I don't know about a 100% markup being common, but a 50% one is. I suppose it all has to do with volume and price point. If you are selling something in the $1000 range and selling quite a few of them then a 100% is a bit extreme, but if you are selling comics or books where most of the product is going to be in a $2-$5 range a 100% markup isn't so extreme.Netrigan said:The one good thing about a non-corporate shop is that you can at least be friendly with the person actively fucking you over.manaman said:Someone needs a list of all the trendy things to hate. I feel like I am falling behind.
Or wait, is this a movement to hate them for things other then their used gamed trade in policy?
I used to work in a comic shop and you're constantly getting people bringing in collections to see what they can get for it. Usually it's just standard issue crap and you give them next to nothing for it... but every so often there's two or three books in there that you can turn around and sell for a hundred or more... and you still pay them next to nothing if they're not aware that said books are worth anything.
The corporate mindset is maddening, but in a lot of ways it just creates an acceptable level of ripping you off. Selling a game for twice the amount they paid for it... standard practice at all the used book stores I've ever dealt with. The comic shop I worked at bought new comics from the distributors for roughly half the cover price. Yup, a 100% mark-up is fairly common when you're dealing with a non-returnable product.
The thing I find a bit odd in the video posted up-thread is that they give you a set price for a game regardlessly of condition. Now, for disc condition, this actually makes a bit of sense, as most employees will either not be qualified or not be willing to judge the quality of a disc. This is the sort of idiot-proofing that corporations specialize in. But it seems odd that they wouldn't have firm rules in place governing the purchase of games that don't have a case, cover, or manual... since all of these things can be easily verified by an employee with the sense of sight and all affect customer satisfaction. Seems they could easily pay less and charge less for such games. Seriously, I'd pay an extra $5 for a new copy if it means I get everything I'm supposed to get (and it should actually work), then take the measly discount. I only buy used these days when new isn't available, because the $5 saving simply isn't worth the potential aggravation.
I sort of worked in a collectible shop off and on again one summer. We had a policy on most things (aside from a list high turn over items or highly damaged items) to buy for half the listed high value, and sell for the low value. Usually the markup was around 30 - 40%