I liked 3 but it did become repetative by the end, and since 4 seems to borrow a lot from 3 I lost a lot of interest.
Borderlands 2 showed me that a sequel simply cant be more of the same, I liked to first one but the second was exactly the same that it was a chore to finish it, me and my co-op buddy had to take a break and play something else, a thing that rarely happens with us.
Dark Souls 2 also gave me that example although the second one isnt exactly the same, it is worse.
I am however still interested in FC4 because of the co-op and because they seem to want to make the open world action more interesting, something that was already very good in 3. The map also seems more interesting, I liked the one in 3 a lot but I must confess that the one in 4 seems to offer more variety, at least in combat situations.
I think the start would have been a lot more intense if the fights were a lot smaller (mostly pistols and the ocasional SMG/Shotgun) but also a lot trickier and deadly while by the end of the game the player would feel the ramp up in action with having the more typical Far Cry 3 gameplay with rocket launchers, assault rifles and flamethrowers (this is actually something even Half-Life 2 did, it actually takes some time untill the player gets his hands on the SMG, I even think the shotgun only shows up in Ravenholm, most of the first levels are only the crowbar and the pistol against other enemies with pistols).
The bow could also be the weapon that sticks with the player throughout the entire game, also being one that at the start would require a lot of concentration to pull of the shot well (shaky aim, having to be still for a few seconds to make it easier to aim, being in a crouched position, etc... things that would make the bow take longer to be the instakill weapon that it is)
Borderlands 2 showed me that a sequel simply cant be more of the same, I liked to first one but the second was exactly the same that it was a chore to finish it, me and my co-op buddy had to take a break and play something else, a thing that rarely happens with us.
Dark Souls 2 also gave me that example although the second one isnt exactly the same, it is worse.
I am however still interested in FC4 because of the co-op and because they seem to want to make the open world action more interesting, something that was already very good in 3. The map also seems more interesting, I liked the one in 3 a lot but I must confess that the one in 4 seems to offer more variety, at least in combat situations.
I know a lot of people probably wouldnt like it but I would have enjoyed a system like in Mass Effect where at the start you are complete crap in combat and by the end you are the elite soldier you are supposed to be.StormShaun said:The main protagonist, who was suppose to be a young traveller, instantly had the best skills with weapons. I would rather if they had a level system, where you level up and Jason's skills get better.
I think the start would have been a lot more intense if the fights were a lot smaller (mostly pistols and the ocasional SMG/Shotgun) but also a lot trickier and deadly while by the end of the game the player would feel the ramp up in action with having the more typical Far Cry 3 gameplay with rocket launchers, assault rifles and flamethrowers (this is actually something even Half-Life 2 did, it actually takes some time untill the player gets his hands on the SMG, I even think the shotgun only shows up in Ravenholm, most of the first levels are only the crowbar and the pistol against other enemies with pistols).
The bow could also be the weapon that sticks with the player throughout the entire game, also being one that at the start would require a lot of concentration to pull of the shot well (shaky aim, having to be still for a few seconds to make it easier to aim, being in a crouched position, etc... things that would make the bow take longer to be the instakill weapon that it is)