nomotog said:
It's been like a year at most. Give it time. Gimmicks are where games come from.
Hasn't even been three months, dude.
Seriously, it's like all the naysayers assume that unless VR completely and utterly redefines and usurps the entirety of the gaming industry overnight it's an utter failure.
It's like they're completely unaware of the history of the medium.
Gennadios said:
VR has been attempted and failed repeated since before the mid 90s. I'll grant that some of the tech demos look amazing, but the sh**** polygonal hellscapes that were VR in '98 also looked amazing at the time. Nothing's changed but the window dressing and the cost.
Wow, you....really have no idea just how much
has actually changed from the laughably antiquated "VR" of yester-years to the VR of today. So much has changed it's not worth the time it'd take to type it out here. Might I suggest looking up...ooph, any one of dozens upon dozens of in-depth looks at the technology in the current crop of HMDs and the technological advances Valve, Oculus, and others had to create to make them work.
"Nothing's changed". Jeez...
Besides, you do understand that technology advances, right? I mean, many people had tried, and failed, many times before the Wright brothers managed to get an aircraft to fly. Yet aircraft are now a staple of our daily lives.
Just because something failed in the past does not mean it's doomed to fail forever. Why are so many convinced this is the case? "It failed before so it can't work now!" What an odd notion.
Sounds more like they
want it to fail, and keep looking for reasons it must be so.
Zhukov said:
So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.
Uh, what?
I have roughly a dozen games on my Vive, all of which allow (and some even require) me to stand up and move around the room to play. Hell, one is a literal obstacle course.
I...really don't get where you're getting your ideas from here. At all.
It's quite comical and just a little bit sad.
As are many of the negative criticisms of the technology.
"You have to sit and not move to use it!" No, you don't. Room-scale tracking is all about freedom of movement.
"It makes everyone motion sick!" No, it doesn't. I've yet to have anyone experience motion sickness when using my Vive, even those who always get motion sickness from other HMDs.
"It's only a gimmick and all of its games are tech demoes!" Um, no applies here too. One of my most recent VR game purchases was
Quar, and it's a pretty solid turn-based strategy game.
It's literally judging a technology they don't understand, at almost any level. It's text book ignorance.
When they solve that problem, if they solve that problem, then someone come find me.
They solved it almost two years ago. You must've missed the memo.
Lufia Erim said:
Somes games give people seizures, there are often warning beforehand that the game may induce a seizure to someone who is prone to having them. You know what they do? Not fucking play it.
If you get motion sickness playing VR, don't play VR. Simple.
Those seizure warnings are the same that apply to
any game with the possibility of flashing lights. It's not an inherent issue with VR, it's an inherent issue with display technology and those prone to epileptic seizures.
OT: well shooters are the most popular genre atm. But anyone with any kind of imagination can see how it would work for most genres.
Adventure and puzzle games seem to be more popular, honestly. There've been quite a lot of 'em popping up lately.
I'd like to see a VR RTS. I'm not game developper but i could see the appeal of not only having a soldiers first point of view for recon purposes terrain awareness as well as a birds eye view of a big chunk of the map.
They already exist, and more are on the way.
Out of Ammo is a good example. It's in an early build but it's basically an RTS where you can stand above the battlefield, moving units and giving orders, and then shrink down and take control of a specific unit from its point of view. So, for example, you can build a sniper tower and place a soldier in it. Then, swoop down and take control of the sniper and actually move about the tower sniping enemies with the rifle yourself.