Poll: Has the success of Call of Duty done more harm than good?

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The Funslinger

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Yes, but only because it helped give shape to the "raaaawr!!! racism, swearing and homophobia R so kewlz!!!" sect of teen gamers. I don't particularly like the clones, but then again (prepares flame shield) my chosen fps is Halo, so I don't particularly have that problem at the moment. Aside from that, I play more story oriented games like Half Life and Assassin's Creed. Or RTS like the total war series.
 

Evil Tim

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binnsyboy said:
Yes, but only because it helped give shape to the "raaaawr!!! racism, swearing and homophobia R so kewlz!!!" sect of teen gamers.
That was Halo, actually. CoD4 came out six years after Halo.
 

SoulChaserJ

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Haydyn said:
/start Call of Duty rant

There are two kinds of people in gaming: Those who want story, and those who don't care about it. CoD targets the latter. There are two kinds of games that are made: those that the developers made to tell a story or feature a new style of playing, and those that are just made to get some money rolling in. CoD is the latter. There are two kinds of ways to release games: on takes a few years of working on the mechanics, coming up with ideas, writing good dialoge, toning gameplay, and creating enough time for people to give a shit, and those that come out every year or so with little of the former. CoD is the latter.


/end Call of Duty rant
I have to largely disagree with this. COD4 told a great story if not slightly disjointed. The COD series as a whole hasn't been very innovative, however the innovation began with IW's COD4. From there it's steamrolled everything that's come out.. why? Because it's fun. Most people turn out to bash COD as a whole, but I loved COD4 and MW2 so much that even though the series has moved on, I still play them. I'm not overly impressed with Black Ops, equally so with World At War. The key factor here is that Infinity Ward developed MW1 and MW2. What most people are bitching about is a Treyarch production. Not to say that MW1 or MW2 were spotless but they were far superior products im my eye. I for one am looking forward to the former IW'ers and what they come up with from their new development house Respawn. To make a long story short(too late) if you want to blame someone for the "stagnant" FPS genre, blame the publishers(EA, Activision, etc...) for not taking the chance on talented developers making fresh ideas. Activision for one can be singled out here. With all that COD money, they could surely throw out a few "goodwill" games. Something that has promise but isn't necessarily a cash cow. That's all I'm going to say about that.
 

The Funslinger

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Evil Tim said:
binnsyboy said:
Yes, but only because it helped give shape to the "raaaawr!!! racism, swearing and homophobia R so kewlz!!!" sect of teen gamers.
That was Halo, actually. CoD4 came out six years after Halo.
I know, but up 'til that point, it wasn't such a big thing. I barely had to deal with incessant bitching on Halo, and still don't. My point is that CoD really cemented those people.
 

Evil Tim

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SoulChaserJ said:
I have to largely disagree with this. COD4 told a great story if not slightly disjointed. The COD series as a whole hasn't been very innovative, however the innovation began with IW's COD4.
Yeah, it's not like the early CoD series popularised ironsight aiming as a major gameplay mechanic and introduced the full-regenerating health system everyone promptly stole. Oh wait, CoD1 and CoD2 (respectivey) did, didn't they?

Anyway, you don't want innovation, you want imagination. Nobody remembers Super Mario World as "that piece of shit was just a rehash of Super Mario Brothers 3."
 

Spygon

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Yes bring large amounts of people and money to the gaming genre is so terrible.Also talk to anybody and most people will realise what enterainment you talking about when you mention the word cod even people that have never touched a game device.I am more than happy to share my hobby with more people as long as they stay on there side of the FPS fence they can do what they want.

Actually i think they might be one of our best weapons against motion controls as it will be alot more hard to ignore the millions of cod players complaining about why are developers making gimicky motion controls instead of bringing out better consoles.
 

Eclectic Dreck

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WanderingFool said:
I dont think COD has ruined the game industry, I think it is hampering the FPS genre, though. But like someone said before, with the success of games like Mario on the NES and SNES, there came a number of clones, all in an attempt to match those numbers. But like back then, they will eventually stop when the market realises that, "Oh my God... Ive been playing the same game with a slightly different look for the past (X) years... and this game sucks!"
I think my larger point (that I simply implied without explicitly stating) was that genre conventions are defined by clones. For many, the RPG is defined not by narrative or character agency but by the presence of various mechanical systems. That the mechanical systems might be utterly unnecessary or, at best, tangential to the implied product points when a game is called "Role-Playing" is irrelevant.

There is, as such, certainly room for clones of games. But if one looks at the brief history of video games they tend to find a surprising trend: until the number of clones becomes overwhelming any particular genre remains relatively stagnant. Look at RTS Games: everything from C&C to Starcraft and a dozen games in between was a clone of Dune. It was only after years of making this exact same game that people were forced to make something different and new in order to compete (explaining the rise of Relic and Creative Assembly).

CoD is not unique in following a trend, nor is it unique in being so overwhelmingly popular that others attempt to make a direct copy of the game in order to rake in some of the absurd cash CoD pulls in each year. The game itself is causing no harm; any negative points one might attribute to it are, in fact, the fault of the consumers who purchase untold millions of copies. Those that follow in CoD's footsteps are simply responding to market pressure.

The people who buy the games are at fault for the trend but thankfully, when the trend becomes so overwhelming that most every game tries to capitalize upon it the people eventually grow tired of the product which makes them more open to something new and different. What CoD has done is little more than speed along this natural process and while that might result in people eventually losing jobs and companies closing down and boring creatively bankrupt games in the near term it will inevitably allow for new and exciting developments in the genre. Sure, Counter-Strike and Halo seem silly to point to as examples of this very thing happening before but rest assured that both games marked rapid departures from the "conventional wisdom".
 

Mr. In-between

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I'm not a huge fan of CoD. Black Ops is the only title I've seriously played and even then, I've only been playing FFA on Live over the past 3 days. Keep in mind that aside from Left 4 Dead, this is really my first outing with Xbox live or any online game since Starcraft/Quake 3.

The game does have a ridiculously small learning curve and I am amazed that I could pick a game up in a genre I am largely terrible at and in 3 days start doing rather well. I think the lack of learning curve and lack of enemy variation in modern FPS can largely be blamed on HALO as it was really the first title to do the regenerating health, two weapons, limited enemy models thing. While CoD may be extremely derivative of that, I don't think the blame can be placed solely on the most recent FPS titles. The current state of games took time and coming up on 10 years of HALO, we're seeing the effects of what has happened.
 

The Apothecarry

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Call of Duty has indeed done more harm to the FPS genre as of late than good. As far as single player experience goes with Black Ops, I was quite satisfied (but confused). Black Ops delivered explosive gameplay and a story with plenty of twists and turns.

Then I got to the multiplayer. It's no lie that everyone and their dog wanted to play Zombies, and Black Ops gave us a little of an old favorite with a new twist: new perks, new weapons, and new upgrades. But matchmaking had no new feel...

Customizable tags? Meh.
Altered perks? Meh.
More killstreaks? Meh.

In short, Black Ops failed to deliver a new experience in its multiplayer, at least for me. The first thing that jumped into my mind when I started my Black Ops multiplayer experience was "Modern Warfare 2." The UI looked incredibly similar and I knew that I would get nothing new. The weapons felt the same, the perks felt the same...everything felt too similar. Black Ops had no new mechanics to introduce for players to experiment with. An added level of realism does little to mask that.

The same could be said about the Halo series: Halo has kept its core mechanics since the first game, but every Halo title has offered up one or two new things to keep gameplay alive. Halo 2 had dual-wielding, Halo 3 had equipment, ODST had Survival Mode, and Reach had armor abilities. Each of these things gave players a new element to experiment and play with to keep that whole feeling of each game offering a whole new experience foe players.

In a game series like Call of Duty, grounded in realism and history, there is often little room for new mechanics and features. With nothing much to look forward too, Call of Duty has become a stale template for new FPS games. And besides, if Treyarch and Infinity Ward want to put out a new Call of Duty game every year, they're going to run out of wars.
 

JUMBO PALACE

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Absolutely. I'm tired of so many developers making COD to take down COD.

Bink, Rage, Deus Ex, and Duke Nukem can't get here fast enough.
 

Wintermoot

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yes! it started the trend of monotonous "realistic" shooters and overemphasized MP over SP
 

Therumancer

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Jezzascmezza said:
It certainly has, mainly because it causes most of my shallow friends to believe there's no other alternative.
It's all they play- COD.
I used the "other" option.

You pretty much define the problem yourself when you call your friends shallow. That's the thing with games like "Call Of Duty", they are aimed at the shallow, lower human denominator who would otherwise not play games. While we're not a tiny group of people objectively, serious gamers are outnumbered, and thus companies who want the highest amount of sales and the largest possible profits as opposed to being content to seriously develop the medium and content themselves with a decent profit, are going to churn out games like this franchise. "Call Of Duty" and "Halo" simply being two of the most successful franchises aimed at that sort of massive, purely-low brow appeal.

See right now you have the casual gamers who play very simple, colorful games, and have made things like "Farmville" successful. Then you have the other kind of casual gamers who THINK they are hardcore gamers because they are involved in "extreme" experiences with games with violence and explosions. It's sort of like the differance between someone's senile grandmother or stuck with a childlike mentality, and the quinteseential frat boy who doesn't have two brain cells to rub together. They are differant versions of the same basic thing, and are marketed to a bit differantly. Things like "Call Of Duty" are aimed at the lower human denominator that doesn't play things like Farmville, as opposed to nerds who are looked down on for appreciating things that are deeper than that.

The simple fact that when watching TV you nowadays see relatively normal people, "cool dudez", or even criminals like drug dealers playing FPS video games and such says a lot about how gaming has penetrated the mainstream, however the very fact that people like that can now be accepted as playing video games of this sort means that they are no longer the stuff of a higher, differant level of humanity. There might be a lot of nerds overall, but we ARE outnumbered, and whatever we're interested in tends to be just a bit "too much" for the mainstream to appreciate.

Now this isn't to say that there aren't nerds and serious gamers who appreciate CoD-like FPS games, or even simplified face book fare. There definatly are, just as there are literature and film students who can doubtlessly get into the WWE and it's antics once in a while. It's referred to as "Intellectual Slumming", it can be quite enjoyable for some, but there is a differance between the people who dip into that level a bit for some cheap thrills, and those who exist there. It's sort of like how liking NASCAR or Pro-Wrestling doesn't make you on the level of a quintessential Hillbilly or Redneck, but if that kind of thing is your primary entertainment of choice? Well, we all know what Jeff Foxworthy says. :)

Nowadays you see a lot of industry writers talking about how we need to get away from distinctions between "Casual" and "Hardcore" gamers and so on. From the industry's perspective I can see why they want that. After all it's easier to market to one group of people than to try and target specific groups. Overall though, while that might make money in the short term, it won't move the industry forward either in terms of it becoming a more serious artistic medium, an evolving form of entertainment, or even a major avenue of competition. Like it or not it's the substantial fringe elements, and the things that cater to us that move society and innovation forward. On some levels it can be said that the mainstream being where we were a couple decades ago (back in the 1990s) with the FPS games being "hawt stuff" (even if they are pretty now) is pretty impressive. Like it or not nerds and gaming "uplifted" society just a bit, however stopping here is a bad thing.

I said "other" in the poll because as "nasty" as I am, I don't think gaming reaching the masses is really a bad thing overall. My problem is when those masses become the major focus of development. The problem isn't "Call Of Duty" but EVERY company wanting to stay in the same rut, making their own version, to try and tap into that cash flow, and even the constant recycling of "Call Of Duty" itself as a major development focus.

I mean by all means, I have no objection to the industry crapping out a generic shooter or two to help pay the bills once in a while, but when you have hundreds of millions of dollars being invested in this kind of thing, typically just to make it an even prettier shade of dingy brown and concrete grey. That money could be better spent in other generes, and moving the medium forward, and honestly while it's a slow process the mainstream WILL move forward even then they are always going to remain a few steps short of where the majority of development should be.

That's my thoughts at any rate. In short I don't think the problem is Call Of Duty, but the realities behind it.
 

Casimir_Effect

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So I'm currently replaying Crysis, a game that gets crapped on by a great many people as being simply an engine demo. And all I can take from this is that none of them played it. It's like they've seen an incredibly hot girl and immediately assumed she's going to be dumb.

But why did I bring up Crysis? Because it's the way that linear shooters should have been going. CoD games (and now Homefront, MoH, Crysis 2, Killzone, Resistance) all trap you in a tiny fucking corridor where the game allows you to proceed through objectives at a pace it dictates. You can't proceed until some door opens. You can't get by some teammate or have to wait for him to open a door. That kind of shit bugs the hell out of me. Then in those game you occasionally get something like a 100m^2 'arena' where there's something big to blow up. That's the extent of the freedom they give you - do you go down the left flank, right flank or centre.
In Crysis, you get an objective (& sometimes a secondary one) and it is up to you how you get there and from where you approach. North, South, East, West. By land or sea. Walking or the more dangerous vehicular alternative. Do you run in like Rambo, snipe from a distance, stealth your way in, or some superposition of tactics. For most of the game, you have the choice. And this is in a linear FPS. One where the story proceeds the same every time and the missions have a set order in which they are completed. It's not even as if the game is unscripted either, and thanks to the engine the scripted events often look incredible. You help sink a fucking Destroyer in real-time.

But people apparently don't want this. They saw Crysis and decided it was shit because they resented not being able to run it, or they never played it and so out of hubris thought it therefore couldn't have been any good, or they liked it but would never think to rate it above the hallowed Half Life 2 or the in-vogue Modern Warfare.
If any of you have a computer capable of running it (not necessarily with everything turned up to max - that's an idiocy that many fell into when it came out) I urge you to go play Crysis. It is actually a great FPS.

Up until the aliens, then it becomes pure Marmite. Fucking aliens.
 
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Eclectic Dreck said:
I suppose the question is predicated upon yet another question, which is "harm to whom ... I would argue that the industry at large is in great need of an overhaul anyhow.
awesome post. That is all.
 

Continuity

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It's not the first time this has happened you know, gaming history is littered with star games that dominated a genre and spawned countless copy cat games, like c&c red alert that effectively kicked off the rts craze of the 90s.... The cod effect will pass and the genre will recover, we just have to be patient.
 

Cropsy91

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With DNF, Serious Sam 3, Brink, and Rage coming out this year (and Bulletstorm already released), I personally think COD's influence on the FPS genre is dwindling as developers begin to once again tinker and experiment with new ideas. However, I did vote 'yes' because I think COD is a sufficient example of how developers going with the latest 'fads' have negative impact on the gaming industry.
 

DevilWolf47

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The commercial success of a game have lead to countless clones on the market. That alone has done a lot of harm, but the fact that the game is only adequate at best is the real nail in the fucking coffin. Yeah, i'd say CoD has done more harm than good.
 

Netrigan

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Sakurazaki1023 said:
I think MovieBob summarized it the best, so I'll leave this here

http://screwattack.com/videos/TGO-Episode-42-Worst-Person
first off, you can toss out all the complaints about on-line MP. FPS are simple the genre that got there first and discovered that people will act like racist, sexist jerks if they're not in danger of someone punching them (as is the case in homes and arcades). Start miccing on-line Mario Cart players on-line and I doubt they'd act much better. It's called the Internet and that's how it is everywhere.

As for his complaints that the genre is limited. Somewhat true, but so is 3D Platform games like the Mario series. Jumping is devilishly tricky in 3D games, unlike say shooting. So while 3D was destroying the Sonic franchise, FPS were successfully strip-mining an entertaining genre where no one utters the phrase "shitty camera angles"... except when some dev forgets that it's shit for jump puzzles and throws in a bunch of them. Third person shooters are picking up a lot of the same lessons, so many of them play exactly like shooters with cover-based combat and crap camera angles. Red Dead Redemption or GTA could easily be FPS. While only the parkour style games with lots of climbing and jumping (Assassin Creed, Uncharted) are firmly something else.

The problem is that there really hasn't been a new genre to come along in the last ten years. A few new game mechanics, but everyone is just polishing up the game play and graphics. FPS just have the dubious distinction of being popular and relatively quick to develop.
 

Sakurazaki1023

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Netrigan said:
Sakurazaki1023 said:
I think MovieBob summarized it the best, so I'll leave this here

http://screwattack.com/videos/TGO-Episode-42-Worst-Person
first off, you can toss out all the complaints about on-line MP. FPS are simple the genre that got there first and discovered that people will act like racist, sexist jerks if they're not in danger of someone punching them (as is the case in homes and arcades). Start miccing on-line Mario Cart players on-line and I doubt they'd act much better. It's called the Internet and that's how it is everywhere.

As for his complaints that the genre is limited. Somewhat true, but so is 3D Platform games like the Mario series. Jumping is devilishly tricky in 3D games, unlike say shooting. So while 3D was destroying the Sonic franchise, FPS were successfully strip-mining an entertaining genre where no one utters the phrase "shitty camera angles"... except when some dev forgets that it's shit for jump puzzles and throws in a bunch of them. Third person shooters are picking up a lot of the same lessons, so many of them play exactly like shooters with cover-based combat and crap camera angles. Red Dead Redemption or GTA could easily be FPS. While only the parkour style games with lots of climbing and jumping (Assassin Creed, Uncharted) are firmly something else.

The problem is that there really hasn't been a new genre to come along in the last ten years. A few new game mechanics, but everyone is just polishing up the game play and graphics. FPS just have the dubious distinction of being popular and relatively quick to develop.
I was mainly referring to his comments at the end of the video concerning the growth of the medium. By attracting societal dregs, the Modern Warfare series has proven that it's more profitable to make games for the general public instead of the normal gaming community. Gaming didn't break-out, we just attracted the kinds of people who beat up gaming "nerds" in high school. As MB mentions, the massive sales of the Wii are doing more for the medium by attracting the younger generation and introducing gaming early. Instead of selling their game to gamers, Activision decided to sell to Joe Six-Pack and made a massive profit doing it. A massive game of follow the leader started, and now we have more brown CoD clones than actual good games.
 

Brawndo

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Sakurazaki1023 said:
I think MovieBob summarized it the best, so I'll leave this here

http://screwattack.com/videos/TGO-Episode-42-Worst-Person
Summary for those who don't want to watch a 10-minute video:

Classic gaming fan who grew up playing Super Mario and Castlevania in the late 80s loses all credibility when he declares FPS gaming exists as a means to distract "douchebags, middle managers, the unemployed, and parolees" from other methods of venting their anger like "shooting squirrels".

Apparently all I have to do is complain about games I don't like and make gross generalizations set to a slideshow of relevant imagery to become successful on the internet today. At least Yahtzee is funny