Poll: Legend of Zelda: The Wind Waker, was the Cel shade good or bad?

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Benj17

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to be fair the games style wouldnt have worked if it was done like the other games

too much water for a non cartoony game
 

Ravenholm27

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I do admit though it would be pretty cool to see WW in more realistic graphics to see a raging sea during one of the many storms with Link helplessly try and keep the boat afloat while staying on course
 

Danarok

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Oct 19, 2008
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I really liked it. Crisp and original (for the series). In the end though, I preferred the style they went with in Twilight Princess.
 

JediMB

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SecretTacoNinja said:
Oh dear... you've made me feel very young. ^_^

I played it on the Gamecube first and I found the controls to be really stiff compared to the rest of my Gamecube games, and especially bad when compared to Wind Waker and Twilight Princess. They are very good controls but they just need to be more fluid.
I still remember buying my copy of the game on release day for the N64...

But, anyway, yes. I agree with what you say about stiff controls. Compared to The Wind Waker and Twilight Princess, Ocarina of Time's battle controls definitely lack the fluidity and "life" present in the more recent games. The context-sensitive battle commands was one of the best new things in TWW, and OoT feels really old without them.
 

roblikestoskate

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Ravenholm27 said:
I do admit though it would be pretty cool to see WW in more realistic graphics to see a raging sea during one of the many storms with Link helplessly try and keep the boat afloat while staying on course
i never thought about that. that would be cool to see.
 

Avatar Roku

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ColdStorage said:
AndyVale said:
Jovlo said:
When I first saw screenshots of it, I though they had destroyed Zelda.
When I got to play it though, I loved the graphics. Ok it's cell shading, but really good cell shading.
That's how I felt. After seeing the initial shots of it looking all final fantasy-esque I was mega let down when I saw the cell shading. But then after playing it I thought it flowed perfectly. They'd made a bold move and gone for something unique and I've always loved that about Nintendo.
The game doesn't look old too, boot it up today and it still looks as good as the first day I saw it.

Wind Waker is the James Dean to Ocarina of Times Marlon Brando, both are legends, but Ocarina of Time and Marlon Brando got old and saggy looking, rough around the edges.

Wind Waker and James Dean will always look young.
That's the beauty of Stylization: It doesn't age.
 

Erana

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OMG, they did something different to my favorite series that had no effect on the gameplay whatsoever!

Great! They tried something new, and they did a damn fine job of it. It did nothing to possibly damage the series, (Twilight princess style, anyone?) so there are no drawbacks.
 

PxDn Ninja

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The tech was good, but the game itself was the worst Zelda in the series (not counting the CD-i crap, though honestly I personally put them damn near each other).
 

Tullio

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The reaason I happened to like the graphical style was because it brought Link to life. I honestly don't understand why adult Link is so beloved - he's a stiff, cardboard cut-out of a character who has three expressions in the lastest game for gods sake. His standard reaction to anyone is to stare, and if not stare then scowl.

Toon Link, on the other hand, actively emoted all through the game. Sure his expressions are a little over the top (Being Toon Link and all) and a bit Pingu-esque, but at least he acts like a human. I actually believe it when he's angry, or surprised (Or that wonderful apprehensive look he has in one cut-scene at the Tower of the Gods), unlike Link who gives the same soppy smile when he's feeling embarassed AND when he's relieved. If you'd like me to point out a scene from Twilight Princess that shows him to be a cut-out character, then I'd be glad to oblige
 

Jabbawocky

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I really liked the Windwaker's cel shaded look, gave it a upbeat happy feeling to the game. I thought that Nintendo wouldn't go far wrong if they gave us a cel-shaded Mario game at some point.
 

vivadelkitty

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I have a very close friend who has played nearly every game in the Zelda series, but refuses to play Wind Waker because of the graphics, although he has said he would play the game if it used more traditional Zelda graphics. I honestly loved Wind Waker, and I thought the art style was a break from the usual graphics style of Zelda, letting fans try out something new for a change. It's still a great Zelda game, and a great game overall.
 

Retrofraction

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Its not that the cell shading was bad, but they didn't make the involvements ultra detailed like in other cell shaded games like Jet set radio.
 

Arrers

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PedroSteckecilo said:
The Cell Shading added a brilliantly fun and almost Miyazaki esque character to the Wind Waker world. I really, really enjoyed it and thought it was very well done, especially considering that the darker Twilight Princess, while still good, lacked the charm of Wind Waker.
This. ecspecialy the Miyazaki bit. if you remeber, WW gave Ganon motives at the end.
 
Aug 13, 2008
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Duh said:
i think zelda should have gone for the cell shaded look and get more stilish and creating interesting charachters in its universe, twilight princess had realistic graphics that kind of reminded me of Shadow of the colossus without the isolation and epic bossfights that made it a great game, TP was bad because of its pretention to realism, wich is weird when you are doing a game where grass shoots money
i thought wind waker looked amazing, heck, it's probably my favourite zelda game


but twilight princess is close behind and only isn't better because it's too similar to ocarina of time and has too few sidequests
i honestly want them to continue both styles

maybe when the handheld consoles can match the gamecube's graphics, put twilight princess style there and wind waker on home consoles (since apparently nintendo thinks core gamers don't like their home consoles)

dont put another phantom hpurglass-esque game on ds though, it wasn't that great and didn't have nearly the same charm as wind waker
 

Nutcase

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Wind Waker is the only Zelda game I have interest in playing, thanks to the graphic look plus the sailing which looks very peaceful. So I'll obviously have to say "good".
 

brainfreeze215

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It was different, and it always shocks me how much people seem to forget that different does not equal bad. Change is good for a series, because if it never changes then it just gets old and boring.
 

Fronken

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SecretTacoNinja said:
Fronken said:
SecretTacoNinja said:
willard3 said:
SecretTacoNinja said:
ToonLink said:
SecretTacoNinja said:
I thought it was an absolutely beautiful game, one of the best looking games I've ever played. I wish they would make another Zelda like it.
I was thinking about how a cel-shaded Ocarina Of Time would turn out (in my mind, very good indeed).
Yea but they never will sadly... but i do agree with you a cel-shaded OoT would be an Epic Win on Nintendo's part.
Maybe we should start a petition... I have a lot of great ideas for Nintendo games which they'll never do in a million years.
Because it would be a straight remake of a 10-year old game that is now obsolete. It's like doing a straight remake of Goldeneye with just updated graphics...NO NO NO NO NO!

Plus Nintendo already has a nasty reputation of being lazy and not thinking up anything new (i.e., reusing Zelda, Mario, and Metroid over and over and over), so what do you think a straight remake would do for them?

Oh, and I liked the graphics, btw. Approach it as an adventure game and not a KILLEVERYTHINGIAMTEHLINKFEARME slash-fest and you'll be fine. :)
I wouldn't class OoT as 'obsolete', I think it's a classic that could be improved by having a cel-shaded remake. OoT was awesome but the controls and graphics bothered me.

Anyway what's wrong with remakes? I see no problem in taking a formula that works and making improvements, since new games aren't always guaranteed to be good.
What was it you didnt like about the controls? :O

I played through that game multiple times back when it was new and i found the controls to be perfect, and yes, i do mean perfect, not a single flaw in them, they are simplistic, yeah, but they get to work done very well.

And the graphics were very good for the time. ^^
Oh dear... you've made me feel very young. ^_^

I played it on the Gamecube first and I found the controls to be really stiff compared to the rest of my Gamecube games, and especially bad when compared to Wind Waker and Twilight Princess. They are very good controls but they just need to be more fluid.
They are much better with the N64 controller ^^
 

SecretTacoNinja

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willard3 said:
SecretTacoNinja said:
I wouldn't class OoT as 'obsolete', I think it's a classic that could be improved by having a cel-shaded remake. OoT was awesome but the controls and graphics bothered me.

Anyway what's wrong with remakes? I see no problem in taking a formula that works and making improvements, since new games aren't always guaranteed to be good.
Remakes tread a thin line. On one hand, you have the people who want THE EXACT SAME GAME WITH NO CHANGES!!1!, and the vast majority of these are Nintendo fanboys. If you keep the same game with just updated graphics, then you'll only get a few pissy comments from that crowd. HOWEVER, once you fix the controls, even if they're broken, those people will start railing again.

Since there is such a high likelihood of a Nintendo fanboy being a pissy retro gamer, it's unlikely that any changes to a game will be well-received by the public, even if it's just cosmetic. "The broken controls and shitty graphics are what made the game FUN!!!"

Besides, would you really want them to just rehash the EXACT SAME story that nearly everybody who would play the game already knows?

From what I hear, Tomb Raider Anniversary is one of the right ways to do a remake. Use an updated graphics engine, retweak the levels, make some changes to the story while keeping the general idea...and they didn't say it was a straight remake. They said it was "inspired by" Tomb Raider 1.
Who the hell cares what fanboys think? As much as I hate to quote Yahtzee, he was bang on target with this:

"Fanboys are clingy, complaining dipshits who will never be grateful for any concession you make..."

And as for the 'playing the same story again' thing. I think quite a lot of people play games even if they've heard the story before, I do, a lot.

I say if it's not broken don't fix it.