Poll: Female gamers like to shop, play support roles, says developer

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OutforEC

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Jul 20, 2010
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PhiMed said:
mojodamm said:
PhiMed said:
mojodamm said:
PhiMed said:
mojodamm said:
PhiMed said:
mojodamm said:
Any gameplay that is based on gender-specific stereotypes is sexist by definition. Including additional options based on gender is good; limiting options based on gender is not.
If you have additional options for one gender or another, aren't you limiting options for the other? I don't really understand the distinction.
Why do you assume that adding to one detracts from the other?
I didn't say it did. I said that if you're adding something to one and not the other, then the one which doesn't receive that addition is limited. It cannot use the options which were added to the other. You're just selectively adding rather than selectively subtracting to arrive at the same number.

The distinction you're making is one of semantic description. It's spin, double talk, newsspeak.

If you say "There are 5 options, but guys can't be 4 and girls can't be 5" (the situation with which you disagree), that's the exact same thing as "There are 3 options, but guys have the additional option of being 5 and girls have the additional option of being 4." (the situation of which you're in favor) It's the same thing.
In both situations, guys have 4 options: 1,2,3, or 5. Girls have 4 options: 1,2,3, or 4.

Same. Thing.
Different =/= Limited.

I don't understand the desire now-a-days to homogenize everything. Honestly, I'd love to see an RPG starting out with lore-defined gender roles introducing you the gameworld, with options further into gameplay to adjust it to more suit the player's desires. As the player learns about their 'place' in the world and the way in which they want to interact with it they could opt to do quests which further define them, adding increased customization and development and possibly changing their role all-together. Akin to the 'betrayal' quest from EQ2 (albeit less grindy and more story-based) before they went and caved in to the 'gotta have all the options all the time' crowd.
You're literally arguing that a half-full glass and a half-empty glass are fundamentally different.
What gives you the impression that I'm arguing? I just stated my opinion; you chose to see it as an argument.
(Sigh) okay...
<quote=Phimed>You're literally arguing asserting that a half-full glass and a half-empty glass are fundamentally different
That better?
What I'm literally asserting is that "Any gameplay that is based on gender-specific stereotypes is sexist by definition. Including additional options based on gender is good; limiting options based on gender is not." I'll leave it at that here, but I'd be happy to explain how I see it in PMs if you're interested.
 

Savagezion

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Mar 28, 2010
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mojodamm said:
What I'm literally asserting is that "Any gameplay that is based on gender-specific stereotypes is sexist by definition. Including additional options based on gender is good; limiting options based on gender is not." I'll leave it at that here, but I'd be happy to explain how I see it in PMs if you're interested.
Nature is sexist by definition. Women can't do anything a male can do nor can a man do anything a woman can. Nature has assigned us very different roles and available versatility. It isn't morally wrong to try and capture that nor to cater to it.
 

Kair

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Sep 14, 2008
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And obviously there is a built-in mute function to be used on female players.
 

Doclector

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Aug 22, 2009
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Good intentions? Maybe. Very, very unlikely, but maybe.

Stupid, intolerant idea? Yes. Three billion times yes.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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Guess that just mean you'll have pick the gender of your avatar based in how you want to play the game.

Nothing new really, Diablo II had its classes locked to particular genders as well, and nobody raised an eyebrow. I for one preferred to play as a mage, and thus had to go with a female avatar; didn't bother me in the least.
 

Palademon

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Mar 20, 2010
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It's just...so stupid...
Shopping? Really? They couldn't find a more positive stereotype to work on?
 

ThisIsSnake

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Mar 3, 2011
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Odd, from my experience girls tended to play suicidally damaging classes. Although the ones I knew preferred magic based classes to physical ones.

Personally I hate playing support, I just fall asleep with some cellotape on the heal hotkey and tell the tank to wake me up if we die.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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As someone who normally plays a healer, or if unavailable a rogue. I'm like okay but...how incredibly sexist is this.

I mean really there isn't any other way to describe it. It's just blatant chauvenism.

Btw, unless I'm shopping for games, shopping is boring. :|

AceAngel said:
The reason Brink doesn't include female characters is because many on the dev-team didn't want characters bashing girls in the face when they're down,
What? Seriously?

LOL

That's just stupid. Next you will be telling me I can't garotte a female Night Elf. That would make me cry btw becuase it is my favourite activity. Some men need to stop defining what women can do based on thier own emotional reaction. Jeez.

But really I thought they said it was because of time constraints...
 

Haydyn

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Mar 27, 2009
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To play Devil's Advocate, statistically girls are more likely to play games involving less one on one combat than guys. However, putting that concept into a video game is not a good choice. That's almost as stupid as yogurt companies eliminating any advertisements that could be targeted towards men.

Gender roles are silly.
 

Tourmeta

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Apr 25, 2011
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If they really really want to, it'd be more fair to include a new option below gender that determines this instead.
 

Astoria

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Oct 25, 2010
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Why would you want to shop in a game when you can go out and actually shop? I don't even like shopping! I see what they're trying to do but...no just no. Most people play games to be imerged in a world that can't really exist, not to do something they can do in real life.
 

Iron Mal

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Jun 4, 2008
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To be fair, in my experience (which is pretty much summurised as my girlfriend and my sister's attempts to play games with me) women have largely served as support roles to me, a man, while I play.

While playing Alien Swarm my lovely girlfriend elected to be a heavy weapons specialist or medic (support roles) whilst I often played as the tech and led the way through the levels, she did her own fair share of arse kicking along the way (and that fair share was a lot by the way) but my greater experience playing shooting games (and familiarity with how games like that work) meant that actual decision making in terms of where to go and what to do often fell to me.

Playing Halo with my sister also saw a simmilar trend, I'd often be leading the way foward while she'd often be running near where I was looting corpses for ammo and punching Grunts for giggles (to be fair, this role was reversed back when we were younger and played Duke Nukem 64 together a lot, she always got to go first with the shotgun while I would follow up afterwards to help with something like grenades).

In both of these cases my 'automatic election' as 'leader' was based more on the fact that I have more experience playing games than a lot of people so I simply know what I'm doing to a greater extent than either my sister or girlfriend.

How is this related? I'm not sure about the exact statistic explaining the gender ratio of gamers but I'm more than certain that it is a fairly male dominated hobby, based on this assumption (I am aware that this is an assumption and that I may be wrong) it makes enough sense that men, being more common, are likely to posess a greater amount of experience and familiarity with games than women, experience and familiarity help in decision making which is a very important trait for someone in an active/leader role.

I can see the train of thought they had even if it does seem a bit steeped in generalisation and assumption (in other words, I can see why they came to that conclusion even if I don't nessercarily agree with it or their thought process).
 

lokiduck

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Jun 5, 2010
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PhiMed said:
Bon_Clay said:
Meh, if you want to play a certain way couldn't you always just choose the other gender?

It doesn't help anything though, if women mostly wanted to play support roles then they would just choose that themselves. I don't really like tank roles myself, but shopping is a boring terrible experience.
That's part of the actually innovative part of it (it's in the article). This game will have multiple levels of interaction, including a hard-core strategy multiplayer, a minigame buff for teammates, and a social gaming aspect that is linked to social networking accounts. Thus, signing up for the game and linking it to your facebook (or whatever) account will register you as the gender listed there.
Then how is it innovative if I can't actually choose to be the other gender? Echo Bazaar is linked with my Facebook and even though I am a girl It LET me choose which gender I wanted to be and I ended up choosing a genderless character. Forcing any girl who wants to play in support and shopping is absurd.

And I actually like shopping in games,
 

Valdus

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Apr 7, 2011
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Why should parts of the game not be avaliable to me simply because of my gender? This idea comes across as a stupid and lazy attempt to get more girls into the game. Besides this could throw a huge monkey wrench in the works of anyone who likes to play as the opposite gender.
 

lokiduck

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Jun 5, 2010
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Imperator_DK said:
Guess that just mean you'll have pick the gender of your avatar based in how you want to play the game.

Nothing new really, Diablo II had its classes locked to particular genders as well, and nobody raised an eyebrow. I for one preferred to play as a mage, and thus had to go with a female avatar; didn't bother me in the least.
Well except apparently it forces you to be the gender your facebook profile lists you as or some such nonsense.