Poll: Have you ever experienced guilt in a game?

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Kelbear

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Aug 31, 2007
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1) Have you ever experienced guilt in a game? What was the situation?
2) Why did you do it?
3) Why do you think you felt guilty about doing it?

Most importantly,
4) If you ran into the same situation in another game, would you do it again?

After all these years of gaming, tell us about the situations that forced you to reflect on them afterwards.
 

Birdman1604

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Sep 3, 2009
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I remember feeling guilty in GTA 4 where I had to choose between killing one guy or another.

I chose to kill the down-on-his-luck guy who mentored the younger guy before he was sent to prison, because the younger and more successfull guy could provide better jobs for me, or so I thought. I killed the old guy, and found myself feeling guilty for it, and then the younger fellow said that he couldn't talk to me anymore after I killed his mentor. Bah.

Sorry I can't remember any of the names.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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1)When I blew up Megaton in Fallout 3
2)Because it created the most epic explosion ever.
3)Because Megaton is, all in all, a pretty cool place - I found Fallout 3 to be a rather immersive experience, and I felt bad about killing all those unique characters found throughout Megaton

4)If I was able to blow up Megaton in another game, I'd call shenanigans because they're ripping Fallout 3 off. To be more serious, no, I probably wouldn't do it again. It really felt like a whole section of the game had been abruptly removed, and I really didn't enjoy that file all that much.
 

Kelbear

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Aug 31, 2007
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FABLE 2 POTENTIAL SPOILER ALERT


1) Yes, it was in Fable 2, and I had to bring a young woman down into a cave with me. A curse was unleashed that would strip the victim of their youth and beauty. In order to advance the game, I had to decide if it would be me or the young woman. Up to that point I'd been playing the hero, making little meaningless sacrifices here and there, like completing a sidequest and waiving the reward because I'm "one of the good guys".

2) I'd been playing carefully to avoid picking a ton of ugly scars. I remember in Fable 1 it seemed that no matter what you did, by the end of the game you were a gnarled ugly mess and it annoyed me to no end that there was nothing I could do about it. I wasn't going to let the game force me to sacrifice what I'd spent so much time preserving! I'm the only real person here anyway!

3) After the scene was over, and the now-shriveled woman limped away, I felt a twinge of guilt. I realized that even though Fable 2 is pretty light RPG, I actually did invest myself into the roleplay a little bit. I thought of my character as being a noble hero, and from this point on, that heroism would hide just a little bit of cynicism, because when it really came down to sacrificing something that mattered, the hero chickened out.

4) Yes! I would do it again, it's easy to forget what you've done, at least until the next time you're reminded. If I made the character ugly, I'd be annoyed every time I looked at them.

This little choice in the game made me think about the kind of decisions I tend to make in reality as well, decisions that have real-world consequences. I think over time I've learned how to choose to be a bastard on occasion. It does feel good to make charitable acts on occasion, but on a fundamental level, there are very few people whose interests I would be willing to place over my own. And after giving it some consideration, I think I'm going to be ok with being that kind of guy.
 

AlchemistMayCry

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Nov 20, 2009
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1. Killing Ashur in the Pitt in Fallout 3
2. I had to help the people, because siding with the leaders of the Pitt and NOT endangering the life of a child was apparently "bad karma". Seriously, wtf Bethesda.
3. I kidnapped a fucking baby, killed her mother in self-defense and her father in cold blood, all to help a bunch of idiotic slaves find a cure that would probably never happen if I had given them to her. Then again, Ashur was an asshole, but he was abusing his power.
4. I'd take a third option: bring peace without bloodshed, and make sure all parties are equally compensated. But apparently that can't happen because the developers never thought of it. It made me leave the Pitt with a bad taste in my mouth.
 

SebZero

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Jul 30, 2009
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Tales of Symphonia, killing
Zelos.

I did it simply to get an alternate party member, and I damn near cried.

I genuinely like that character, and I killed him.

If this situation happened in another game, I'd likely try to save them, and wait on killing them in a later playthrough.
 

Pimppeter2

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Dec 31, 2008
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MiracleOfSound said:
Oblivion, the dark brotherhood quest where... well, you know the one.
Oh god this one.


I was literally almost in tears. I can't even bring myself to do it again.
 

geddydisciple

Cerebrate
Aug 25, 2008
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in dragon age when i

Left the villagers in redcliff to die

I felt bad enough that i went back to my last save and helped them defend their homes.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Pimppeter2 said:
MiracleOfSound said:
Oblivion, the dark brotherhood quest where... well, you know the one.
Oh god this one.


I was literally almost in tears. I can't even bring myself to do it again.
Yeah. It was a hell of a headfuck alright!
 

Pimppeter2

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Dec 31, 2008
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MiracleOfSound said:
Pimppeter2 said:
MiracleOfSound said:
Oblivion, the dark brotherhood quest where... well, you know the one.
Oh god this one.


I was literally almost in tears. I can't even bring myself to do it again.
Yeah. It was a hell of a headfuck alright!
"Why dear brother, why?"

That lovable oaf. I missed him so.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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MiracleOfSound said:
Oblivion, the dark brotherhood quest where... well, you know the one.
Purification?
Kind of made me feel bad especially after the Kajit is nice to you.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DreamoftheEndless said:
1. Killing Ashur in the Pitt in Fallout 3
2. I had to help the people, because siding with the leaders of the Pitt and NOT endangering the life of a child was apparently "bad karma". Seriously, wtf Bethesda.
3. I kidnapped a fucking baby, killed her mother in self-defense and her father in cold blood, all to help a bunch of idiotic slaves find a cure that would probably never happen if I had given them to her. Then again, Ashur was an asshole, but he was abusing his power.
4. I'd take a third option: bring peace without bloodshed, and make sure all parties are equally compensated. But apparently that can't happen because the developers never thought of it. It made me leave the Pitt with a bad taste in my mouth.
It wasn't because they didn't think of it.

It was because the Pitt storyline was intended to be morally grey and make you think hard about the choice you made. That was the whole point. They wanted it to be a tough choice.

You actually don't lose karma for either ending, unless you kill some slaves on your way out.
 

Delock

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Mar 4, 2009
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Shadow of the Colossus
Metal Gear Solid 1
Both times I knew what I was doing, but I did it anyways.

Heavy Rain
Nathaniel. That R1 button was just so big and the scene was so intense.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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Pimppeter2 said:
MiracleOfSound said:
Pimppeter2 said:
MiracleOfSound said:
Oblivion, the dark brotherhood quest where... well, you know the one.
Oh god this one.


I was literally almost in tears. I can't even bring myself to do it again.
Yeah. It was a hell of a headfuck alright!
"Why dear brother, why?"

That lovable oaf. I missed him so.
And then going out to the remote building and finding what they had done to
Lucien LaChance
... that was a genuinely disturbing moment.