That's ALL I said it was. I realize that some people don't share my views, and I'm fine with that. I just didn't want you to brush them off as "invalid".chstens said:Fair enough, but I'm going to just scrub it off as your opinion.Ryokai said:What are you talking about? I stated the reasons, explained the reasons to within a reasonable degree. Do you want me to go into why visibility takes away from the unknown fear?chstens said:But your argument IS invalid, you simply "back up" your statements with equally "unbacked-up" statements.Ryokai said:Please stop claiming my argument is "invalid". If you disagree with me, that's fine, but don't just brush aside my points as if I haven't made them. Daylight is simply one point I made. There are others, don't just call them "invalid" and pretend I haven't said them. Claim you don't agree and leave it at that. I have plenty to back it up, you simply don't agree with it. And that's okay, we can agree to disagree.Internet Kraken said:Yeah, except that the darkness didn't really hamper visibility in Leaft 4 Dead 1. You could still see in most areas without needing your flashlight. It would be annoying and confusing if you always had to use the flashlight to see. You only needed it in certain areas, just like in Leaft 4 Dead 2. So claiming the atmosphere has been ruined because of this makes no sense.Ryokai said:I'll explain it slowly then. Daytime ruins the feel because it kills the no visibility that adds so much to the scary factor.
The character dialogue has little to do with the atmosphere, so this point is moot anyways. Far more important things go into creating the games horror atmosphere, all of which are stll present in Left 4 Dead 2. Also, maybe you should explain why it feels like a "picnic" instead of just saying that it does.It also makes it feel like I'm on a picnic, only with zombies. The bad dialogue makes the atmosphere forced.
So you're saying something is only scary if it's grim and gritty? That's pretty narrow minded. Valve didn't intentionally make areas of the game brighter. They made them have realistic lighting. If this somehow ruins the atmosphere for you, that's a personal problem.The boring locales take away interest in what's around me. The bright colors again take away from horror and make it feel more friendly--which is why kindergartens and nursery schools are painted brightly.
The characters are highly subjective so I don't see their as a valid point either.The boring characters take away immersion, as do the little touches.
Not really. Your argument still has nothing to substantial to back it up. When I consider that many of the things from Left 4 Dead 1 that created atmosphere; such as the music and set pieces, are still in Left 4 Dead 2, I just don't see where you are coming from. Your entire argument seems to be based around some of the maps having daylight.I believe I've now explained it enough for you.
Also, I feel the music in L4d2 is not haunting, creepy, or scary (there are some exceptions, but not many IMO).
The psychology of why night inspires more fear than day? Why little touches in a game make it more immersive? Why boring environments make me stop paying attention to them, also killing the immersion? How if I don't identify with the characters, then its harder to feel like I'm really "them"? Why bright colors have a psychologically soothing effect?
Is THAT detailed enough?
Still, though, if this conversation were on youtube comments, it would have long ago spiraled into a flame war. So, go Escapist!