Poll: Is VR only going to be about walking simulators and shooting galleries?

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pilouuuu

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Doom and Arkham are getting VR versions of their game, but they seem mostly like heavily modified versions of the games we love, so I have to ask if VR won't be able to have action-based as we are used and we'll only be getting very slow Myst-like games, which would be OK, but I also expect VR can give us more varied experiences or else it only feel like a big gimmick. Is it possible to adapt games we already have like Fallout 4 to a successful VR version?
 

Saelune

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Its still new and experimental. It wasn't overnight that we went from Atari to PS4. Mainstream 3D gaming took decades to come about.
 

Maximum Bert

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I believe VR will struggle until it can solve the problem of walking in a game without it inducing motion sickness in many. So far the only way they have got around it is by allowing you to walk in a very small area and then teleport with vive or just stick you on something that moves without you actually having to walk.

O hope it becomes more than an expensive and cool gimmick but they really need that killer app so far it has not gotten much further than nice proof of concepts as far as I am concerned. There is a lot of money being pumped into it however so if there is any potential for it to evolve it has a great chance.
 

Lufia Erim

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Maximum Bert said:
I believe VR will struggle until it can solve the problem of walking in a game without it inducing motion sickness in many. So far the only way they have got around it is by allowing you to walk in a very small area and then teleport with vive or just stick you on something that moves without you actually having to walk.

O hope it becomes more than an expensive and cool gimmick but they really need that killer app so far it has not gotten much further than nice proof of concepts as far as I am concerned. There is a lot of money being pumped into it however so if there is any potential for it to evolve it has a great chance.
Somes games give people seizures, there are often warning beforehand that the game may induce a seizure to someone who is prone to having them. You know what they do? Not fucking play it.

If you get motion sickness playing VR, don't play VR. Simple.

OT: well shooters are the most popular genre atm. But anyone with any kind of imagination can see how it would work for most genres.

I'd like to see a VR RTS. I'm not game developper but i could see the appeal of not only having a soldiers first point of view for recon purposes terrain awareness as well as a birds eye view of a big chunk of the map.
 

gsilver

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Stuff like Budget Cuts, Universe Sandbox 2, and Fantastic Contraption show a good array of different gameplay mechanics that are possible in VR, and they aren't really walking simulator or shooting galleries.
We're at the beginning of VR, and devs have already found novel mechanics and new ways of using old ones.

There's a lot of exciting stuff ahead, and I can't wait to see it.
 
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It's hard to say what it will end up being, but right now, I don't think devs really know what to do with it beyond adapting existing game formats to a new method of presentation. As a consequence, nothing has really stood out and there has been no "killer app" to really sell the potential of the technology. VR probably needs something fairly groundbreaking soon or it is in danger of being written off as a gimmick.
 

FirstNameLastName

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Lufia Erim said:
Maximum Bert said:
I believe VR will struggle until it can solve the problem of walking in a game without it inducing motion sickness in many. So far the only way they have got around it is by allowing you to walk in a very small area and then teleport with vive or just stick you on something that moves without you actually having to walk.

O hope it becomes more than an expensive and cool gimmick but they really need that killer app so far it has not gotten much further than nice proof of concepts as far as I am concerned. There is a lot of money being pumped into it however so if there is any potential for it to evolve it has a great chance.
Somes games give people seizures, there are often warning beforehand that the game may induce a seizure to someone who is prone to having them. You know what they do? Not fucking play it.

If you get motion sickness playing VR, don't play VR. Simple.

...
No shit. That's exactly why it will potentially struggle; because people who get motion sick won't use it. It should be noted that unlike seizures from games which is present in only an extremely small minority, motion sickness from VR is, well ... there's a reason why it's such a common talking point around the technology, and why so many VR games are going for motion controls rather than traditional control schemes with a VR view.
 

EyeReaper

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What? Nah. Give it like, five years. Then all the rage will be MMORPGs that trap your mind in, and then kill you or something. I mean, all the animes tell me so.
 

gsilver

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Properly done room-scale VR doesn't cause motion sickness (or even standing/seating in a non-moving environment).
Bad practices, such as detaching camera movement from physical movement, do.

Regular games with a controller but with a VR camera (Luckey's Tale and many other G1 Oculus products) haven't quite learned that.
 

mad825

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The only thing that's on my mind right now is when to say "I told you so". And then start quoting myself from other threads.
Saelune said:
Its still new and experimental. It wasn't overnight that we went from Atari to PS4. Mainstream 3D gaming took decades to come about.
Yes...And those were Hardware (computing power) and software issue that needed to be overcome. This is a peripheral issue and it has pretty much stayed the same. Nintendo tried to revolutionise with the Wii (and WiiU) controller but failed.

Mouse and keyboards are very similar to the original designs as well are controllers to their console counterparts.
 

Saelune

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mad825 said:
The only thing that's on my mind right now is when to say "I told you so". And then start quoting myself from other threads.
Saelune said:
Its still new and experimental. It wasn't overnight that we went from Atari to PS4. Mainstream 3D gaming took decades to come about.
Yes...And those were Hardware (computing power) and software issue that needed to be overcome. This is a peripheral issue and it has pretty much stayed the same. Nintendo tried to revolutionise with the Wii controller but failed.

Mouse and keyboards are very similar to the original designs as well are controllers to their console counterparts.
Controllers have advanced more than you may know. I certainly hope the Xbox One Elite controller becomes standardized, and its certainly way different than the NES controller, or any of the monstrosities of consoles pre-NES.

Plus everyone is racing to compete in VR. Mouse and Keyboards just got lazy.

EDIT: Though I do remember when my mouse had only one button and no wheel when I was little.
 

jklinders

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I doubt I will get much mileage out of it. I have vertigo and I can just see the visual inputs with the lack of true perspective and movement thoroughly fucking with me. Right now though it doesn't look like much other than walking sims and shooters are happening. That could change but the data load would be extreme and likely require cloud servers to handle the load without needing end users to have hard drives the size of 1950s era mainframes.
 

Zhukov

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So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.

It's quite comical and just a little bit sad.

When they solve that problem, if they solve that problem, then someone come find me.
 

K12

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VR seems like it's going to be the victim of a cruel catch-22. Not enough people feel VR headsets are worth buying because it doesn't have anything worth playing so developers don't invest in making decent VR games because they don't have enougn a customer base to make a profit so not enough people feel VR headsets are worth it... etc.
 

JohnnyDelRay

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I believe it will take some time until the VR finds it's own legs and starts making games that truly benefit from the experience. Until then, I think the best use someone like me would get out of it is playing flight and driving sims. I haven't tried it yet, but I'm very keen on the immersion that these might provide.

Shooters have been the go to genre for obvious reasons, but I'm keen to see adventure games really start to pick up. The other issue is the space that people are ready to dedicate, this will also keep it as a niche technology. Horror is great too, also obvious. But you can't have things that would take way too long, such as grindy RPG's, because wearing it for extended periods could cause crazy discomfort (not just sickness, but eye strain, etc.)

I was also thinking RTS games, or some kind of multi-interface games would work well in a minority-reportish kinda way, but to people who are used to keyboard shortcutting and clicking around a map with fluidity, it could just be frustrating with a new, sluggish input. That's how I felt the first time I tried a FPS (NOT on-rails shooter) using the PS3 Move controller gun. Very different to say, RE4 on Wii, which I think pulled it off rather well but that's not exactly an FPS now.
 

Gennadios

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VR has been attempted and failed repeated since before the mid 90s. I'll grant that some of the tech demos look amazing, but the sh**** polygonal hellscapes that were VR in '98 also looked amazing at the time. Nothing's changed but the window dressing and the cost.

I predict that VR will find a niche with space sim and driving game fanatics, but it's not really a huge crowd.
 

mad825

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Saelune said:
I certainly hope the Xbox One Elite controller becomes standardized, and its certainly way different than the NES controller, or any of the monstrosities of consoles pre-NES.
It's called evolution, that's why it looks different now. The core aspects of the design has not changed since the 1980s, it has expanded for sure it's old ideas used in different ways. The analogue stick and D-pad both developed within the same decade, it took many years before the d-pad and analogue stick were featured on the same controller then eventually there was a dual analogue with d-pad.
Controllers have advanced more than you may know.
Really? I thought the ever miniaturisation micro-chips would mean stagnation. Again, evolution.
. Mouse and Keyboards just got lazy.

EDIT: Though I do remember when my mouse had only one button and no wheel when I was little.
*sigh*

I'm not willing going into the history of the keyboard for you. Suffice to say it's been in development for the past 100 years.
Plus everyone is racing to compete in VR
Correction, everyone is racing to get their own VR system.
 

Saelune

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mad825 said:
Saelune said:
I certainly hope the Xbox One Elite controller becomes standardized, and its certainly way different than the NES controller, or any of the monstrosities of consoles pre-NES.
It's called evolution, that's why it looks different now. The core aspects of the design has not changed since the 1980s, it has expanded for sure it's old ideas used in different ways. The analogue stick and D-pad both developed within the same decade, it took many years before the d-pad and analogue stick were featured on the same controller then eventually there was a dual analogue with d-pad.
Controllers have advanced more than you may know.
Really? I thought the ever miniaturisation micro-chips would mean stagnation. Again, evolution.
. Mouse and Keyboards just got lazy.

EDIT: Though I do remember when my mouse had only one button and no wheel when I was little.
*sigh*

I'm not willing going into the history of the keyboard for you. Suffice to say it's been in development for the past 100 years.
Plus everyone is racing to compete in VR
Correction, everyone is racing to get their own VR system.
So you...do think VR will improve? Cause it sounds like you agree with me now. Everyone wants to make a VR device, and that will make them have to prove why theirs is better than the others, and they will have to make theirs better to do that. That's the whole idea behind capitalism competition.