(Sorry for the chronologically incorrect post up there)
GordonFawx had some good points with SupCom, by using infiltration techniques, and smooth unit/building ordering, the pace of the game goes more fluidly.
Omega, I wholeheartedly agree with you on the fact that the pathfinding element was very skewed. That's one of the elements I meant. The interface was one of the clunkiest I've used.
Also, I concur that Homeworld was beast.
GordonFawx had some good points with SupCom, by using infiltration techniques, and smooth unit/building ordering, the pace of the game goes more fluidly.
Omega, I wholeheartedly agree with you on the fact that the pathfinding element was very skewed. That's one of the elements I meant. The interface was one of the clunkiest I've used.
Also, I concur that Homeworld was beast.