Well, Many of you will have noticed that Mass Effect 3 is getting a lot of hate, because many people are accusing it of either "simplifying" or taking out previous features and putting in new ones.
Now I have no problem with that, because I never really thought of ME as a RPG, just a shooter with RPG elements (Just as Dead Rising isn't a RPG, it just has a leveling system). However some are really offended by that and they are hating on the game quite a bit.
Now I just don't understand this. I view a RPG as the chance to (as Bethesda (the RPG gods) would put it) "Live another life, in another world." Yet others just (from what I've seen) care for little less than the stats and numbers (sorry if I'm wrong, it's just what I've observed)
And that strikes me odd about other tatical RPGs, like JRPGs such as Final Fantasy. Now I've played games like that but I just find it too slow. If I wanted, I could stand around and do nothing for an hour while the two enemies bob up and down on the spot, weapons raised, death staring each over.
Now don't get me wrong, I love variation in games, for instance, I like the skill involved in Dragon Age: Origins and having to keep making sure your party was healthy in Battle and using the right combonation of skills and powers to keep you alive.
But still I can't get my head around that all those numbers are what, as some gamers refer, "make an RPG."
So I'm confused. What IS a good RPG to most gamers. Is is the Numbers, or exploring new worlds? Or maybe you have another suggestion?
Either way, I would like to hear your opinion.
--- Oh and please, this isn't a debate on Mass Effect 3 or Final Fantasy, those were just examples ---
Now I have no problem with that, because I never really thought of ME as a RPG, just a shooter with RPG elements (Just as Dead Rising isn't a RPG, it just has a leveling system). However some are really offended by that and they are hating on the game quite a bit.
Now I just don't understand this. I view a RPG as the chance to (as Bethesda (the RPG gods) would put it) "Live another life, in another world." Yet others just (from what I've seen) care for little less than the stats and numbers (sorry if I'm wrong, it's just what I've observed)
And that strikes me odd about other tatical RPGs, like JRPGs such as Final Fantasy. Now I've played games like that but I just find it too slow. If I wanted, I could stand around and do nothing for an hour while the two enemies bob up and down on the spot, weapons raised, death staring each over.
Now don't get me wrong, I love variation in games, for instance, I like the skill involved in Dragon Age: Origins and having to keep making sure your party was healthy in Battle and using the right combonation of skills and powers to keep you alive.
But still I can't get my head around that all those numbers are what, as some gamers refer, "make an RPG."
So I'm confused. What IS a good RPG to most gamers. Is is the Numbers, or exploring new worlds? Or maybe you have another suggestion?
Either way, I would like to hear your opinion.
--- Oh and please, this isn't a debate on Mass Effect 3 or Final Fantasy, those were just examples ---