I read the poll wrong! But, anyways. Is graphics that much of a selling point for people? I guess I'm indifferent. I mean, I bought a Wii instead of a 360 or PS3 because of gameplay and not graphics...
You are aware that they are a branch of SCE, right. That means they make games for Sony and not Microsoft. That's the opinion of a company who is owned by Sony. Am I the ony one that sees the problem with that?Mazty said:How come Guerilla claimed the Cell was easy to program for? And Insomniac also enjoy using it...Plus I think you're overlooking the TFlop, GFlop, HDD/bluray and Mbit/s advantage the PS3 has, allowing for systems such as PhysX as well as higher resolution textures.
Sebenko said:Stop gabbing off about crysis. I (a PC "fanboy") have it, and it's pretty (very, I admit, on my 8800GT), but it's not that great. Except the bit in the alien spaceship when you get to strength punch aliens. "Invade this!".
Anyway, where was I? oh yes, I still play Morrowind. Good games are good games, regardless of platform.
Also, Supreme commander, Empire total war and others. PC is the RTS player's platform. Oh, and FPS player's platform thanks to mouse and keyboard control. I'd like to claim something like that about every genre, but it's not gonna work.
And yes, we get some crap ports of console game nowadays, but complaining that PC gaming is dying is part of the fun.
They got paid to say that. Besides I believe my argument was that I do not like programming for it, not other people. PhysX is supported in software only on both the 360 and PS3, I don't see why you even typed that in. I mentioned the Bluray and most 360s have hard drives so I don't see that argument. All of your other arguments I already contradicted by explaining how both processors actually work, peak numbers aren't a useful measure of performance in the real world. And higher resolution textures? both systems have 512MB of RAM so I don't see how one will realistically topple the other there. The only difference is that the 360's GDDR3 is one unified pool where the PS3 has it split between the CPU (256 XDR) and GPU (256 GDDR3). I don't see how having more storage (significantly more than there is memory) can help textures.Mazty said:How come Guerilla claimed the Cell was easy to program for? And Insomniac also enjoy using it...Plus I think you're overlooking the TFlop, GFlop, HDD/bluray and Mbit/s advantage the PS3 has, allowing for systems such as PhysX as well as higher resolution textures.
You're an idiotic fanboy and it's obvious you don't even have a rudimentary understanding of how computers work, I'm done.Mazty said:They got paided to say it.....Sorry that just comes off as weak as a Christians defence of "God moves in mysterious ways."
360 may have the SDK of PhysX but no way near the same power to use it, plus it's evident in the CryEngine 3 comparison video that the PS3 has significantly better particle physics.
Plus, the PS3 can raytrace in real-time, something I've yet to see done with the same 360 set-up.
Most 360's have HDDs BUT not all, so that means devs cannot treat it as if it has a HDD. As they are then also limited to DVD, that puts rather large restrictions on them.
Also your explanation of the 360 vs Cell is flat-out wrong - all the testing has shown it to have an operational speed of 210GFlops, with the PS3's overall capacity of 1.8TFlops:
http://www.simbiosys.ca/science/white_papers/eHiTS_on_the_Cell.pdf
As for higher resolution textures, it's exceptionally worrying that someone who has a degree (albeit from a good university?) in computer science doesn't understand that a larger resolution picture needs more storage, something the 360 is pushed for. If you have a 2x2 image it is going to take up less room than a 1920x1080 image. Simple. When you apply a texture to a surface, you won't necessarily have a pixel for pixel texture over surface replacement. Therefore HD textures look much better than standard, but take up more room as they are larger. Other than phonetic spelling, it doesn't become any more simple than that explanation.
Plus you fail to mention that the 256MB XDR clocks at 3,2GHz, not 700MHz.