And yet, the same should apply for the horizontal plane. Camera right would move the tripod arm left and vice-versa.Thaius said:Yes, agreed. For me, it comes from being a cinematographer. When you're dealing with a tri-pod, you move the camera from a stick in the back, so moving the stick up means moving the perspective down, and vice versa. So I always do it.
Same, flight and mech games feel weird without an inverted Y Axis, but everything else feels weird with it.ultratog1028 said:Only for Flight sims and mech games.
It does work like that, yes. But I've never seen a shooter that allows the player to adjust that, so I've never tried doing it for the obvious reason that I have no way to. I used to use third-person cameras like that, until third-person shooters like Uncharted and Mass Effect made me get used to doing otherwise.The Shade said:And yet, the same should apply for the horizontal plane. Camera right would move the tripod arm left and vice-versa.Thaius said:Yes, agreed. For me, it comes from being a cinematographer. When you're dealing with a tri-pod, you move the camera from a stick in the back, so moving the stick up means moving the perspective down, and vice versa. So I always do it.
Looks like a difference between people who view the controls as a pointing device and those who view them as a control device, as most real world examples use inverted controls.crudus said:Yes I do. I don't know why I do, but I do. I wanna know how many people invert the x-axis (and why).