Well, I didn't think any of the Dragon Age 2 characters (with the possible exception of Varric) were any good. They seemed designed to appeal (as fanservice) to a particular segment of players - on the female side, you have characters straight out of a madonna/whore complex, and on the male side, you have Twilight [http://www.stellarfour.com/2011/03/dragon-age-2-twilightening.html]. But yeah, Dragon Age characters were a mixed bag. Alistair definitely had kingship stuff going on without the player, Wynne and Sten were solid, and Morrigan (despite a lot of writing issues) was generally a good example of a character that is active outside of the player's actions.Hyper-space said:Tell me, did any of the characters in DA:O develop beyond your interactions with them? did they lead any lives behind the scenes? weren't they just props for the main character to interact with?Kahunaburger said:I think the problems with DA:2 are going to continue to be problems, because they have to do with the writers and the business model.
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The way I see it, Dragon Age was a good game but will likely be a bad franchise. But that's alright - there are a lot of very good WRPGs coming out this year and likely in the future as well. Of course, we're likely going to see more Dragon Age, since DA2 did very well financially - better than DA1. It's just probably all going to suck.
Now think about DA2, some of the side-characters can get fucking remarried and it doesn't matter if you choose to be a part of their lives (although you have the choice). They were well-rounded characters, they were actually individuals instead of trite character archetypes. If this is where the writing is headed, that is no longer the same "you are the chosen one, defeat big evil baddie" and ACTUAl FUCKING CHARACTERS, then i say full speed ahead.
DA:O was a big call-back to one of the most nostalgia-ladden WRPGs of old, but it took both the good AND the bad parts of old-school RPGs. DA2 however represented a more modern approach (that is, an UI that wasn't completely obtuse as shit and a fresh story), something that angered fans who were expecting the same game they bought 11 years ago.
Honestly, if you're looking for innovation in RPGs I would look entirely outside of (modern) Bioware. (And partially out of the WRPG sub-genre, if only to get to the Atlus stuff.) Bioware's more about applying a good formula than doing anything new. But there are several RPGs that have, as you said, a more modern approach out right now. The recent ones I've played that have a higher standard of storytelling are Witcher 2 and Devil Survivor, and I have pretty high expectations for Deus Ex 3.