Poll: Left 1 Dead (The Passing spoilers)

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SlowShootinPete

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williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing".
What?! No!

Bill, how could this happen?

First they move away from the original characters, and now they're killing them off? [http://i44.photobucket.com/albums/f31/SlowShootinPete/Bill_Aspirin-1.jpg]
 

Caligulove

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when I saw how Bill was just, basically, sitting there already dead- to me it said, "Zombie invasion, lots of people die, Bill is no different, you gotta keep moving"

It conveyed all of that in one image, where I could think and speculate about what actually happened to him- based also on what the other L4D1 survivors said...

But if Valve is going to go ahead and tell us what happened to him and how he died.... then it'll just be what I expected in the first place.
Personally, I like it better the way it is now- where he's just dead. No real backstory
 

iLikeHippos

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Well, like the other posters, I'm gonna say that I've not yet played the game and just found out something that could've been stalled for a day or two if not for this. But I forgive you because of
(This is aimed for the people who are pissed on the OP for telling the biiiig secret mostly)

1) The title clearly says (The Passing SPOILERS!!!!!!! ) It's just enough that it will actually contain The Passing durr... Spoilers? Never saw THAT one coming...

And 2) It's obvious it would be Bill in the first place. If you couldn't find the news of "THE VOICE ACTOR OF BILL WON'T RETURN!!" that was released a week ago, to be fulfilling in information of who'd die, nothing would (you slow retards, if I can boldly add that. Now go and wipe off that drool of your chins. It's dripping over.)

OT: Well, I can't see Left 4 Dead containing quick time events. None of their games have ever contained it; I doubt they will include it just now as a special campaign.

However, I like the way you think. Would be exciting and possibly fun and scary at the same time to experience how it would be to be alone in Left 4 Dead; How weak you actually are.
But, instead of quick time events, how about caches of explosive rounds scattered like checkpoints at the linear road you're walking towards the goal?
The explosive rounds can also incapacitate special infected.

And to think they added something dangerous as "Realism Versus" this is just as exciting and hard. So there's a slim chance they'd invite this idea if they heard of it, replaced Bills corpse with an excuse (Like, Bill just took of his clothes to put on the dead hobo just to fool everyone)
 

sephiroth1991

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It could be done but they would have to throw away what makes L4D L4D cos they will need to have a proper narritive and story structure
 

maddawg IAJI

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Feb 12, 2009
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iLikeHippos said:
Well, like the other posters, I'm gonna say that I've not yet played the game and just found out something that could've been stalled for a day or two if not for this. But I forgive you because of
(This is aimed for the people who are pissed on the OP for telling the biiiig secret mostly)

1) The title clearly says (The Passing SPOILERS!!!!!!! ) It's just enough that it will actually contain The Passing durr... Spoilers? Never saw THAT one coming...

And 2) It's obvious it would be Bill in the first place. If you couldn't find the news of "THE VOICE ACTOR OF BILL WON'T RETURN!!" that was released a week ago, to be fulfilling in information of who'd die, nothing would (you slow retards, if I can boldly add that. Now go and wipe off that drool of your chins. It's dripping over.)

OT: Well, I can't see Left 4 Dead containing quick time events. None of their games have ever contained it; I doubt they will include it just now as a special campaign.

However, I like the way you think. Would be exciting and possibly fun and scary at the same time to experience how it would be to be alone in Left 4 Dead; How weak you actually are.
But, instead of quick time events, how about caches of explosive rounds scattered like checkpoints at the linear road you're walking towards the goal?
The explosive rounds can also incapacitate special infected.

And to think they added something dangerous as "Realism Versus" this is just as exciting and hard. So there's a slim chance they'd invite this idea if they heard of it, replaced Bills corpse with an excuse (Like, Bill just took of his clothes to put on the dead hobo just to fool everyone)
He edited that in. Litterally after a good 37 posters posted in here (And who knows how many people viewed it). He litterally spoiled it for a good 30% of them. Most of which, aren't regulars on the site and proably didn't see the news. Finally, it's not diffcult to get another voice actor for a character. Fox planned to do it to Futurama before the fan outrage drove them to hiring the old cast.

It isn't so much that it couldn't be done, it's the fact that the story could never take place. How are you suppose to bring a guy who has been CONFIRMED dead back (By Valve themselves no less. They will be making a way to see Bill die and if the other poster is correct, they will also be making a comic of it)? If you really want to play the game by yourself, then you can kill your teamates and see how fun it is. Or if you have steam, I'm sure there is a console command to despawn them.
 

maddawg IAJI

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Feb 12, 2009
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hazabaza1 said:
You do know his voice actor died, right?

Right?
Did he? I knew the voice actor of Dr. Breen died, I didn't know the voice actor of Bill died as well.
 

hazabaza1

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Nov 26, 2008
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maddawg IAJI said:
hazabaza1 said:
You do know his voice actor died, right?

Right?
Did he? I knew the voice actor of Dr. Breen died, I didn't know the voice actor of Bill died as well.
I heard from my cousin that he did, but after research, turns out they just couldn't get his voice actor to do new lines.

Whoops.
 

Cliff_m85

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How about a game where you play as zombie Bill and have to take out the last three survivors. You get a zombie Tank, a zombie woman, and a zombie puppy for the other three players.
 

AkJay

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Well, right by the Generator in the room to the left, you see Bill dead with the M16 in his hands, so how much of a story-line would he have? besides waiting for his death.
 

Chunko

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danpascooch said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.
Yeah, have you played the passing? You actually SEE
Bills
corpse sitting there, kinda seals the deal

EDIT: And seriously, use spoiler tags, or put spoiler alert in the title, I have no doubt you've spoiled this for at least one person already, and that's really rude
danpascooch said:
williebaz said:
danpascooch said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.
Yeah, have you played the passing? You actually SEE
Bills
corpse sitting there, kinda seals the deal
Could you add a spoiler box to that? Also like I said before maybe Valve should break the rules.

maybe it was someone else's corpse?
Wait, you seriously spoiler-tagged THAT but not the name of the dead person? Do you know what spoiler tags are for?

and yeah, I added a spoiler box to mine.

So here is your idea of what happened:

1.) The new DLC (the new one for L4D1, not L4D2) in which a player dies simply didn't happen, you're just throwing that canon out the window
2.) He found a corpse that looked EXACTLY like him, dropped a gun and a medpack by it instead of taking them with him, and took off, letting the others believe he was dead for absolutely no reason whatsoever.
3.) He somehow survived being absolutely clusterfucked in the situation in which he died.

There is absolutely no way that could be explained, it would be almost as hard as giving the viewers of "Lost" closure. And even if they decided to go through the canon with an axe and just invalidate huge chunks of the story, they would do it for what? to make one of the best cooperative FPS's yet another garden variety single player FPS?

Sorry, but it's a terrible idea, even if it could be explained story wise (and it definitely can't be, that corpse was totally him, and even if it only "sort of" looked like him, it would still make absolutely zero sense)
primitivescrewhead said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.
Fuck man how about a heads up about spoilers?, I read the first two lines of your post and now I know Bill is the one who dies in the passing...not cool
geddydisciple said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.

Thanks for the spoiler alert.
Daedalus1942 said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.
Thanks alot...
Goddamn, how fucking hard is it to put up spoiler warnings? Cheers. I haven't played the passing yet and I guess now there's really no point...
Thanks for ruining my day.
inflamessoilwork said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.

How about mentioning SPOILERS in the title?
Gh0st1y_H said:
One of the many reasons I hate people. Have the decency to cover up your posts with spoiler tags, at the bare minimum.

At any rate, your idea is stupid. Let's take L4D and make it suck like some normal FPS game. In fact, this entire thread feels like a cheap way to expose the ending to people that haven't seen it yet.
kevo.mf.last said:
well i now have no reason to play the new dlc. thanks op.
Gh0st1y_H said:
One of the many reasons I hate people. Have the decency to cover up your posts with spoiler tags, at the bare minimum.

At any rate, your idea is stupid. Let's take L4D and make it suck like some normal FPS game. In fact, this entire thread feels like a cheap way to expose the ending to people that haven't seen it yet.
I added a spoiler warnings. Sorry I really goofed up here. The ironic thing is that I haven't even played the DLC myself yet. This is just from what I've heard.
 

Chunko

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danpascooch said:
williebaz said:
danpascooch said:
williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.
Yeah, have you played the passing? You actually SEE
Bills
corpse sitting there, kinda seals the deal
Could you add a spoiler box to that? Also like I said before maybe Valve should break the rules.

maybe it was someone else's corpse?
Wait, you seriously spoiler-tagged THAT but not the name of the dead person? Do you know what spoiler tags are for?

and yeah, I added a spoiler box to mine.

So here is your idea of what happened:

1.) The new DLC (the new one for L4D1, not L4D2) in which a player dies simply didn't happen, you're just throwing that canon out the window
2.) He found a corpse that looked EXACTLY like him, dropped a gun and a medpack by it instead of taking them with him, and took off, letting the others believe he was dead for absolutely no reason whatsoever.
3.) He somehow survived being absolutely clusterfucked in the situation in which he died.

There is absolutely no way that could be explained, it would be almost as hard as giving the viewers of "Lost" closure. And even if they decided to go through the canon with an axe and just invalidate huge chunks of the story, they would do it for what? to make one of the best cooperative FPS's yet another garden variety single player FPS?

Sorry, but it's a terrible idea, even if it could be explained story wise (and it definitely can't be, that corpse was totally him, and even if it only "sort of" looked like him, it would still make absolutely zero sense)
You're right. But It's good to throw around ideas. You never know when one of them will wind up being good.
 

Vanguard_Ex

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RootbeerJello said:
Assassin Xaero said:
So... umm... why didn't they just grab a defib?
...

I just sort of want to leave it at that. "..." sums it up. What you're suggesting is that dying in gameplay is the same as dying in the plot. That's like saying if a main character in another game was killed in a dramatic cutscene, tearful goodbyes and all, it would be fucking awesome if they just respawned ten seconds later and joined in the fight. That's freaking stupid.
Don't flame him, he was joking you fool.
 

ProfessorLayton

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Quick time events? No. No no no. Left 4 Dead is a game based heavily on teamwork. That's like wanting a single player version of Team Fortress 2.
 

RootbeerJello

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Vanguard_Ex said:
RootbeerJello said:
Assassin Xaero said:
So... umm... why didn't they just grab a defib?
...

I just sort of want to leave it at that. "..." sums it up. What you're suggesting is that dying in gameplay is the same as dying in the plot. That's like saying if a main character in another game was killed in a dramatic cutscene, tearful goodbyes and all, it would be fucking awesome if they just respawned ten seconds later and joined in the fight. That's freaking stupid.
Don't flame him, he was joking you fool.
Lol, sorry to assassin and everyone who had to witness that fail. It was 2:30 in the morning and I'd just finished a whole butt-ton of homework and studying for school so I was both too tired to detect sarcasm and too pissed to let that go. That's definitely the first and last time I flame someone.
 

Vanguard_Ex

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RootbeerJello said:
Vanguard_Ex said:
RootbeerJello said:
Assassin Xaero said:
So... umm... why didn't they just grab a defib?
...

I just sort of want to leave it at that. "..." sums it up. What you're suggesting is that dying in gameplay is the same as dying in the plot. That's like saying if a main character in another game was killed in a dramatic cutscene, tearful goodbyes and all, it would be fucking awesome if they just respawned ten seconds later and joined in the fight. That's freaking stupid.
Don't flame him, he was joking you fool.
Lol, sorry to assassin and everyone who had to witness that fail. It was 2:30 in the morning and I'd just finished a whole butt-ton of homework and studying for school so I was both too tired to detect sarcasm and too pissed to let that go. That's definitely the first and last time I flame someone.
Wow, I didn't expect you to go through the trouble to apologise for it. Don't worry man, happens to the best of us. You're definitely a decent member of the community.
 

Daedalus1942

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williebaz said:
So I had an Idea for left 4 dead 2 dlc:

What about a short single player campaign starring Bill. Bill has supposedly died in between the events of the first game, and the events of the latest DLC "The Passing". But what if there was a plot twist and he didn't die?

My idea is that instead of dying he was just injured, separated from the group, and was forced to fight his way through zombies on his own. I think it would be very fun and interesting to have a single player DLC mission. It would be a dramatic change of pace from the traditional 4 player co-op format of left 4 dead.

In terms of gameplay instead of taking on hoards of Zombies you would take on just a few. However being old, and wounded they would put up much more of a fight. A lot of people have accused L4D2 of not being fresh enough. This mission would be a radical departure from the traditional 4 player gameplay. It would also allow valve to implement more survival horror elements and make for an interesting mission. I think this campaign should end by Bill meeting up with the rest of the survivors.


So, whats your opinion? Is this a good Idea, and if not; how could it be improved?

EDIT: Bill would be able to free himself from special infected through quicktime events.

EDIT: Sorry I spoiled the game to a few people. I personally haven't played the DLC yet and was under the impression that anyone who was on these forums knew who died already.
Well, it's a bit late now, but at least no-one else will have it spoiled for them.
 

Rednog

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I'm still going with the tinfoil conspiracy theory that a hobo that looked like Bill happened to steal Bill's clothes and M4. Which is obviously plausible since in every instance Bill is killed in L4D1 he still has his cigarette in his mouth and he is clearly dead when it is no longer lit since it is always lit when he is alive. The corpse in the passing doesn't have a cigarette thus it cannot be Bill, I will not give up hope until I see a Bill with a cigarette that is out!
I know Bill is out there somewhere fighting the Horde in his underwear dual wielding an M4 and the Reaper.
 

RootbeerJello

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Vanguard_Ex said:
RootbeerJello said:
Vanguard_Ex said:
RootbeerJello said:
Assassin Xaero said:
So... umm... why didn't they just grab a defib?
...

I just sort of want to leave it at that. "..." sums it up. What you're suggesting is that dying in gameplay is the same as dying in the plot. That's like saying if a main character in another game was killed in a dramatic cutscene, tearful goodbyes and all, it would be fucking awesome if they just respawned ten seconds later and joined in the fight. That's freaking stupid.
Don't flame him, he was joking you fool.
Lol, sorry to assassin and everyone who had to witness that fail. It was 2:30 in the morning and I'd just finished a whole butt-ton of homework and studying for school so I was both too tired to detect sarcasm and too pissed to let that go. That's definitely the first and last time I flame someone.
Wow, I didn't expect you to go through the trouble to apologise for it. Don't worry man, happens to the best of us. You're definitely a decent member of the community.
Thanks man. And I feel pretty shitty about flaming mainly because anyone who's ever been completely sleep deprived can tell you, there's absolutely no voice of reasoning to stop stupid shit like this from happening. Plus I feel stupid for completely getting bricked in the face by sarcasm.

Anyway, now I feel like contributing to the actual topic. The L1D idea could work well on it's own, but doesn't mesh well with what L4D sets out to do. I'd recommend getting some modders interested in it, because if they make a fun mod from the concept, no one's probably gonna give a shit about plot holes since it's not an official part of the story. I'd actually play it as a mod. But if Valve released it as official DLC I would cry.