I think the health system should be tailored to suit the game's pacing and style. As others have noted, regen works better for some games and health bar works better for others.
I would like to strenuously object to the idea that health bars are more "realistic". They're not. In real life, if you're hit by a bullet or grenade odds are that you're out of action right then and there. Slapping a band-aid(tm) on and gulping some pills won't put you back into the fight "good as new"... even if you're not down, you've got some sort of impeded function.
Treasure the unrealism. It's a lot more fun than instant-out without ever seeing who/what took you down, which is historically the most common way to exit a battlefield feet-first.
-- Steve
I would like to strenuously object to the idea that health bars are more "realistic". They're not. In real life, if you're hit by a bullet or grenade odds are that you're out of action right then and there. Slapping a band-aid(tm) on and gulping some pills won't put you back into the fight "good as new"... even if you're not down, you've got some sort of impeded function.
Treasure the unrealism. It's a lot more fun than instant-out without ever seeing who/what took you down, which is historically the most common way to exit a battlefield feet-first.
-- Steve