I think that's true largely because of the sheer number of short games being produced nowadays. A lot of people in my guild in WoW play it, and while most of them are big fans, they do tend to be critical of the quality of a lot of the missions, and opinions as to the overall length of the game and value do vary. Most of them that are big supporters are kind of Starcraft Fanatics in a general sense, representing the market Blizzard was counting on.bob1052 said:Just a quick off-topic response, the one-third of the campaign in Wings of Liberty is longer than many standalone games.Therumancer said:I have mixed opinions here.
On one hand I am not buying "Starcraft 2" in part because of the way it was marketed (1 3rd of the campaign).
Regardless if they separated them or not, the people who used third party technology, in blatant disregard for the EULA, created the issue.Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.bob1052 said:Blizzard has control over the cheats that they implement. Their cheats do not negatively affect the multiplayer aspect and allow only as much as Blizzard wants them to. The other cheats allow players to run amuck however they please.Garak73 said:So only cheat the way Blizzard allows or else? How do you feel about Gameshark, Action Replay, etc..?Cheveyo said:Korroth Dyahwanre said:Really??? Then why the Feck did they INSTALL CHEATS IN the original Starcraft and the Brood Wars expansion?? your an idiot. they should never have written into the code key words that activated cheats in the first fecking place if they didn't want people tempted to cheat while playing their games.maddawg IAJI said:Or...you know, don't cheat. Blizzard takes cheating very seriously, this should have been known when they set out to ban multiplayer cheaters. To put it in their own words, they probably wanted to ban single player cheaters in Starcraft one, but didn't have the technology or the time for it. Now they do and do it they shall.
There's a difference between using cheat codes and using a third party program to hack or break the game.
(In some areas of the world) police confiscate guns, while at the same time use them. That is because they can control the guns when they are in their hands, but not in the hands of everyone.
I think you know a lot more into the specifics of this discussion than I do, so I will concede that you are probably right, but couldn't the same logic be applied to many other forms of media?Therumancer said:I think that's true largely because of the sheer number of short games being produced nowadays. A lot of people in my guild in WoW play it, and while most of them are big fans, they do tend to be critical of the quality of a lot of the missions, and opinions as to the overall length of the game and value do vary. Most of them that are big supporters are kind of Starcraft Fanatics in a general sense, representing the market Blizzard was counting on.bob1052 said:Just a quick off-topic response, the one-third of the campaign in Wings of Liberty is longer than many standalone games.Therumancer said:I have mixed opinions here.
On one hand I am not buying "Starcraft 2" in part because of the way it was marketed (1 3rd of the campaign).
As I see things, a game should tell the complete story it's setting out to tell. This game does not. What's more, when you look into the reasons why they are splitting the game up to begin with, it comes down to pure greed. Why produce one game of epic length with a hundred or more hours of gameplay, when you can split it up into three games and sell it for more money? The fact that Blizzard is telling cocking bull stories about how it would have taken 14 years to develop all three campaigns annoys me. Especially when you consider that this means we're not going to see how things end for another decade if they are telling the truth (which I very much doubt incidently).
People try and defend this desician on Blizzard's part, especially fanboys, but really I don't think it's a defensible position. Your not alone in talking about the game's relative length, but given that today there are increasing numbers of games that clock in at only 5-10 hours (or even less) when it comes to single player, that doesn't say much. Especially seeing as a lot of the playtime pretty much comes down to replaying missions at increased difficulty levels for the bragging rights/blizzscore rather than experiencing new content.
It's their fault you decided to cheat? It's their fault that you'd still be cheating to get achievements which no company is okay with you doing?Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.
Real quick, Garak is making points for the defense of freedom in your single player experience, not complaining that he was the one banned.Snotnarok said:It's their fault you decided to cheat? It's their fault that you'd still be cheating to get achievements which no company is okay with you doing?Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.
I don't even like blizzard, they're under Activision and there's no company I want restructured more than them and I'm totally with them on this.
You hit "I agree" to the EULA, you break it, you fall in their rules. Stop trying to shift the blame, blizzard or activsion didn't make you cheat, ya chose to. Ya get to buy the game again, this time don't cheat and all will be fan-dabby-tastic.
You argument is based on a giant if.Garak73 said:If they had separated them then trainers wouldn't be a problem would they?bob1052 said:Regardless if they separated them or not, the people who used third party technology, in blatant disregard for the EULA, created the issue.Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.bob1052 said:Blizzard has control over the cheats that they implement. Their cheats do not negatively affect the multiplayer aspect and allow only as much as Blizzard wants them to. The other cheats allow players to run amuck however they please.Garak73 said:So only cheat the way Blizzard allows or else? How do you feel about Gameshark, Action Replay, etc..?Cheveyo said:Korroth Dyahwanre said:Really??? Then why the Feck did they INSTALL CHEATS IN the original Starcraft and the Brood Wars expansion?? your an idiot. they should never have written into the code key words that activated cheats in the first fecking place if they didn't want people tempted to cheat while playing their games.maddawg IAJI said:Or...you know, don't cheat. Blizzard takes cheating very seriously, this should have been known when they set out to ban multiplayer cheaters. To put it in their own words, they probably wanted to ban single player cheaters in Starcraft one, but didn't have the technology or the time for it. Now they do and do it they shall.
There's a difference between using cheat codes and using a third party program to hack or break the game.
(In some areas of the world) police confiscate guns, while at the same time use them. That is because they can control the guns when they are in their hands, but not in the hands of everyone.
Are you really going to try bringing up something that has been dismissed in two threads already? You are losing footing in this argument fast.Garak73 said:Stop pretending there isn't a scam in regards to agreeing to a contract you can't read until you open the product and then can't return it.
And how does Blizzard making their game instead of your game create an issue?Garak73 said:Except that what Blizzard has done is not the norm.bob1052 said:Real quick, Garak is making points for the defense of freedom in your single player experience, not complaining that he was the one banned.Snotnarok said:It's their fault you decided to cheat? It's their fault that you'd still be cheating to get achievements which no company is okay with you doing?Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.
I don't even like blizzard, they're under Activision and there's no company I want restructured more than them and I'm totally with them on this.
You hit "I agree" to the EULA, you break it, you fall in their rules. Stop trying to shift the blame, blizzard or activsion didn't make you cheat, ya chose to. Ya get to buy the game again, this time don't cheat and all will be fan-dabby-tastic.
You argument is based on a giant if.Garak73 said:If they had separated them then trainers wouldn't be a problem would they?bob1052 said:Regardless if they separated them or not, the people who used third party technology, in blatant disregard for the EULA, created the issue.Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.bob1052 said:Blizzard has control over the cheats that they implement. Their cheats do not negatively affect the multiplayer aspect and allow only as much as Blizzard wants them to. The other cheats allow players to run amuck however they please.Garak73 said:So only cheat the way Blizzard allows or else? How do you feel about Gameshark, Action Replay, etc..?Cheveyo said:Korroth Dyahwanre said:Really??? Then why the Feck did they INSTALL CHEATS IN the original Starcraft and the Brood Wars expansion?? your an idiot. they should never have written into the code key words that activated cheats in the first fecking place if they didn't want people tempted to cheat while playing their games.maddawg IAJI said:Or...you know, don't cheat. Blizzard takes cheating very seriously, this should have been known when they set out to ban multiplayer cheaters. To put it in their own words, they probably wanted to ban single player cheaters in Starcraft one, but didn't have the technology or the time for it. Now they do and do it they shall.
There's a difference between using cheat codes and using a third party program to hack or break the game.
(In some areas of the world) police confiscate guns, while at the same time use them. That is because they can control the guns when they are in their hands, but not in the hands of everyone.
What about, IF people didn't use the trainers, having the two systems not separated wouldn't be a problem would it?
Because some people like myself would rather a book around 350ish pages in their hands rather then a 1500 page brick.Why release Lord of the Rings as a trilogy (+1) as books when you can just take the extra time to release one for an epic journey. At the end of #2 the story was still unresolved, etc.
Some people would prefer three 10 hour campaigns (more with replay value) than a giant 30 hour brick.Korroth Dyahwanre said:Because some people like myself would rather a book around 350ish pages in their hands rather then a 1500 page brick.Why release Lord of the Rings as a trilogy (+1) as books when you can just take the extra time to release one for an epic journey. At the end of #2 the story was still unresolved, etc.
LoL I totally don't disagree with youbob1052 said:Some people would prefer three 10 hour campaigns (more with replay value) than a giant 30 hour brick.Korroth Dyahwanre said:Because some people like myself would rather a book around 350ish pages in their hands rather then a 1500 page brick.Why release Lord of the Rings as a trilogy (+1) as books when you can just take the extra time to release one for an epic journey. At the end of #2 the story was still unresolved, etc.