I didn't get far enough into SR2 to ask that because the damn thing looks like a PS1 game mated with a Wii game and got a genetic disorder in the exchange, all while running like Crysis and GTA IV had a bastard child with Folding@Home. On top of that it borrowed the controllability from a freight train.
I think this mainly speaks to the fact that we're probably running the game on two completely different machines...I loaded it on to my computer and it played perfectly well on high settings...yours sound like you were using low and it was still having problems. Either that or you think I'm lying when I said it loaded promptly and without issue, which I assure you isn't the case.
As in, absolute utter shit on an engine level.
Well, maybe not for me, but I can only speak from personal experience. Invoking
Crysis is a little much, though. The engine did not, however, make me
clip through a building and drop on to the subway tracks, to drive along them until I got bored and frustrated and restarted the freaking mission while listening to an annoying Russian cousin phone me*. That honor goes to GTA IV. Possibly more than once.
Is it fun? Probably. Hell it might be better than IV in that regard, and I'm sure if the engine worked on PC I'd enjoy it quite a bit.
Given that THQ and Volition still have yet to recieve an email from me reading "Dear makers of Saint's Row 2, I would like the ten bucks I spent on your game back, as Social Club, your DRM, and even your buggy game itself are keeping me from the enjoyment of your fine product, thus making my money ill-spent", I'd say yes on all counts. And once again, the engine worked for me.
IV at least runs, and it looks good enough to excuse the lag, which oddly enough is still less than Saint's Row 2. It's also quite moddable, and as I mentioned earlier using a 360 controller in it is as simple as plugging in the controller and jiggling a joystick. The game instantly recognizes it and maps controls appropriately. Also, if I want to shoot with the mouse all I have to do is grab the mouse, the game automatically flops back to MKB controls.
Well, I don't have much to say on this, because I mostly agree. SR2 lagged less on my computer than IV, less so than even
Fallout 3 which wouldn't play completely correctly on a machine
made to exceed its required specifications**. But I digress. The controls are fairly intuitive, though I like having cruise control, which GTA does not. Makes it easier to aim. Also, I like "use" to be mapped to the same button as "get in car". But that's just me.
PS: You can blow shit up in IV too. Just sayin'. Gameplay wise the two games are so similar you'd be forgiven for calling them clones.
You would think, after playing both games, I would have known this. Unless you imagine that I'm using a common internet tactic known as "you can't fact check me if you don't know who I am". I'm not. I have no reason to. I'm interested in the joy of discourse more than proving I'm right and someone else is wrong.
Here's how it stands: I like one game, I wholeheartedly regret to the point of flagellation*** getting and playing the other for even as long as I did. I don't know why I'm wrong for not finding GTAIV fun, but I didn't, and that's that.
*Or it may have been outside of the mission. Either way, I had to do a section of game over and it pissed me off, as it wasn't even my fault...unlike the accidental shotgunning of a hit victim shortly after. What can I say? I hate chase missions.
**Before we get into the "This is why PC gaming sux" argument, it plays perfectly fine, but lags like hell during some explosions and almost to the point of freezing during VATS. And, given the bugs and glitches in the game, I think it's more the game's fault than anyone else's.
***HY-PERBOLY!