So in the big Kingdoms of Amalur thread there's loads of people bashing the fact they there is no level scaling in the game, forcing a grind etc, meanwhile people bash Oblivion and Skyrim for level scaling, and also praise Dark Souls and Morrowind for the fact there is none.
Personally I think the Dragon Age/Baldur's Gate approach is the best. There's no level scaling but the game is a tailored experience, everything is static and thanks to the story you will be encountering certain areas at certain times, and some areas are just harder than others at some point in the time. ie. Firkraag's Dungeon in BG2 is doable in Chapter 2, but the optimal time is doing it at Chapter 3 late at some point, or even Chapter 6. Dragon Age might be level scaled but I don' even know because everything is at the right level of challenge the whole way through.
What are your thoughts?
Personally I think the Dragon Age/Baldur's Gate approach is the best. There's no level scaling but the game is a tailored experience, everything is static and thanks to the story you will be encountering certain areas at certain times, and some areas are just harder than others at some point in the time. ie. Firkraag's Dungeon in BG2 is doable in Chapter 2, but the optimal time is doing it at Chapter 3 late at some point, or even Chapter 6. Dragon Age might be level scaled but I don' even know because everything is at the right level of challenge the whole way through.
What are your thoughts?