Ryokai said:
Please stop claiming my argument is "invalid". If you disagree with me, that's fine, but don't just brush aside my points as if I haven't made them. Daylight is simply one point I made. There are others, don't just call them "invalid" and pretend I haven't said them. Claim you don't agree and leave it at that. I have plenty to back it up, you simply don't agree with it. And that's okay, we can agree to disagree.
Again, you're missing the point. I'm not saying you haven't made points. It's just that you haven't supported them in any significant way. Therefore, I consider your argument to be invalid. If you want to refute that claim by supporting your argument, then go ahead and do so.
Also, I feel the music in L4d2 is not haunting, creepy, or scary (there are some exceptions, but not many IMO).
Since music can be highly subjective, this is a perfectly fine opinion. However, you have to remember that most of the music in
Left 4 Dead 2 is very similar to the music in
Left 4 Dead 1, and in some cases they actually took the music from the first game and put it in the second. So if you think the music in
Left 4 Dead 2 has no effect, then you should have the same opinion about the music in the first game since they are very similar.
Also now that I have more time, I'm going to address the rest of your post rather than just the part concerning atmosphere.
Ryokai said:
Also, it felt like L4D2 had very few "movie" moments. You know what I mean. Getting to the safe room, holding the door open for a friend with a horde on his heels, slamming the door shut just as he crosses the doorway in the face of the infected. Or when the helicopter finally arrived in No Mercy, and it's just you and one friend left, you limping along to reach it while he pulls ahead, horde closing in behind you, when suddenly you get pounced by a hunter. Your friend turns to you to save you, and you yell "Leave me! LEAVE ME!" over the mic, caught up in the moment as you try to make sure at least someone survives. (You can do these in Left 4 Dead 2, but for some reason it just doesn't come naturally.)
This doesn't make any sense. Moments like this are just as likely to occur in
Left 4 Dead 2 as they are in
Left 4 Dead 1, since the basic mechanics of the game that created these situations have not changed. Both games even involve escaping in a helicopter.
2. Characters. Another big reason.
Characters are another highly subjective thing. Arguing over which game had better characters doesn;t really accomplish much since it all comes down to personal preference. It is worth mentioning, however, that each character in
Left 4 Dead 2 has more sound bits than the old characters, meaning there is more character interaction in this game than the old one. Make of that what you will.
3. The bugs. Left 4 Dead 2 had a lot of bugs. A lot of these were fixed, but a lot still exist. Zombies spawning right behind you, special infected managing to grab you from impossible distances, and game crashes, among others.
So did
Left 4 Dead 1.
4. The new infected.
I was so excited about the new infected. The Chargers "Half tank" description got me pumped, the Jocky sounded neat, and the Spitter sounded like a great comeback for survivor molotovs. But the Charger ended up being a less mobile version of the hunter with more health, and while the spitter was a good addition, her model looks wierd and out of place, and her spit could have been designed to look a lot better.
How is the charger a hunter with more health? The only similarity is that they incapacitate their victim. By that logic, smoker is the same as the hunter as well. The Charger picks up a character and can carry them over a long distance. Combined with their high health, this makes them much better at separating groups than the Hunter, who instead picks of group members that are already isolated. And I don't see how the Spitter looks out of place when compared to the Boomer.
And the Jockey. Don't get me started on the Jockey. I HATE that little bastard. I hate fightin against him, I hate playing as him, I hate everything about him.
Have to agree with you about the Jockey, to some degree. I generally dislike playing as him and he doesn't feel as useful as the other new special infected.
5. The little touches.
Being able to see my feet in L4D1 gave a touch more immersion to the game, especially when you could actually see yourself limping when on low health.
This is the most minor, ridiculous, and overall pointless complaint that I have constantly heard about this game. Feet are not intergal to your enjoyment of the game. If one of your reasons for saying
Left 4 Dead 1 was better than
Left 4 Dead 2 because you could see your feet, you really need better reasons.
Another thing is the loading screens. In Left 4 Dead 1, the loading screen is a poster of the movie the campaign is. In 2, the poster doesn't have the names on it, ruining the effect somewhat. Also, the poster appears to be pasted on a wall that seems to be in the campaign itself, giving a WTF feel to me. How is a poster of the situation on wall IN the actual setting?
Also, the witch cries were a bit more sobby in 2, and I really liked the chilling moans they had in 1.
I know you said that these where minor complaints, but do you really think something like this even merits mention? You're clearly nitpicking when you bring things like this up. You're main argument already doesn't hold much weight, and this isn't helping.
Well at least you do admit there are good things about the second one, so it gives credence to the idea that you are a sensible person rather than another raging fanboy.
However, I still don't quite get why you hate
Left 4 Dead 2 so much. People act like it's such a drastic departure from the first, but it really isn't.
Left 4 Dead 2 really is
Left 4 Dead 1 with extra bits glued on. It didn't ditch anything significant in the transition. You could argue that the characters are an important thing, but again this is subjective. I can't really fault you for saying you dislike the characters in 2, but I don't see why that alone would ruin the game for you. Overall, I just don't see any logical reason to prefer the first in this case.