I like the Mass Effect model: Medigel with a cooldown. I'll admit I was annoyed when I started playing Mass Effect 2 and saw it was a straight up regenerating health system. Regenerating health was a reward in the first game. You played the game long enough and you started to get the Medical Exoskeleton armor upgrades that would constantly regenerate your health a bit at a time. Not being a FPS player, that change was all the more jarring for me.
The worst part of regenerating health is how it affects level design. You get more corridor-like levels with chest-high walls that act like sign posts, saying "Bad guys are about to arrive". It's pretty uninspired, to say the least. That gameplay mechanic needs to die. Kill it before it hides behind a wall!
The worst part of regenerating health is how it affects level design. You get more corridor-like levels with chest-high walls that act like sign posts, saying "Bad guys are about to arrive". It's pretty uninspired, to say the least. That gameplay mechanic needs to die. Kill it before it hides behind a wall!