Halo isnt even generic now. Generic is realistic shooters. Everyone is trying to be COD: MW thats why we have all these brown realistic modern shooters.
Epilepsy said:You are wrong, holy crap you are wrong.Chappy said:I'm not sure so correct me if I'm wrong but isn't Halo Reach the first game yet that has multiplayer and singleplayer 'Armour abilities' that you can switch out and change and has a unique and better reticle bloom system changing to way you have to fire and time your shots.
I didn't play the first one but Halo 3 did remind me of other shooters I played before however I feel Reach has some new innovations and good stuff in it.
EDIT: No offence.
OT: Halo stands out to me as the ultimate generic title. Not only does it really not do anything different from other games, it doesn't change significantly from game to game... Hell it doesn't even change WITHIN the game. To me, the antonym of "generic" is "innovative", and i doubt anybody has really had a moment while playing Halo when they think "oh man, this [new exciting thing] is really cool, it really is a change of pace from say, shooting the same enemies again and again." (That said, i haven't played ODST, and the detective mode MAY qualify for that statement... if you're a retard.)
Those are your two flavors of generic. Sci-fi military shooter and military shooter. Vast majority of shooters seem to fall into one of those two categories with the same regenerating health/shields, two weapon limit, grenade button, melee attack, lots of enemies hiding behind things and trying to flank you.BiggityB05 said:Halo isnt even generic now. Generic is realistic shooters. Everyone is trying to be COD: MW thats why we have all these brown realistic modern shooters.
I swear thhey are only armor skins. Some do stuff (I think one makes your head blow inot confetti when you get headshot)Chappy said:I'm not sure so correct me if I'm wrong but isn't Halo Reach the first game yet that has multiplayer and singleplayer 'Armour abilities' that you can switch out and change and has a unique and better reticle bloom system changing to way you have to fire and time your shots.
I didn't play the first one but Halo 3 did remind me of other shooters I played before however I feel Reach has some new innovations and good stuff in it.
Of course it is, that's why they stole it from the Ringworld seriesBlackandBlueMage said:does anyone else think the concept of a halo is awesome as all hell?
oh my god you're right! i just looked it up on wikipedia and on the cover, BAM, halo! still, stealing elements from an obscure source that no one else has stolen yet doesnt make you generic, it makes you a smart thief.Netrigan said:Of course it is, that's why they stole it from the Ringworld seriesBlackandBlueMage said:does anyone else think the concept of a halo is awesome as all hell?![]()
Ringworld isn't exactly obscure. It's an award-winning sci-fi series. Currently a ScyFy Channel mini-series in the works, and Halo is far from the first property to be inspired by it.BlackandBlueMage said:oh my god you're right! i just looked it up on wikipedia and on the cover, BAM, halo! still, stealing elements from an obscure source that no one else has stolen yet doesnt make you generic, it makes you a smart thief.Netrigan said:Of course it is, that's why they stole it from the Ringworld seriesBlackandBlueMage said:does anyone else think the concept of a halo is awesome as all hell?![]()
I didn't know that last bit, which is interesting because I think the first book was released before combat evolved, which could imply that they wanted to just make a game version of Ringworld. By the way I haven't read / watched / heard of ring world so any further comparison by me is gonna be purely hot air.Netrigan said:Ringworld isn't exactly obscure. It's an award-winning sci-fi series. Currently a ScyFy Channel mini-series in the works, and Halo is far from the first property to be inspired by it.BlackandBlueMage said:oh my god you're right! i just looked it up on wikipedia and on the cover, BAM, halo! still, stealing elements from an obscure source that no one else has stolen yet doesnt make you generic, it makes you a smart thief.Netrigan said:Of course it is, that's why they stole it from the Ringworld seriesBlackandBlueMage said:does anyone else think the concept of a halo is awesome as all hell?![]()
And Larry Niven, the writer of Ringworld, was approached to write the first Halo novel, so they pretty much wore the influence on their sleeve.
I've not read Ringworld either, but I've been around enough sci-fi fans to have known about it for something like 20 years.Ross B said:I didn't know that last bit, which is interesting because I think the first book was released before combat evolved, which could imply that they wanted to just make a game version of Ringworld. By the way I haven't read / watched / heard of ring world so any further comparison by me is gonna be purely hot air.Netrigan said:Ringworld isn't exactly obscure. It's an award-winning sci-fi series. Currently a ScyFy Channel mini-series in the works, and Halo is far from the first property to be inspired by it.BlackandBlueMage said:oh my god you're right! i just looked it up on wikipedia and on the cover, BAM, halo! still, stealing elements from an obscure source that no one else has stolen yet doesnt make you generic, it makes you a smart thief.Netrigan said:Of course it is, that's why they stole it from the Ringworld seriesBlackandBlueMage said:does anyone else think the concept of a halo is awesome as all hell?![]()
And Larry Niven, the writer of Ringworld, was approached to write the first Halo novel, so they pretty much wore the influence on their sleeve.
/threadArkley said:The first Halo was not generic. It was a trailblazer, a genre definer for its generation. Hell, if it hadn't been as popular as it was, it would probably be looked upon as one of the greatest accomplishments of the 128 bit consoles. But, no. It was loved by the mainstream, and spawned a franchise. So the same people who extoll the virtues of Goldeneye 64 also condemn Halo, even though, in the long run, Halo: CE did far more for console shooters and tried many more new things. By today's standards it can certainly be called generic, but only because so many of the unique aspects it pioneered have been copied so endlessly ever since.
The second Halo couldn't have been called generic at the time - it was still arguably the best of its kind when it was released - but it was the beginning of what would become the Halo strategy: minimal changes, no new innovation. However, it was a technically superior game to the first, it did attempt a couple of new things and, most importantly, it succeeded at online console play like nothing before it.
Halo 3 is where the accusations of genericism start to gain weight. Don't get me wrong, I'm sure it's a fine game - critics certainly seemed to like it - but it continued to lack new innovation. This was largely excused at the time because "omgnextgenhalo!". The trails blazed by Halo: CE were commonplace in shooters now. Halo 3 was, technically, proficient in all areas. It was almost certainly better than its immediate competition. But no one can argue that the series wasn't beginning to stagnate as early as its third entry.
Halo ODST is probably the most divisive of the lot, excluding Halo Wars. It attempted some new things, but the new things it attempted weren't any good. Everything else was the same as ever. The multiplayer offered nothing significantly new, the campaign was too short, it was dull, it should have been a $15 expansion for Halo 3.
And then there was Reach. A Halo game that added very little that was new, and the stuff that was new barely affected the unchanged gameplay at all. You might point out that Halo "has bright colours", but since when has graphical style excused stagnant gameplay? Of course, I suppose I can't criticise it too much, I mean, the thing sold like...well, like a Halo title. And yet, while nothing worth a damn has changed, it's still fun. A lot of fun, especially with friends.
Halo is a game series with five major titles released over almost a decade that has barely changed at all since the 2001 original. It is a game with a silent space marine protagonist who shoots aliens with big guns, and takes place in a universe where humanity is at war with an alien alliance. It is a game with regenerating shields, a two-weapon limit and run&gun gameplay.
Yes, it is generic. There is no argument here - it is the very best example of a generic shooter. If I wanted to show someone an example of a generic shooter, I would show them Halo.
That doesn't mean it isn't good.