Poll: Left 4 Dead 1: Vastly Superior to L4D2

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Ryokai

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Internet Kraken said:
Ryokai said:
Internet Kraken said:
However, I still don't quite get why you hate Left 4 Dead 2 so much. People act like it's such a drastic departure from the first, but it really isn't. Left 4 Dead 2 really is Left 4 Dead 1 with extra bits glued on. It didn't ditch anything significant in the transition. You could argue that the characters are an important thing, but again this is subjective. I can't really fault you for saying you dislike the characters in 2, but I don't see why that alone would ruin the game for you. Overall, I just don't see any logical reason to prefer the first in this case.
I love Left 4 Dead 2. I'm just saying I was disappointed with a lot of things. And the little touches do make the game, you'd be surprised.
The "little touches" you picked are an example of excessive nit picking. A bunch of little problems can create a much larger one. In this case, they can ruin the game. However the problems you picked out are so minor that they have almost no effect on the gameplay or story, the two biggest components of most games. This is why I find claiming the original is superior because of these minor issues to be quite ridiculous.
Look, I get it, you don't agree with me. That's fine. I think my argument sums up my problems with the game, and you don't think they're that much of a problem. Some people agree with me, some with you, and that's the beauty of opinion. Everyone's right.

Also, the minor reasons are just that. Minor. Something to note, not my main argument.
 

Stephen Chan

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Apr 3, 2010
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You know for the longest time I thought I was the only person who liked l4d much more then l4d2. l4d2 just feels wrong, its as if it were a gigantic re-skin of l4d, which it is more or less.

But I agree with all your points, the only 2 things I like about l4d2 are: More stuff, and the hurricane effects on some levels (although its so frustrating that I can't run in 1ft of water)
 

Avelestar

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Apr 17, 2010
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I bought L4D1 and played it constantly, however didn't buy L4D2 because I was low on cash and I'm glad I didn't. My little brother borrowed it on the 360 one weekend, and we sat down to play it. I was disappointed at the lack of depth in the characters, and that the levels weren't scary at all.

But most of all, I love being a 20 year old Australian who is absolutely tramautised by blood or violence of any kind, and wasn't forced to watch blood spray on my screen as I hacked off a zombie's arm. And disappearing corpses are way better, that way I don't have to waste ammo incase one of them stands back up! THANKYOU RATINGS COUNSEL, YOU HAVE SAVED MY FRAGILE, FRAGILE MIND!!
 

Skratt

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Dec 20, 2008
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I love both games equally. Don't make me choose! :p

Seriously, Left 4 Dead has basically been it's namesake since part 2 came out. So sad...
 

DoomyMcDoom

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I agree that killing off bill was a travesty... I have a 100% bill played as character ratio in L4D... so... I get killed off... :(
 

MinishArcticFox

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L4D had better characters and environments but L4D2 had better gameplay. So I would have to say they're about the same though I play the first one more.
 

Luke5515

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I miss staying up till 1 with all my friends trying to beat blood harvest on expert. Oh the times. Now every expert game i get on in L4D2 is some little kid saying "Hey, did you know we can glitch through the whole campaign? We need some boomer bile and you have to listen to everything I say because I wasn't hugged enough."
 

GameSlave15

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id also like to add that some of the features added to l4d2 while being new and innovative dont really add to the game. The prime example is the defibulator has anyone seriously thought that was more useful than thier health kit? i mean sure when you dont already have a health kit fine. Also the new ammo types you get one clip out of them and that goes really fast. i was expecting them to be piles like normal ammo that never ran out and you could go back and get more. im sure that would throw off the balence but just one clip doesnt seem worth it.
I make the exception with the adreniline shot. it is very useful to have in the crescendo events in 2 because if im remembering corectly most of them involve getting from point a to point b and turning something off. Those events change the pace from the horror of oh my god theyre never gonna stop coming i wish that fucking boat/helicopter/car will get here before i run out of health/ammo/friends. I agree in most points with OP really the only character that ever developed in 2 was ellis. seriously i played as nick and it seemed like ellis was the only one who talked ever. but ill restate that the feel changed from a sense of slow moving hoplessness to hectic runs that just dont feel all that frightening, exciting yes scarry no.

edit also as cool as gore is the bloodspray on the screen really just gets in the way most of the time.
 

shaboinkin

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Apr 13, 2008
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I do like L4Ds atmosphere better than l4d2's. But I think the reason why I like the first one more than the second one is because l4d was new. It was different. Now I wasn't one of those "BOYCOTT L4D2 CAUSE VALVE SCREWED UP OVER!" guy, I was looking forward to it, but personally I think when they rushed out the sequel so fast, the game kinda lost it's touch.

I got bout 70 hours clocked in on L4D, versus the 30 hours I got on the second one. I like both of them now. They are great games. But I would have liked to see l4d2 been pushed back for at least 2 years with the usual update to the first one between that time.
 

Uber Waddles

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May 13, 2010
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I agree with the topic creator. But I think he left out one VERY large complaint.

The gimmicks.

Left 4 Dead 2 was filled to the brim with cheap gimmicks. Like, Dead Center. Get the guy the Coke so he blows up the tanker. Break through the glass to shut off the alarm. Collect 15 gas cans to start up the car.

Lets compare that to, say, No Mercy. It was based off of navigating your surroundings, and defending a few key points while you wait for a door to open, or the elevator to arive. Part of L4D1's appeal was that it was simple.

You had 5 main weapons (SMG, Shotgun, Assault Rifle, Auto Shotty, Sniper) and the option of having a side arm, or two side arms. Other then that, you had Pills, Health Packs, Pipe Bombs, and Molitovs. Thats it. There were 5 special infected, all of which compliment each other nicely and worked together perfectly. You had the Hunter, a damage dealer. The Smoker, which did "ranged" damage, and offered decoys to pull groups apart. The Boomer was a distraction tool; spit on people to blind them, and get the horde on them. The Tank was a damage dealer, whos main role was to seperate the survivors, or straight out murder them. Then you had the Witch, whose point was to slow down the survivors, dish out damage, and just be an addition hazard to navigate (giving the Horde an point of attack).

Adding those three new infected really miffed with the balance. The Jockey is a great way of peeling packs of people apart, which sounds good in theory. In practice, their small, annoying, and do their job TOO well. The Charger packs too heavy of a punch, and has the ability to knock down whole rows of survivors. Combine that with the Spitters EXTREMELY powerful acid, and you have a combination that punishes players who stick together and are team oriented. The conflict between the original infected, who punish players who try and Rambo the game, and the new ones, which punish team-playing, really mess with the balance.

The additional weapons were meant to add a bit of variety, which they do. But not enough to warrant them. You have new shotguns, new Assault Rifles, and a new Sniper, ontop of our existing ones. Lets not forget the Silenced SMG (which I notice no difference in), the new pistol, and the Melee Weapons. Not to mention Puke, Defibs, Special damage to bullets... The simplicity and balance of the first game were great. The new additions just tipped the scale over board.

The games feel was changed. It went from Gritty, Survival Horror FPS with a straight cut formula to a bright, novelty filled campaign. The AI was also tampered with; try playing L4D1 and L4D2 in single player. The bots in the first one were just right; not too smart, not too dumb. In L4D2, the bots are just bad. 100% bad. To the point where it turns a nice, relaxing single player run through from nice and relaxing to anger filled and... angry...

The point is, the feel is different. Balance was different. What made L4D1 epic was changed, the subtle and non-subtle things. In some cases, thats good. For a simple, almost arcade like game like L4D, something was really lost in the making of the sequel. Hence why, in my opinion, 1 is far superior
 

captaincabbage

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Apr 8, 2010
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I play L4D2 because you can get the L4D1 maps on it, with all of the advancements of L4D2. ^^ Plus fire bullets. fire bullets are good :D
 

AlmostLikeLife

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Apr 24, 2009
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Everything you wrote there is exactly what I've been trying to say about the two L4D games since I first got into L4D2. Bravo... bravo.
 

Denizen

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Jan 29, 2010
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I do agree with you on the environments (maps) and characters however I can't get enough of the gameplay experience in 2 to ever go back 1 (ill play the dlc for 1 but then thats it - 4ever).

As said above, the environments in part 1 are just simply maps. I've downloaded part 1's maps that were made compatible for 2. After beating expert on all campaigns for part 2, I can't imagine going back to 6 guns vs. 15 guns and 11 melee weapons (plus the 5 guns that the lucky/unlucky censored countries have).

So that leaves the only thing that would prompt me to play part 1 again is the characters. They killed off my favorite one in part 2 but in the end, its fine. If I was desperate to play as Bill again, I would do the thing that die-hard Zoey fans do, download a skin and sound pack for their character. I have only realized that option now, so that means that the characters really aren't enough to back to part 1, therefore part 2 it is until they make the next left 4 dead.

P.S. they are planning to release 3 more dlcs for part 2. If mutation mode and polls for feedback aren't enough already then soon part 2 will outweigh part 1 in even more content.
 

atomicmeatballs

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Jul 6, 2009
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Both good games, but I have to go with Crystal Cuckoo, "three-dimensional L4D1 characters theory," these characters were mostly horror tropes, jaded veteran, the everyman, obligatory female character, and the jerk. These characters can't be considered 3D, because they're based on cliches. Besides, there's no story development in these games anyhow, just buckets of fun.
 

Uber Waddles

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May 13, 2010
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atomicmeatballs said:
Both good games, but I have to go with Crystal Cuckoo, "three-dimensional L4D1 characters theory," these characters were mostly horror tropes, jaded veteran, the everyman, obligatory female character, and the jerk. These characters can't be considered 3D, because they're based on cliches. Besides, there's no story development in these games anyhow, just buckets of fun.
Which is why it worked.

What people seem to forget is L4D's almost mocking tone towards Zombie Horror movies. The characters were supposed to be stock Zombie Movie characters, whose adventures take them on stock Zombie Movie adventures through stock zombie adventure locals. Hence why it had painfully slow moments where the Horde was triggered. That was part of the appeal.

The fact that they were steretypes allowed them to flow with the world.

The bright settings and new characters kill that
 

AllLagNoFrag

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Jun 7, 2010
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I chose L4D1 for the following reason:
I got hooked on to L4D1, continually replaying it (mainly on Versus mode) 100x more than L4D2.

Don't misunderstand me, I love L4d2, it has great additions and is overall a great game by itself but, when comparing it to L4d1, I found it less addictive.
 

Weaver

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Apr 28, 2008
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I love both games, but I think I prefer L4D to the sequel.

For one reason, the urban environments felt a lot more at home to me. I've never been to the southern states (and never really want to go). I also related more to the characters. Though, the biggest draw is that L4D was a very fresh game. L4D2 was... well, by it's very nature not fresh. It added a lot of cool stuff, but it added it on an old core. You can paint your room but in the end, besides looking a little better, it's the same room you've always had and the novelty wears off fast.