LordNue said:
orannis62 said:
LordNue said:
orannis62 said:
LordNue said:
orannis62 said:
LordNue said:
With confusion.
Everyone goes on and on about how it revolutionized FPS games. But it didn't. There was nothing unique about them at all.
*cough* [http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny]
To expand on that a bit, it was unique in that it was a very polished, well done console FPS. Although Goldeneye and others were as well, this brought them as close as, at the time, they had ever been to being like PC FPSs. Now, as I argued above, it would have happened with or without Halo, but still, it was the one we ended up getting, and I'm satisfied.
It wasn't unique. Please prove how it was.
It wasn't well done or polished. It was generic. Generic and easy. That isn't revolutionary.
Not unique or polished? Show me another console FPS from the times that was as well done. Along with Goldeneye, Perfect Dark, and a few others (all a few years before), it proved the viability of FPSs on consoles.
As far as PC FPSs at the time, you're right, Halo was generic, but that's not the point: Halo was a console FPS, it wasn't even ported to the PC for two years. The effect it had was almost solely on the consoles, but that doesn't lessen it's impact (or that of my other examples).
You're not proving it was. Just screaming SHOW ME ONE THAT WAS doesn't prove the one you're saying is.
But I am. Ok, I cite other examples, so it isn't
totally unique, but the fact that it was a console FPS which worked well, in those days, was unique. Beyond that, it was the closest that console FPSs had, at that time, gotten to PC FPSs, which makes it unique even from the other examples. Do you want me to cite statistics? To my knowledge, there are none for this sort of thing. I'm just saying how I see it (incidentally, don't think I'm taking the "it's my opinion" cop-out, feel free to continue challenging me).
As I said above, if it had been a PC FPS first and foremost, it would not have been unique, but that's the heart of it: it
wasn't a PC FPS, and the mere fact that a PC FPS could be called "average" by PC standards was quite unusual at the time.
So what you're saying is because it didn't suck, it was unique, original and perfect?
Hell no! It had many flaws, and even if it didn't, I just realized I was arguing more for it's influence than anything else. All I'm saying is, to my young, console-gaming-only (at the time) mind, it
was unique, original, and perfect. Chalk it up to nostalgia, then, I guess, but the mere fact that it was truly competent (like my other examples, see above) was all my then-seven-year-old self needed.
Does it still hold up to scrutiny? Not so well, but its influence is undeniable, and I loved it when I was younger, so I can still have a good time with it.
I think I am taking the "it's my opinion" cop-out now, but I can't really see where else this could go.
demoman_chaos said:
orannis62 said:
Has Doom ever put you in the shoes of the demons? In case you don't know, for around half of Halo 2, we were given The Arbiter, one of the Elites, as our protagonist, and it gave a good deal more insight into the Covenant and showed that they weren't all evil. Sure, the Prophets (ones at the top) were all bat-shit crazy, and the Brutes, their lapdogs (by the end of Halo 2, at least) were very...well, brutal, but eventually, after finding out the truth, all of the Elites and some of the Grunts and Hunters rebelled and left the Covenant.
Tell me, did anything like that happen in Doom?
No, but there are plenty of mods that let you control the demons.
Did Halo stick you up against a giant robotic demon armed with a rocket launcher? I only could force myself up to about halfway on the first (no idea of anything beyond that partailly because the XBox is not my console of choice), but nothing like that there. How about a plasma cannon that fires an explosive ball of energy that damage all near-by enemies with a clever acronym for a name? Halo has BFG.
Point I am getting at is minus specifics, they are one in the same. No amount of fanboi ravings will change my opinion on Halo.
I suppose I sort of missed your point, but you're being awfully general about this. I mean, this is what you said:
Space marine in green power armor with spaceman helmet, check. Mix of standard human bullet weapons and energy weapons, check. Hideous enemy monsters, check. You being the last hope for doomed humanity, check. Invasion of earth, check.
Minus the first one, which is fairly innocuous anyway, those are all either incredibly broad similarities (i.e, the weapons comment), or storytelling tropes that are far older than doom (i.e, having you be humanity's last hope). Also, for the aliens comment, I was just pointing out that Halo 2 went to great pains to show that they
aren't "hideous alien monsters", although I suppose we can ignore that since it was the sequel. Either way, it says nothing of how the game plays, for example, only that the story from as far back as you can zoom is similar.
Also, the "Earth is invaded" comment confused me, as Doom took place on Mars, and Halo took place on Halo (also on a ship in the first level, but still not Earth). I mean, the first few levels of Halo 2 and the entire first half of Halo 3 took place on Earth, but still.
Nothing really much Halo does differently than Doom, besides limit what you can carry and reward you with more health if you go and hide for a while.
ummm...correct me if I'm wrong, but aren't those pretty big differences? If nothing else, you're going to have to change your play style dramatically between the two.
Look, feel free to ignore this as a "fanboi rant", I'm not trying to tell you how to feel, and if Halo's not for you, it's not for you, simple as. It's just that your post seemed like a gross over simplification to me.