MGS5: TPP
Doing the same fucking thing, mission after mission... without any real boss fights to negate the tide of tedium.
I was already on edge with that bullshit as fuck opening of crawling for 40 minutes only to be teased with the occasional attempt to stand. I was so annoyed I started telling the tv; "Fucking get up..."
Then the bullshit level of handholding and garbage level development for another two fucking hours in a game that writes off its frankly bullshit and chaotic enemy placement by running that excuse of; "But yu can pick the direction you choose to do missions from!"
Because of course I want to sit on a mountain ridge and watch enemies follow broken, and surreal meandering paths that reduce my total power to effectively navigate yur environment, and have to rely on the frankly bullshit levels of easy reaction slo-mo shooting to clear out entire fucking areas with my rifle just as effectively.
'Stealth achieved' ...
Only to railroad me by the end of the second fucking mission where the openworld gameplay fucks you over by screaming 'Leaving mission area!" I had Kaz on my fucking horse and you were telling me to fucking leave! Oh I get it, I have to suffer through the gratuitously bad action-adventure controls you have, with an ingame 'cutscene' of galloping past your garbage enemies on a single path, do I?
And apparently I have to watch endgame credits at the start of every fucking mission, now? How fucking big does your ego have to be where you spoil the mission story by telling you who's in it EVERY FUCKING MISSION just to make sure everybody remembers who made it?
Seriously, what the fuck?
By mission 5 I was like 'fuck this, I'm out'. Returned game, fuck any critic that gave it a positive rating.
Give me MG3 and I'll pretend all other metal games after it don't exist, and I'll be happy. I'll even be charitable and quietly store away my copy of MGS4 because it at least gave me real gameplay. With real fucking bosses. You know, those things that have been in every fucking MGS game? That make them memorable? That let you 'go loud' after stealthily infiltrating an area to break up game dynamics and flow, and not make the hours parse into what feels like a fucking eternity of simply being a rabbit when you hear heavy boots stomping your direction?
MGSV:TPP Made me genuinely angry. It's proof that some people will just forgive games because who made them or the circumstances they were under. Even as Kojima himself fucked over VAs, getting others who were so expensive they were practically fucking mute on the battlefield ... and poor fucing excuses for enemies, glorified quicktime events that make the game a fucking cakewalk, no real stealth or tactical action, ingloriously fucking sized egos utterly and demonstrably alien to the skill required for the final product (hint, not much), nothing to break up the tedium barring a gloriously bad online mode and base building bullshit (am I having fun yet looking at a bunch of stats of people taking FUCKING HOURS to make me one piece of kit?) ...
MGS:TPP was fucking trite. And it wasn't even lazy trite. It was shitloads of trite. It tried to hide its triteness by making me feel as if I am 'missing the good stuff' by simply having metric fucktons of trite. I want those fucking hours back, Kojima.