Ryokai said:
1. Atmosphere.
"movie" moments.
Also, Left 4 Dead 1's campaigns were unconnected
Yes, the atmosphere is different. I personally prefer the new one. It's more light-hearted and funny. When you actually
look for the small touches that make each campaign unique, you will find them. I think you just didn't look.
Those movie moments only occurred because, when you started playing L4D1, you were crap at it. So naturally things were a closer shave more often. The actual game mechanic that causes these events is
exactly the same. And come on? L4D2 is
full of set pieces.
Now you're just looking insignificant things which few people care about. I never even noticed the campaigns were connected in L4D2, and who cares? It's not like that game had any story anyway.
All of this is just what you imagined them to be. You say that the characters in L4D1 had depth, but did they
really, or do you just
want them to have had depth? Personally, I think all the characters except Nick, Keith, and Louis were pretty dull. Nick because I just like his suit, and Keith and Louis were funny.
The fat black guy. (No racism intended)
Or how about this:
The giant coach with a heart of gold, and an endearing and relatable craving for chocolate. He finds himself on the run after his basketball team tries to eat his brains, and now has to put his team-building skills to good use holding together this new group of survivors- his only hope for survival.
The uninteresting black chick.
I agree, but just to prove a point: Rochelle, the naive and newly recruited reporter, who spent her life trying to find her big story and one-way ticket to fame. She doesn't expect that the biggest story of her life will try to kill her, though, and soon regrets chasing after such a petty dream. Now she finds herself a member of a rag-tag gang of survivors, providing the most educated voice when it's needed, and her natural feminine ability to keep the others calm.
The con artist/gambler who never actually mentioned anything about his gambling and cons.
And then we have Nick, the streetwise ex-con. Busted out of prison along with a horde of zombies. He doesn't see the virus as a disaster, but as an opportunity. As evidenced by his fancy suit, he is enjoying the free reign he has, until he finds himself reliant upon those he would previously have used and discarded. He now finds himself in the awkward position of having to actually
help people for a change.
See? I can fill in blanks, too.
And the Southern guy, who was actually slightly more developed than his friends.
He wasn't, Keith was. The only reasons people like Ellis are his accent and the stories he tells. Otherwise he's rather dull. Just a greesemonkey from down South.
Like Bill, the old-but-in-command Vietnam vet. This is Coach's equivalent.
Or Francis, the grouchy-but-nice biker. This is Nick's equivalent.
Or Louis, the nervous-but-perceptive IT consultant. This is Ellis's equivalent.
Or Zoey, the frightened-but-tough schoolgirl. This is Rochelle's equivalent.
Generally, people are pretty dull like that in Horror films. That was the point of these games, to put you in zombie films. Valve even admitted they were shallow, because that was the point.
Basically, the characters can make the game, and Left 4 Dead 2's characters left something wanting.
Maybe to you, but when you really examine them, you'll see that the characters from the first game are no better than those from the second. What you've done is what Valve wants you to do. They give you a rather blank character and let you easily fill in the personality gaps so that you grow to like them as they will have many things in common with you. Because you played the first one first, they had time to grow on you, so you'll naturally prefer them over the second batch.
3. The bugs. Left 4 Dead 2 had a lot of bugs. A lot of these were fixed, but a lot still exist. Zombies spawning right behind you, special infected managing to grab you from impossible distances, and game crashes, among others.
What are you on about?
Zombies spawn where the survivors are not, no? It is exactly the same mechanic as in L4D1, I don't see a change. The director is just more mean in L4D2. These impossible distances you mention must relate to the smoker. That's just a design choice, not a bug. Perhaps they received a lot of complaints that the smoker's tongue was too short? I could agree with that.
And the crashing isn't the game, you know that as well as I do. It's a problem with your hardware. It's never crashed for me, so it must be. We have the same game, after all.
And hell, L4D1 was buggy to begin with, too. All games are. That's why they patch them.
So how would you have had it? Keep the game exactly the same as it was before?
Make the charger actually a half tank? That's way over the top. There's almost constantly one in the field, after all. The spitter's goo
could've been designed better? What does that mean? Does it not look like
you think it should look?
And yeah, I hate playing a the jockey too. However, it is the most satisfying class if you actually manage to kill someone with it, to be sure. The person playing as it is also forced into teamplay when he's using it, as it really is useless on its own, unlike the others. Plus, actually, he fills the niche of the 'indoor smoker'.
I'm just gonna skip this whole section, because, as you profess, this is microscopic nit picking.
I tried really hard to like Left 4 Dead 2 as much, if not more than, 1, but I couldn't. I was disappointed a little. As my friend said, the game is half-baked. It needed more time to be worked on. 11 months after the first game was released is not a time to release a sequel. The graphics were on the same level, the gritty horror feel was diluted greatly, the characters sucked, the bugs were annoying, and the little touches were gone.
It doesn't seem like you're getting much fun out of this game, but I think the cause of that isn't the game, I think it's you subconsciously not wanting to like it. You say you did, but it seems more like you've blatantly ignored evidence that runs against your opinion. You go into tiny details about L4D1, then ignore the far more common tiny details that are present in L4D2.
The novelty for the first game seems to be the only thing driving this critique.