Poll: Healthpacks vs. Regenerating Health

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Dream_Sequencer

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Dec 27, 2010
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dylanmc12 said:
Regenarating-health does nothing but reduce all the strategy down to sitting behind a bit of wall for a minute-or-so.
There is some stragety. I am going to use Reach for a second. Actually people forget the blue bar isn't your health. It is your shields. The bars underneath your shield is your health.

Anyway, if my shields are low and I have enough health I duck into a corner. Most people don't check their corners, therefore they go out to search for you when you ran away. Allowing me to get up from behind and assisinate them. How is that not stragety?

In actual campaigns I don't duck behind a wall. I know all the rooms and instead walk into other rooms, if I can, while my health is recovering I'm flanking my enemies.

Again, how is that not stragety?

Obviously you're not using the time your recovering health can give you for new ways of getting around obstacles.

edit: At the topic at hand I prefer regenerating health.
 

DarkhoIlow

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Dec 31, 2009
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I'm at the crossroads between hybrid and healthpacks.

Regenerating health is just plain cheating,hiding behind a wall panting and waiting the bullets to magically disappear from you're body.
 

Antisigma

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Jun 1, 2011
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Health packs that regenerate health over time, Fallout: New Vegas hardcore mode style. After that, insta-heal medpacks feel a bit like cheating.
 

DustStorm

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Oct 30, 2008
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I didn't pick any options in the poll because both work fine as long as they are implemented properly. For example, Halo: Reach usitizes a hybrid of both were you can still keep most of your health without health packs but if you don't try to find them your chances of dying are much higher. Whereas a Counter-Strike: Source takes a different approach by forcing you to manage your health during a round adding an additional layer of gameplay. COD takes the pure route and despite the criticisms of the game the health is not usually a problem as it takes long enough to recover from damage that chasing makes sense but not unbearably long. Although, CS:S is more realistic in its health system than the other games they are simply games and so realism not being taken into account, they all work effectively as health systems despite their flaws.

EDIT: Clarification
 

Tuesday Night Fever

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Jun 7, 2011
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Let me preface this by saying that I don't *hate* regenerating health.

I prefer health packs. They make games, in my opinion, more intense. You have to actually put some thought into your actions. When you engage an enemy you need to actually think about getting the upper hand so that you minimize the damage you take. If you run into a room guns blazing without a single care in the world for your health pool, then end up with 2HP and no armor right before a boss fight... well, good luck. That boss fight is going to be a hell of a rollercoaster ride.

I can totally understand why some players might not like that. They may not like having another resource to manage. They may not like having to think about tactics when they'd rather just run around squeezing the trigger until all the mean things fall down. Maybe they just don't like the potential risk of making a mistake then getting stuck, right after saving, with too little health to progress. All legitimate reasons. Just not reasons that I *personally* agree with.

I admit I do enjoy a number of games that feature regenerating health. I loved Modern Warfare and Modern Warfare 2. Though it isn't out yet, I'm sure I'll have a lot of fun with Deus Ex: Human Revolution (regardless of whether or not it's equal or better than the health-pack-and-soy-food-featuring original Deus Ex). My only main gripe with it is that I never feel like there are any consequences to my tactical decisions. If I make a mistake... whatever. Just hide behind a chest-high wall or something until my character squeegees the cherry Kool-Aid off his or her eyes. In Modern Warfare 2 if I fall from a great height I get to hear the disgusting crunch of my leg bones snapping, my screen goes red, then I continue sprinting at full speed without skipping a beat. In the original Deus Ex, if I fall from a great height, I completely crush my legs and get to crawl my way toward the next objective like that Green Army Guy that no one likes. Does regenerating health keep up a fast pace in the game? Yeah. But does it add any sort of difficulty to the game or tactical thought to the game? No. That's my main problem with it. It makes games easier and more mindless. In something like Modern Warfare which plays like a fast-paced adaptation of a Tom Clancy story as envisioned by Michael Bay with an infinite budget for pyrotechnics it works. You play the game for the shoot-outs and pretty explosions, not to think. It's a summer popcorn flick in the trappings of a video game. But for anything deeper than that... regenerating health just doesn't work for me.
 

TrevHead

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Apr 10, 2011
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Eric Huntinton said:
you would think so but in reality people are lazy and impatient you can argue with me if you like but everything I design as a webdesigner is with that in mind and without it people wouldnt even bother looking at my sites, and because people are lazy and impatient most wont sit there and wait for there health to come back maybe for it to go up a little in a tight situation but for the most part they will get impatient n get back out there anyways besides if the game is well designed it wouldnt let you just simply run away and hide till your health comes back the enimy should follow you
It depends on the player as not everybody is lazy. Imo the kind of ppl who play on hardest or suvival mode are the kind of ppl who will take advantage of every little trick in the rulebook to get past an hard section.

If I was playing such a game on hard and I found myself with low health then ild have 2 options, wait 5 mins to regen or load a save. Ild guess that most ppl would go for the latter, but then that totally defeats the purpose and breaks the game as ppl would be pressing F7 everytime they took major damage.

Also anyone who is playing on suvival mode would have no choice but to wait 5 mins as its a better choice then starting the game from scratch