AndyFromMonday said:
I think you miss the point entirely. Battle.net takes control AWAY from the player and gives it to the developer. THAT'S my problem with the current system.
Indeed, this is not a trend I hope all developers follow. While I think it works, mostly, for StarCraft II, I don't want to see it being applied to all games.
AndyFromMonday said:
That depends on how gamers treat it. I hope someday they will realize what Blizzard, or rather Kotick, is doing and will cease buying games made by Blizzard.
I personally do not believe Blizzard will ever remove Battle.net. They were willing to sacrifice LAN support for it, man. Misguided or not, they are firmly set on their course.
AndyFromMonday said:
And what's the problem with using trainers? Should I not play my single player the way I want to and the way I believe I'll have fun?
Frankly, I don't care how other people play their single player game. But these trainers can be used to cheat in the online multiplayer, or so I gathered, and that is unacceptable. What makes trainers worth it, anyway? What do they give you that the cheats Blizzard put in the game don't?
AndyFromMonday said:
I never played online in the original StarCraft. But this system makes it so easy, and matches you up for the most part against players reasonably close to your own level. If the system was the same as that in the original StarCraft, I'd never go online.
AndyFromMonday said:
How? Isn't the experience worth a billion achievements? Isn't the experience more IMPORTANT than the achievements? Is it really necessary to fling your achievements in front of everyone? Isn't the ability to do what you want with your game worth more than arbitrary achievements?
The achievements are part of the experience. For example, one achievement on the mission "The Dig" is to destroy 50 enemy buildings on what is essentially a defence map. The points I got for managing it are pointless, no pun intended. But the fact that the achievement was there drove me to strive to do just that. I had a lot of fun, and if not for the achievement would never have even tried doing that.
AndyFromMonday said:
I don't. I find the experience more satisfying than the score I get from it. Just like when I go to bowling with my friends I don't care about the score but about the experience.
I view the achievements as part of the experience. I don't get them so I can claim my e-penis is bigger than anyone else's. I get them because I enjoy doing so.
AndyFromMonday said:
Yes they are.
AndyFromMonday said:
So that's how you view games? "Hours of effort" just so you can fling some digital score in front of someone? Are you really in that much need of gratification?
Don't presume to know anything about me. I have never "flung my digital score" in anyone's face. Not guys I meet on the internet, not my friends, no one. I play games for my own enjoyment. With one or two exceptions, I prefer single player games, like RPGs.
AndyFromMonday said:
I'm going to answer that question with another. Why did you spend twenty hours getting an achievement? Achievements should be a bonus and not something to strive for. The experience will always be more valuable than the score.
That, my friend, is nothing more than your opinion. It is not a universal truth. It may be the truth for you, but not for me. The achievements are small things, it is true. There is no real difference beating the game on the hardest difficulty and getting an achievement, compared to doing the same on a game without them. But the achievement is what serves to motivate me. In other games, such as Bayonetta and Resident Evil 4, it is in game items. I prefer that method, but achievements get me motivated as well.
Anyway, ultimately I
do not support banning people who use trainers from the game entirely. I think that a warning should be given for the first offence, along with a wipe of any earned achievements and stats. And repeat offenders should face a punishment no more severe than banning them from the multiplayer, while still giving them access to the single player.