Wow you were right, more games should definitely use this kind of system, thanks manZhukov said:Sure.MeXR said:Can you remind me how that system worked? It's been a while since I've played it.Zhukov said:However, Far Cry 2, for all it's faults, had the best health system I've ever seen in a game. I wish more developers would use it.
- You had a visible health bar. The bar was broken into five equal segments.
- Avoiding damage would cause regeneration, but only to the next segment. So, for example, if you were knocked down to two and a half segments, you could only regenerate back up to three full segments.
- You could recover all your health by using a health syringe. You could carry five syringes at a time. (You could upgrade your syringe capacity later on, but I never did.) Syringes could be used at any time, including while driving.
- If your health dropped below one segment (20%) then you would start bleeding out. This could be prevented by performing first aid. (The exact procedure depended on what kind of injury you had. It could be removing a bullet, relocating a joint, bandaging a wound, patting out a clothing fire etc.) However, the first aid took about five seconds to perform, and would be interrupted by further damage, so you had to find a somewhat safe location. First aid would get you back up to two segments (40%).
- (Incidentally, the first aid animations were utterly brutal. See for yourself [http://www.youtube.com/watch?v=zaFxErhm8CU].)
- You could take a fair bit of damage before dying. Even on harder difficulties, enemy snipers took about 3-4 shots to kill you outright.
So yeah... heh, quite complex.
basically this, if you have pure health packs, i probably will be annoyed by your game, especially in multiplayer if its pure healthpacks, that will annoy the shit out of meZhukov said:Generally speaking I'm on Team Regenerate. I've never been a big fan of tripping over first aid kits. It just means I have to run around before and after every fight looking for pickups. Little more than busywork in my opinion.
However, Far Cry 2, for all it's faults, had the best health system I've ever seen in a game. I wish more developers would use it.
I feel I can get behind thatRex Dark said:Healthpacks.
Though I wouldn't mind a very slow regeneration which would take 5 minutes (real time) to go from 1HP to 100HP in combination with healthpacks.
It would be terrible, players if they can will abuse the system, especially those who play on hard mode or suvival mode.Eric Huntinton said:I feel I can get behind thatRex Dark said:Healthpacks.
Though I wouldn't mind a very slow regeneration which would take 5 minutes (real time) to go from 1HP to 100HP in combination with healthpacks.
Well then how can you judge it if you're too pig-headed to even try it? I love Painkiller, but it would suck with regenerating hate. I love CoD, but it would suck with healthpacks. It depends on the individual game and if you're going to insult peoples intelligence and skill because of a game mechanic when they get the hell off this forum, because a lot of people won't welcome you here. Also, how is getting shot making a mistake in a fucking FPS? You're going to get shot. Face it. It's part of the fucking game. That's like saying if someone attacks you in a hack'n'slash that you've made a mistake. Sorry we can't kill everything before it can react, lest the game be too challenging.Nightvalien said:Everyone's intelligence is insulted when it comes to regenerating health, how challenging is something that makes you sit in a corner for 10 seconds looking at crate textures if you make a mistake, if you make a mistake you should be either dead or suffering a penalty you can't just walk it off like a pansy, and no i haven't played cod my kind of fps are the ones like old school painkiller.AnAngryMoose said:I apologise if a game's mechanics mean people suck at the game. So, everyone on the planet sucks at CoD? Even the people at the top of the leaderboards? News to me.Nightvalien said:regenerating means you suck at the game and can suck your thump every so often, it's just a mechanic to sell more to a broader more stupid crowd that wouldn't be able to play a game unless they are led.
Hope you haven't received too many warnings, mate. Congratulations on insulting the intelligence of every single person who has indulged, even for a second, in a game with regenerating health. I assume you're included in this since you must have at least experienced it in this day and age. Your 'arguement' is pretty indicative of that.
one of the prime reasons i gave up on linear gamesDr. McD said:I know, but what I disagree with is the idea that regen health allows better level design, since no health kits usually takes out what little exploration id in linear games. Of course, a game can be bad despite having health kits, but they can help add to exploration.Sir Boss said:Dr. McD said:I disagree, with the focus on scavenging removed exploration goes out the window, and firefights become a matter "hide behind cover and shoot at the other guy", which is just boring.Sir Boss said:If you had watched Extra Credits you'd know that regenning health has another upside, it results in better level design due to the dev team knowing exactly how much health the player will be at any given time and not having to guess...
I prefer healthpacks that can be taken with you.
I am by no means saying regenning is better, as you'll notice in my original i stated hybrid was my favorite. in fact, i dislike regenning, but was just trying to get the facts out.
you would think so but in reality people are lazy and impatient you can argue with me if you like but everything I design as a webdesigner is with that in mind and without it people wouldnt even bother looking at my sites, and because people are lazy and impatient most wont sit there and wait for there health to come back maybe for it to go up a little in a tight situation but for the most part they will get impatient n get back out there anyways besides if the game is well designed it wouldnt let you just simply run away and hide till your health comes back the enimy should follow youTrevHead said:It would be terrible, players if they can will abuse the system, especially those who play on hard mode or suvival mode.Eric Huntinton said:I feel I can get behind thatRex Dark said:Healthpacks.
Though I wouldn't mind a very slow regeneration which would take 5 minutes (real time) to go from 1HP to 100HP in combination with healthpacks.
So all it will do is make the game progression even more slower and players will drink alot of tea