chewbacca1010 said:
I actually thought I covered everything you said quite nicely. However, we come to a crossroads: your idelogical view is different from mine. Unfortunately, that's just going to lead to circling. I believe freedom
should be limited, as people as a whole are ignorant. I believe companies like Blizzard have a right to say what is and isn't appropriate on their game, especially when they give complete freedom to edit anything but the base engine of the game. I believe the law, in most cases, favours the just and the correct, though there will always be exceptions we enjoy focusing on.
Anyway, I'm just going to quickly shoot off what points I can and that'll be that. It won't make a lick of difference to keep this going because you seem to believe freedom should be absolute (or are playing Devil's Advocat to that end) and I believe freedom should be limited. They're core values and you can't change that.
-In most cases, copywrite is applied fairly. There are exceptions. We are only human and humans make mistakes. If the laws didn't work, they'd be changed. There are just some things you need to get beyond questioning until something earth shattering happens.
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"If Valve can do it, as has been pointed out, I'm sure Blizzard could have." That would be exactly why I put all that. People who seem to say "well just disable achievements" don't realise that there are people who pain stakingly work towards maxxing those little buggers out, cheaters included. As I said, it's not as easy as it sounds, I'm certain. I have had my hand in coding and even the most basic programs (like the Windows calculator) require hundreds of lines of coding. It's not a matter of laziness, just a matter of priority.
-No, they shouldn't because they've got much bigger fish to fry. I'm sure about half the team that coded SC2 has already moved on, where as the rest are working on important things like balance patches. Then you have community events, server maintenance and, yes, using the ban hammer on cheaters. If people want to cheat, regardless of how they do so outside of the boundries of the game, they should be banned. Simple as that for me. People who break the law should go to jail. People who do wrong should be punished. It's a very simple concept and overcomplicating it can blind you just as easily as oversimplifying it can.
-Well, how about you give someone a sandwich and then get spat in your face as they proceed to make their own sandwich. That's a fairly good comparison to what trainers are to the set up Blizzard has given players to "cheat". Believe it or not, people don't just make games for money. They have a passion for it and when programers actually take the time to consider how a gamer might want to dick around in SC2 and input somne cheat codes to do so, a player then using a trainer looks suspicious and feels like they're just punching the devs in the gut for being considerate.
Furthermore, people may be complicated, but going out and getting a complicated program and learning to install it instead of, I don't know, taking thirty seconds to look up the list of cheat codes seems very pointless if all you want is Godmode. It stinks of alterior motives and I believe Blizzard smells it too. Hoenstly, cheathappens.com is a fairly unreputable site from what I can see. People pay good money to feel like they're cheating someone, which just shows to me how morally inferior we are to previous generations.
Also, FYI, a trainer
does change the source code by re-arranging it or turning certain integers on.
-That freedom you speak of, upon which video games were based upon, destroy it as well. I'd rather have limitations on stupid stuff like "not cheating" than have the entire market crash aagin because shovel ware becomes the norm. Also, saying that the map editor has limitations really speaks to that fact that you don't seem to have even played the game. Not sure why you're even arguing this with that lack of knowledge here, but anyway. The editor lets you do whatever the programers could, so that's a fairly straight-forward point. Anything else would be changing the engine and at that point you should just take up coding and make your own game from scratch.
Trainers, on the other hand, hack the source code directly and don't give you an understanding of how the game works, but rather crushes how it works into a "click here, you win" scenario. Trainers are used to cheat! Nothing more, nothing less. They're used to augment the game
in your favour. I'm not sure how many times I need to repeat that before it sinks in. I'm not against innovation, I'm against cheaters that seem to have some alternate motive because all the cheats they could want were handed on a silver platter. The big issue is that trainers also don't trigger the achievement blocking code, which brings us back to one of my previous points about achievements actually being important to some people.
-The fact of the matter is, they want to exploit the product. There is no other reasoning. Every single cheat you could want is on there, plus the ability to edit anything ever within the engine, so whether it's the gamer themselves or the fine folks at cheathappens.com it doesn't matter. The fact of the matter is they have software that can cause issues with the multiplayer balance on their PC, ready to use, and have used it within single player to boost, because there's no other reason to have that software there but to cheat in multiplayer or boost. Period!