I played it when it came out, so having a proper physics engine was a pretty big deal... and it was kind of cool to stack bricks on a see-saw... the first time. It would have made much more sense to have its physics puzzles be a little more mechanical in nature. Shove something off a ledge to open a door, pull a switch to release floaters in the water. Having me manually pick up items (in a game where you have no arms not attached to a weapon) and do things with it just sucks. Gravity gun... all kinds of cool. Invisible hand grabbing... all kinds of suck.Rascarin said:I tried very hard to like Half Life 2, but gave up around the same time it expected me to shift a construction sites worth of bricks onto the end of a giant plank so I could jump to a ledge that I should have been able to simply climb up.
Yes, you made a physics engine. Whoopdy-skip. *turns off console*
Really any game that incorporates any kind of box stacking gets really old, very fast. I always get a little nervous when a game has a GRAB key. It's a first person shooter, not a first person stacker.