Poll: How to you like your RPGs?

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Fooz

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Oct 22, 2010
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all of them points you listed are what i like, it wouldnt be an RPG with just one
 

EGtodd09

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Oct 20, 2010
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I like them huge and deep. A massive open world with a long, epic story and open ending. Conversations, fully voiced ones like Mass Effect, but I'll tolerate the non-voiced conversations like the Fallout ones. Levels are quite nice but sometimes they just don't work, eg I hear in oblivion you can get easily killed by a rat at low levels, that's not good. Levels need to a way of upgrading skill trees and getting perks, but instead of having level 50 rats, just make it so at level 4 rats are a threat because your best weapon is a stick and as you level up, rats stay rat-strength and you get better armour and weapons and start fighting super mutants or something. Rats are still there because rats are everywhere, but they're rats, they do 0.01% damage after a while. This means enemy diversity. Rats, to small mammals, to large mammals, to people, to heavily armoured people, to crazy shit. Also, mainly in Fallout's case, I don't care if it's the first pistol in the game, a bullet to an unarmoured head will ALWAYS kill a person. ALWAYS. And never, never ever ever should the player EVER feel like their options are being restricted by the game. EVER. I like lots of everything so after hundreds of hours of playing there is still places to see, items to get, to upgrade, conversation options to pick, and enemies (or maybe allies) to kill.
 

Naheal

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Customization, numbers games, engrossing and branching stories as well as being skull-fuckingly difficult. I like my games too be difficult.
 

hypovolemia

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mireko said:
Characters, tactics, story, setting. Almost in that order. I'd put tactics and story roughly equal.

Don't care about math, exploration or character customization [small](unless it's a WRPG, where I will need it because fuck you)[/small]. Moral choices are nice but optional, and the same goes for growth [small](although that one's a given in every RPG with leveling, namely all of them)[/small].

Actually, a lot of these are optional if the game manages to excel in another field. Resonance of Fate had a completely impenetrable story and a fairly grey/brown setting, yet it was a lot of fun because the characters were good and the combat was incredibly addictive.

EDIT: That's not to say I have anything against exploration or character customization. It just isn't what I like the most in an RPG.
I couldn't possibly agree any more (except maybe if I had played Resonance of Fate).

I'd be interested in playing an RPG with a focus on character interactions and tactics. No random encounters, maybe not even a leveling system, just scripted (boss) fights and a heavy emphasis on finding the right strategy.

On a related note, I liked the bonus bosses in Persona 3 Portable. Your level, items, party members and personas (or personae?) are predetermined and you are screwed until you finally find a fitting strategy. Except the one boss that used one of four patterns and killed you if you made even a single mistake. What a dick.
 

Nieroshai

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Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Glad that you claim Bethesda as a preference, but if you wouldn't mind consistency, just say you don't like bioware, because I'm no idiot and I think they turn out some pretty high-quality stuff for those who like their style.
 

mireko

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Sep 23, 2010
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s69-5 said:
Here's how to make a spoiler tag:

This is how
Or like this~
Code:
[spoiler]
Spoiler goes here
Code:
[/spoiler]
 

Nieroshai

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Mr. Moonshine said:
Mr.Squishy said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Disclaimer: I am assuming you're speaking about Oblivion.
Yeah, isn't it awesome to roam the world of the same 7 npcs, level-scaling monsters (which means that a few rats can easily challenge an archmage), being a glorified postman (fetch quests), killing stuff with the same four spell animations and apparently suction cup-tipped arrows (how else would it be sticking out of an argonian's head without killing him?) or stumbling through the abysmal main story. Yes, I can see why you prefer Beteshda.
I was talking about Morrowind and Fallout 3 actually. Oblivion is good but made better with a few mods.

I'd rather walk around an open world and do what I want than be stuck playing a frustratingly linear dating simulator. (I assume you like Bioware games)
Oh, those two games exactly like Oblivion, except one is older and one has guns? And seeing how you call a Mass Effect game linear as well as a dating simulator prove to me two things: 1. you don't realize that in every bioware you never HAVE to continue on the main story until you've had your fill of addons and side quests, and 2. that you only know about BioWare from the news since the romance subplots need intentional attempts to find and are not necessary. I think you were the guy I quoted earlier. To reiterate, why can you not simply be a fan of one thing without calling something of equal quality but different a piece of garbage?
 

Flaming Narwhal

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It depends on what I want from the RPG in question. I like Bethesda's RPGs for the large open worlds they make because there are usually a lot things to do in between saving the Wasteland or whatever. In my opinion Bioware is better at making a large cast of characters feel authentic, like they do shit outside of helping the hero slay a dragon. But in DA2 the environments felt oddly similar, and kind of boring. It always felt as if I was exploring some variation of cave.
However both allow to do what I want in either context. In Fallout I can blast super mutants when the mood strikes me and in DA2 I can have legitimate conversations with my party members.
 

Nick Angelici

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Feb 14, 2010
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I want a balance, gameplay works but story is immersing, Classes arent set in stone but I cant be anything, one of the greatest thing about games in my opinion is when your forced to choose but you options arent limited to 1 or 2 things, For example:

Though I cant stand it Final Fantasy XIII had a class system I liked, the idea of changing on the fly to one of three classes (until you unlock the classes certain characters wont use ever) even with this freedom of on the fly change, you were limited in every class, this made me have to think about who plays what class when, which is fun to me, I liked the class system a lot, but everything else was terrible unfortunetly.

I dont want to fly through my RPGs, Mass effet has fun characters but the plot flys by too fast, esspecially with those tiny levels and all the loading inbetween.

Final Fantasy XIV is close to what I would call (OPINION) a perfect MMORPG (at least for me), it just lacks a few tiny things here and there.

overall, its got to have balance, other wise the whole thing falls over, a lot of them get close but even then about 80% of that group misses and falls on its face
 

Sinathor

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No good/evil meters, no quest trackers, no minimaps, no any of that dumbed down bullshit we see in every Bethesda and Bioware "RPGs" nowadays.

Also, I usually prefer open world RPGs and RPGs where you're alone without a party of idiots whose always in your way.

There's nothing wrong with a more linear RPGs and there's nothing wrong with a team-based RPG either if well executed.


Gothic 1, Gothic 2, Gothic 3, Risen, Eschalon: Book I, Eschalon: Book II are probably my favorite RPGs. Waiting eagerly for Risen 2 and Eschalon: Book III, and slightly interested in the Witcher 2 as well since the first Witcher was quite interesting and had a lot of cool things, like good dialogue and actual choices, and not that good/evil bullshit.

I guess it'll be amusing to see how Skyrim turns out to be, but I'm not waiting anything from Bethesda. They certainly know how to basically fuck up every aspect of a potential game.
 

Nick Angelici

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Feb 14, 2010
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I can honestly say that the only reason Im going back to play New Vegas is because Im going to model/texture/etc my own guns and gear for that game, other than that I wouldnt touch it
 

Nick Angelici

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Nieroshai said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Glad that you claim Bethesda as a preference, but if you wouldn't mind consistency, just say you don't like bioware, because I'm no idiot and I think they turn out some pretty high-quality stuff for those who like their style.
I dont think they really are high quality even for their style, the have wierd rigs and animations for all the characters that makes them seem unnatural, it kinda makes me take a step back and say "wait, why is he leaning over like that?" which in turn really kills the immersion in their games, They also have somewhat bland textures on everything and it just seems like they arent trying.

Personal opinion of course, just politely disagreeing
 

Mr Pantomime

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Anything thats not able to be described by the words "Tolkienesque" or "Standard Fantaay Setting". I seriously cant play Dragon Age because I feel like Ive played it 50 times before. I might make an exception for The Witcher 2, and definitely will buy Skyrim, but for the most part Tolkienesque RPGs can fuck right off.
 

BehattedWanderer

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Jun 24, 2009
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Hot, pink, and damp in the middle. Just like my toast.

An epic story, either personal or global, advancing skills appropriate to levelling, a party capable of leveling a mountain, and a reasonable, flowing structure with plenty of sidequests, and preferably not too much linearity. That's what I'm looking for.
 

Laxman9292

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Mr.Squishy said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Disclaimer: I am assuming you're speaking about Oblivion.
Yeah, isn't it awesome to roam the world of the same 7 npcs, level-scaling monsters (which means that a few rats can easily challenge an archmage), being a glorified postman (fetch quests), killing stuff with the same four spell animations and apparently suction cup-tipped arrows (how else would it be sticking out of an argonian's head without killing him?) or stumbling through the abysmal main story. Yes, I can see why you prefer Beteshda.

OT: All of the above, although I HATE! LOATHE! DESPISE! Black and white, good versus evil morality (so just watch that point) and the CHOSEN ONE cliche. By god, do I hate "THE CHOSEN ONE!!!" - and what makes it so bleeding annoying is that all the 'chosen ones' are guys anywhere from 10-25 with short brown/black hair, no/little facial hair, a non-existant personality, a vapid love interest, a sword, daddy issues up the bum and an ugly tendency to be complete and utter squeaky clean Gary Stus (or worse, impossibly whiny dipshits). I mean, really, check the list: Harry Potter. Rand al'thor, Frodo, most of shia labeouf's characters, luke skywalker, Starkiller, cloud strife, disney's hercules(the myth's version is a bearded man with psychopathic tendencies) as well as countless other fantasy/sci fi/protagonists. A lot of protagonists also fit the aforementioned description without being explicitly the CHOSEN ONE, since that is almost a fantasy-exclusive trope.
What makes that annoying is that CHOSEN ONE usually = viewpoint character.
Sorry, went on a tangent there.
I also believe that an RPG doesn't necessarily have to have numbers 'n shit (although skill trees are appreciated).
Tales of Symphonia did the Chosen One archetype in a very interesting way I think. Instead of being the chosen one, the main character was the chosen one's childhood friend who follows her along throughout her journey to realize her true destiny blah blah blah. What's even more interesting is the fact that the story has more twists and turns than a plate of spaghetti but is still extremely interesting.
 

boag

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As long as the story is appealing and the gameplay fun, I wont mind if the series changes too much from game to game.

I already made the Jump from Xenogears to Xenosaga 1 to Xenosaga 2 and 3, so differing elements do not bother me in the least.