Generic? Yes. Brown? No. It uses a lot more more colors than the average shooter and the art style is appealling. More people need to realise that "brown shooter" actually means a shooter than is, well, brown.
ODST had a weak feature set, but the single player experience was possibly the best of the series. The leanings towards a noir aesthetic, in visual presentation, setting and music really made the game stand out to me. The fractured narrative showing the action through flashbacks also really helped to make the game a step above other Halo titles in at least originality of presentation. So let us give credit where credit is due, ODST had some really good writing, and it makes me wonder why the rest of the games aren?t so interestingly written.ODST was a fart, nothing more should really be said about it. It's the St. Anger of Halo games as far as I'm concerned.
You know, I hate to be the guy that says '/thread', but this just sums it up so perfectly there's little point in anyone else posting.Vrex360 said:Sure, certain aspects of the game have been copied for others but let me tell you, nothing but Halo will ever feel like Halo.
Honestly, I don't think that space combat, Firefight customisation and matchmaking, the Forge World, Armor Abilites and reticule bloom could possibly be considered "little" change. Or that the latter two features "barely affected gameplay".Arkley said:And then there was Reach. A Halo game that added very little that was new, and the stuff that was new barely affected the unchanged gameplay at all.
Sorry, the grammar Nazi inside me got annoyed by that.this isnt my name said:Yes. Itdosentdoesn't really stand outdose, does it? Yesitsit's gotcolurcolour butitsit's pretty much the same as other FPS'. The only FPS that really stands outimo is brink.in my opinion is Brink.