I still remember buying my copy of the game on release day for the N64...SecretTacoNinja said:Oh dear... you've made me feel very young. ^_^
I played it on the Gamecube first and I found the controls to be really stiff compared to the rest of my Gamecube games, and especially bad when compared to Wind Waker and Twilight Princess. They are very good controls but they just need to be more fluid.
i never thought about that. that would be cool to see.Ravenholm27 said:I do admit though it would be pretty cool to see WW in more realistic graphics to see a raging sea during one of the many storms with Link helplessly try and keep the boat afloat while staying on course
That's the beauty of Stylization: It doesn't age.ColdStorage said:The game doesn't look old too, boot it up today and it still looks as good as the first day I saw it.AndyVale said:That's how I felt. After seeing the initial shots of it looking all final fantasy-esque I was mega let down when I saw the cell shading. But then after playing it I thought it flowed perfectly. They'd made a bold move and gone for something unique and I've always loved that about Nintendo.Jovlo said:When I first saw screenshots of it, I though they had destroyed Zelda.
When I got to play it though, I loved the graphics. Ok it's cell shading, but really good cell shading.
Wind Waker is the James Dean to Ocarina of Times Marlon Brando, both are legends, but Ocarina of Time and Marlon Brando got old and saggy looking, rough around the edges.
Wind Waker and James Dean will always look young.
This. ecspecialy the Miyazaki bit. if you remeber, WW gave Ganon motives at the end.PedroSteckecilo said:The Cell Shading added a brilliantly fun and almost Miyazaki esque character to the Wind Waker world. I really, really enjoyed it and thought it was very well done, especially considering that the darker Twilight Princess, while still good, lacked the charm of Wind Waker.
i thought wind waker looked amazing, heck, it's probably my favourite zelda gameDuh said:i think zelda should have gone for the cell shaded look and get more stilish and creating interesting charachters in its universe, twilight princess had realistic graphics that kind of reminded me of Shadow of the colossus without the isolation and epic bossfights that made it a great game, TP was bad because of its pretention to realism, wich is weird when you are doing a game where grass shoots money
They are much better with the N64 controller ^^SecretTacoNinja said:Oh dear... you've made me feel very young. ^_^Fronken said:What was it you didnt like about the controls? :OSecretTacoNinja said:I wouldn't class OoT as 'obsolete', I think it's a classic that could be improved by having a cel-shaded remake. OoT was awesome but the controls and graphics bothered me.willard3 said:Because it would be a straight remake of a 10-year old game that is now obsolete. It's like doing a straight remake of Goldeneye with just updated graphics...NO NO NO NO NO!SecretTacoNinja said:Maybe we should start a petition... I have a lot of great ideas for Nintendo games which they'll never do in a million years.ToonLink said:Yea but they never will sadly... but i do agree with you a cel-shaded OoT would be an Epic Win on Nintendo's part.SecretTacoNinja said:I thought it was an absolutely beautiful game, one of the best looking games I've ever played. I wish they would make another Zelda like it.
I was thinking about how a cel-shaded Ocarina Of Time would turn out (in my mind, very good indeed).
Plus Nintendo already has a nasty reputation of being lazy and not thinking up anything new (i.e., reusing Zelda, Mario, and Metroid over and over and over), so what do you think a straight remake would do for them?
Oh, and I liked the graphics, btw. Approach it as an adventure game and not a KILLEVERYTHINGIAMTEHLINKFEARME slash-fest and you'll be fine.![]()
Anyway what's wrong with remakes? I see no problem in taking a formula that works and making improvements, since new games aren't always guaranteed to be good.
I played through that game multiple times back when it was new and i found the controls to be perfect, and yes, i do mean perfect, not a single flaw in them, they are simplistic, yeah, but they get to work done very well.
And the graphics were very good for the time. ^^
I played it on the Gamecube first and I found the controls to be really stiff compared to the rest of my Gamecube games, and especially bad when compared to Wind Waker and Twilight Princess. They are very good controls but they just need to be more fluid.
Who the hell cares what fanboys think? As much as I hate to quote Yahtzee, he was bang on target with this:willard3 said:Remakes tread a thin line. On one hand, you have the people who want THE EXACT SAME GAME WITH NO CHANGES!!1!, and the vast majority of these are Nintendo fanboys. If you keep the same game with just updated graphics, then you'll only get a few pissy comments from that crowd. HOWEVER, once you fix the controls, even if they're broken, those people will start railing again.SecretTacoNinja said:I wouldn't class OoT as 'obsolete', I think it's a classic that could be improved by having a cel-shaded remake. OoT was awesome but the controls and graphics bothered me.
Anyway what's wrong with remakes? I see no problem in taking a formula that works and making improvements, since new games aren't always guaranteed to be good.
Since there is such a high likelihood of a Nintendo fanboy being a pissy retro gamer, it's unlikely that any changes to a game will be well-received by the public, even if it's just cosmetic. "The broken controls and shitty graphics are what made the game FUN!!!"
Besides, would you really want them to just rehash the EXACT SAME story that nearly everybody who would play the game already knows?
From what I hear, Tomb Raider Anniversary is one of the right ways to do a remake. Use an updated graphics engine, retweak the levels, make some changes to the story while keeping the general idea...and they didn't say it was a straight remake. They said it was "inspired by" Tomb Raider 1.