafel

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The development time of Far Cry 4 is short b/c they can re-use assets of the previous games, same as with their annual Assassin's Creed games. Does this makes these games bad? Definitely not. In fact I'd say its a necessity to mitigate ballooning development costs. There is also no point re-inventing the wheel every time a new game comes out. So the design and assets may be similair but that doesn't mean they aren't different games. You could say when you played Street Fighter 2 you basically played every 2D fighter in existence. Same with first person shooters and almost any other genre but that isn't the point. Mechanical and design similarities doesn't prevent games from being different.

I really enjoyed Far Cry 3 and it's obvious a lot of care and attention to detail went into making it. It was also completely different from Far Cry 2. Calling it a 'cash-in' is ridiculous and totally without merit.
 

Enamour

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stroopwafel said:
Actually I agree with you. Hangover and cranky. If I had qualified the cash-in accusation I would have realized my mistake.

I'd like to amend that to "It could have been a much better game but I believe the team was under heavy pressure to get it released on time." They must have noticed the container problem for example but if there's no time to fix, there's no time to fix it. :(

"You're being unfair." was a poll option. Don't know what happened there.

As for the assets, the problem is not with re-using assets. Personally I'd like to see game engines merging like they have been doing. Oblivion, New Vegas, Skyrim; are good examples. Easy to use assets can potentially free up development time and alleviate the cost of production to such an extent that the "creatives" have enough time to work on a game until they are satisfied that it is what they wanted it to be. Also, modding.

It looks like they're going to arrange their assets into a very, very similar mold to 3. Far Cry 1 was a different arrangement, 2 had a different arrangement; even the narrative is clearly going to mirror 3 in some respect. A gamble.

@dammets

I mod like a crazy person. A modded Far Cry 2 was amazing. But my issue here, as I mentioned, was more with UPlay. I barely tolerate the invasive presence of Steam on my PC and hated every second that Origin was on here.
 

Thedutchjelle

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Read through the whole thing. Rather ranty, you might wanna make it a bit more readable and not so ..upset.

Anyhow, we obviously experienced the story differently. I thought all the characters were dolts though I could still see they were stereotypes. As the game was not very serious I don't mind that. The incredible easiness (even playing on the hardest difficulty enemies just dropped like flies) of the game and the poor AI is what made me stop playing it though. The soundtrack was also quite bleh - an open world game shouldn't only have like 4 ambient tracks. Haven't finished it yet.
Will I get 4? No, as it likely has the same poor AI.

As for the whole "maximum profit rant", yeah well duh. They're companies. They exist to make money. If they didn't make money they wouldn't live very long.
You buying crap you don't need - well, every videogame is "crap you don't need". It's up to you as customer to have some restraint and stop buying things you do not need. Why would the company reject easy money?

You also don't know if it wasn't the creative side of the development that wanted this. You can't just go making things up without sources.
 

Kerethos

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I really enjoyed Far Cry 3, so hopefully they've been able to improve upon it for the sequel (I personally found FC3 more enjoyable than FC2, which had a tendency to become a chore rather than fun times in the jungle/savanna).

Marketing can always piss you off, and I too don't like Uplay or Origin. I find Steam decent though, as it does not intrude upon my gaming and allows for easy access to friends. The frequent sales help too, I guess, but it's mostly because it's not in my way.

But I'll wait for reviews, and possibly even watch a few let's play episodes or impressions, to try and form my own informed opinion of the game, before I decide upon whether or not it's worth my time and money.

The marketing machine will always just you that any new game is the most amazing thing since life began, so unless they offer me entertaining trailers I just don't care. And if there are entertaining trailer I'm still just watching to be amused, and will wait for reviews and impressions before I make my decision.

And if the game then has a bunch of DLC, I'll wait for the complete edition - all DLC included - because there usually is one, shortly after the last DLC is released.
 

josemlopes

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The biggest problem I have is that Far Cry 3 alone was rather repetative so if its more of the same I am certainly out untill a huge price drop comes (like below 10$)
 

Enamour

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Kerethos said:
Yeah, the biggest flaw of Far Cry 2. I felt the squirrel suit was a step too far in the other direction. Wouldn't it have been cool if you could buy (and upgrade) a foldable handglider and throw into the back of your safe-house vehicle or whatever? Drive to the top of a hill, deploy wings, choose landing zone, make a strategic entrance.

Concerning the marketing,as Thedutch pointed out:

"As for the whole "maximum profit rant", yeah well duh. They're companies. They exist to make money. If they didn't make money they wouldn't live very long.
You buying crap you don't need - well, every videogame is "crap you don't need". It's up to you as customer to have some restraint and stop buying things you do not need. Why would the company reject easy money?"

The insanity is that mmany people don't seem to be critical about the things they buy. A friend of mine has over 400 games (which he couldn't really afford) on Steam, he buys anything that looks vaguely interesting and complains when it's bad or boring. Then I walk into the home of a different dude, 300+ games; same story. A different dude, 250+ games and then I start to wonder... if they know this is a problem why are they compelled to keep spending so much money if they've already been disappointed so much. Wouldn't it be easier, cheaper and more sensible to, at least, properly research something before spending $60 on it?

Which is exactly how I fell into the Rome 2 trap. I didn't play Shogun, the previous game, but I've not heard a bad thing about it, so I thought I'd keep myself in the dark and rejoin the franchise with Rome 2. I mean, it's the same assets as in the previous game it should be decent. But no, I lost money, so I wont do that again.

Exactly what you said.

Edit: Speaking of trailers, in the off chance you haven't seen the Bad Company trailers, have a look.
https://www.youtube.com/watch?v=xSbXwI1Qy2M
 

Pseudonym

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I really didn't get far cry 3. The combat was like that of the original crysis only not good. It was way too easy, except when you went into the menu's, made everything harder on yourself only to discover that that didn't actually make the combat fun. My charactar arc was spoiled within the first hour by a charactar in the game in a scripted scene. Also, a charactar in a shooter this easy controlled by a vaguely competent player is basically a supersoldier. Pretending he is really a scared boy is pointless because the gameplay says otherwise. Every non-scripted action I did felt the same and every scripted action I did felt scripted. I was constantly harrassed by animals in body-armour as I was trying to fight ineffective humans. Indeed, everything to do with humans in this game felt weak. I suppose if you like RPG's it might be for you as it has levelling, finding items, crafting and such things but I'm not really into RPG's and considered as a shooter it just wasn't very good. I can get over that like in borderlands 2 because that has an interresting story and funny jokes. It felt like a was supposed to be impressed by the whole taking of drugs and hunting and it being a tropical island and stuff. It felt like a sightseeing tour specifically made to appeal to as much people as possible.

Indeed. I have played all three far cry games for a few hours (I think I borrowed the first one and got the third on as a birthday present) or so until I just dropped them because their gameplay is just a joke and everything else isn't good enough to save the package. So I won't be buying far cry 4 either.

I'm glad that other people got their money's worth out of these games but they just aren't what I look for in a shooter.
 

Pink Gregory

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I preferred Far Cry 2.

I also really liked Far Cry 2.

Once again, I'm in an uncomfortable niche.
 

Enamour

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Pink Gregory said:
I preferred Far Cry 2.

I also really liked Far Cry 2.

Once again, I'm in an uncomfortable niche.
Prefer FC2 myself. It also helps that I'm Afrikaans and understood the awkwardly translated, but hilarious Afrikaans in it. Performed by iconic actors I'd grown up with. "Wonderful! Just wonderful! What a great time to run out of ammunition." Ja, boet. Saw a youtube vid where some guy, who couldn't speak English, wrote and performed songs using nonsense words that sounded English. It sounded English alright, except that you couldn't understand anything. xD

Have you wondered whether Russians, Germans and Chinese can't help but feel vaguely offended if they hear their languages slaughtered in a game or movie?
 

BloatedGuppy

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Pink Gregory said:
I preferred Far Cry 2.

I also really liked Far Cry 2.
Yeah but what did you think of Far Cry 2?!

OT: I liked Far Cry 3. It was fun. If Far Cry 4 is MOTS I'm sure it won't blow my mind or anything, but neither will I be lining up to complain.
 

Amaror

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Enamour said:
I'd like to amend that to "It could have been a much better game but I believe the team was under heavy pressure to get it released on time." They must have noticed the container problem for example but if there's no time to fix, there's no time to fix it. :(
What's this freakin container problem you keep talking about?! Yes the "press x to jump" prompt appears not often. But you can STILL JUMP. The prombt doesn't need to be there, your guy will always jump up if you press the jump button. At least it was this way in my game on pc, which you also seem to have, so i don't know what your talking about. Or did you just saw that the prompt wasn't there and then just assumed that you couldn't jump?
Besides Far Cry 2 was an absolute snorefest, i don't see how Far Cry 3 is as bad as 2. Yes in Far Cry 3 the more interresting bad guy gets replaced by a far less interresting bad guy halfway through. On the other side Far Cry 2 never had any interresting characters, i don't see how that's better.
 

Doom-Slayer

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Never played FC1 or 2, loved Farcry 3, so Ill most likely preorder FC4.

Also, you just wrote 2666 words. When your post about a game goes over the length of 200 and some 300 level university reports, you may need to rethink what you are writing :)
 

Lightknight

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Ok, so you didn't like Farcry 3. I don't like green bean casserole myself but I understand that other people do.

Blood Dragon alone is reason enough for the game to exist.

You basically complain about one glitch and then either complain about ways that the game is easy or ways that the game is hard. It's your prerogative to dislike the game for any little or big reason but this doesn't really sound like a problem to me. Not when I love games like Skyrim that are basically one giant glitch with a playable game in the mix.
 

Enamour

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Amaror said:
Enamour said:
I'd like to amend that to "It could have been a much better game but I believe the team was under heavy pressure to get it released on time." They must have noticed the container problem for example but if there's no time to fix, there's no time to fix it. :(
What's this freakin container problem you keep talking about?! Yes the "press x to jump" prompt appears not often. But you can STILL JUMP. The prombt doesn't need to be there, your guy will always jump up if you press the jump button. At least it was this way in my game on pc, which you also seem to have, so i don't know what your talking about. Or did you just saw that the prompt wasn't there and then just assumed that you couldn't jump?
Besides Far Cry 2 was an absolute snorefest, i don't see how Far Cry 3 is as bad as 2. Yes in Far Cry 3 the more interresting bad guy gets replaced by a far less interresting bad guy halfway through. On the other side Far Cry 2 never had any interresting characters, i don't see how that's better.
Sounds like you played a fixed version, bought mine close to launch.

I didn't assume. I tested and found that some crates had the prompts and were thus climbable. If it did not have the prompt there was no way to get up unless you could jump onto crates and then the container. I was also sporadically annoyed when running past a random container frantically pressing R for reload and hitting E or F (whatever the Use button was) at the same time and instead of the reload, the prompt would appear and activate, you're control is taken, you're forced to watch your guy climb up while you're taking bullets in the back.
 

Enamour

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Doom-Slayer said:
Never played FC1 or 2, loved Farcry 3, so Ill most likely preorder FC4.

Also, you just wrote 2666 words. When your post about a game goes over the length of 200 and some 300 level university reports, you may need to rethink what you are writing :)
Apparently I had a lot to say. :S

Correct editing is more work than writing the first draft :p