Ryokai said:
I'll explain it slowly then. Daytime ruins the feel because it kills the no visibility that adds so much to the scary factor.
Yeah, except that the darkness didn't really hamper visibility in
Leaft 4 Dead 1. You could still see in most areas without needing your flashlight. It would be annoying and confusing if you always had to use the flashlight to see. You only needed it in certain areas, just like in
Leaft 4 Dead 2. So claiming the atmosphere has been ruined because of this makes no sense.
It also makes it feel like I'm on a picnic, only with zombies. The bad dialogue makes the atmosphere forced.
The character dialogue has little to do with the atmosphere, so this point is moot anyways. Far more important things go into creating the games horror atmosphere, all of which are stll present in
Left 4 Dead 2. Also, maybe you should explain why it feels like a "picnic" instead of just saying that it does.
The boring locales take away interest in what's around me. The bright colors again take away from horror and make it feel more friendly--which is why kindergartens and nursery schools are painted brightly.
So you're saying something is only scary if it's grim and gritty? That's pretty narrow minded. Valve didn't intentionally make areas of the game brighter. They made them have realistic lighting. If this somehow ruins the atmosphere for you, that's a personal problem.
The boring characters take away immersion, as do the little touches.
The characters are highly subjective so I don't see their as a valid point either.
I believe I've now explained it enough for you.
Not really. Your argument still has nothing to substantial to back it up. When I consider that many of the things from
Left 4 Dead 1 that created atmosphere; such as the music and set pieces, are still in
Left 4 Dead 2, I just don't see where you are coming from. Your entire argument seems to be based around some of the maps having daylight.