Poll: Mass Effect 2 Ending Final Decision *SPOILERS*

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May 28, 2009
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Wiat, people don't like Martin Sheen? That was my main moral quandary.

Destroy the bads for the good of the galaxy, or take their shizzle for the sole reason that Martin Sheen told me to do it?

Damnit lord, why do you make me choose!

Oh also, if Shephard dies at the end I sincerely doubt you'll be able to import that into ME3. The hints in the loading screens even say "Import your finished ME2 character into ME3... if you survive."
 

DustyDrB

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Jan 19, 2010
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CmdrGoob said:
DustyDrB said:
CmdrGoob said:
DustyDrB said:
I haven't seen anyone discussing this:
There is the possibly that Shepard dies in ME2. Does this mean he will be brought back again (unlikely) or that a new hero is going to be introduced in ME3. Or we can play all of the third game as a member of the old crew (unlikely as well, but a cool thought).
From what I've heard, if Shepard dies in ME2, you won't be able to import that save into ME3. You must have Shepard still alive to import, otherwise you play a default Shepard like in ME2 if you don't import.
Wouldn't that still suggest the possibility of a new hero in the third game?
Nah, the hero will still be Shepard, it just will be a different Shepard to the one you made playing ME1&2.
So you're saying they resurrect him/her again? I doubt Bioware would go to that well twice.
 

MR.Spartacus

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Jul 7, 2009
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I kept it. Also I'm proud of that. I mean I've seen the other ending and the purple blast is way better visually than the fireball. Plus as the character was more renegade I felt somewhat obligated.
 

Doc Cannon

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Feb 3, 2010
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Volafortis said:
If the Reaper IFF was able to f*** up the Normandy as badly as it did, I'd hate to imagine the potential of the Collectors Base to screw things up. Also, I don't like Cerberus's agenda.
I don't think the virus was in the IFF, I think it infects the Normandy when you dock with the "derelict" Collector ship. (Remember how you can see the Collector General for a second on EDI's holographic projector and they lose power momentarily).

OT: I saved the base. I am full-paragon, but I don't see how it was a renegade choice. I didn't save it for Cerberus, I saved it because the races of the galaxy are going to need every little advantage they can get to defeat the reapers. If Cerberus uses it with another purposes I shall see to it personally that they pay (if the game allows me to, of course).
 

Awexsome

Were it so easy
Mar 25, 2009
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I flew in. Kicked ass. And left the place like a Demoman. Ka-BOOOOOOOM!

From the Illusive man's shadyness and the fact that this technology was being based on liquified humans... I think it looked better as a giant fireball of destruction...
 

Baconmonster723

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Mar 4, 2009
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DustyDrB said:
CmdrGoob said:
DustyDrB said:
CmdrGoob said:
DustyDrB said:
I haven't seen anyone discussing this:
There is the possibly that Shepard dies in ME2. Does this mean he will be brought back again (unlikely) or that a new hero is going to be introduced in ME3. Or we can play all of the third game as a member of the old crew (unlikely as well, but a cool thought).
From what I've heard, if Shepard dies in ME2, you won't be able to import that save into ME3. You must have Shepard still alive to import, otherwise you play a default Shepard like in ME2 if you don't import.
Wouldn't that still suggest the possibility of a new hero in the third game?
Nah, the hero will still be Shepard, it just will be a different Shepard to the one you made playing ME1&2.
So you're saying they resurrect him/her again? I doubt Bioware would go to that well twice.
No, if your Shepard dies in Mass Effect 2 you cannot import into Mass Effect 3. In a sense, YOUR Shepard is dead. The main point was for Shepard to survive, but if you did indeed die I would recommend playing it over again. It is necessary for you to carry that character over to Mass Effect 3. Think of it as a new person just picking up ME2 without having played ME1, they are still Shepard just not a Shepard that they made from the first one.
 

Loop Stricken

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Jun 17, 2009
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We did not. We feel the galaxy will be better served with Humanity-invented alternatives to Reaper-derived technology.
 

Eykal

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Apr 17, 2008
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AndyFromMonday said:
That technology is useless against the Reapers since the bloody Reapers created it. You'd think they have ways of resisting their own technology.

On my first playthrough I didn't destroy the base thinking that I can give it to the Alliance instead of Cerberus. Apparently it goes to Cerberus by default so I re-did the final mission to get a save where I destroy the thing.

I don't trust The Illusive Man nor do I trust Cerberus. He's bent on human domination of the galaxy "and beyond" and that is not a good thing. Ruling through brute force has never been a good idea nor will it be a good idea giving that most alien races are uncomfortable with a human only council. I'm all for humanity's place in the galaxy, BUT that place needs to be achieved through peace, not war.

The Illusive Man also said that what's good for Cerberus is good for humanity and THAT validated my decision even more.
I saved the station. Although I have a horrible feeling that it's going to be like if you let the council die: humans are all big racist douchebgs.

Also, logic fail, just because they created or co-created the technology doesn't mean they can resist it. Colt made the M4, and that doesn't mean it can't kill them. If you read the codex, even Sovereign's lasers weren't actually directed-energy weapons. The only directed-energy weapons were the collector's particle beams, and even then, a particle beam is still technically "solid."
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Xzi said:
Lol somebody really loved Legion as a character. He was pretty damn bad-ass. Just wish I had obtained him as a squad member earlier in the game. I'll be sure to do so in my second play through.
If you're playing on the PC, using Gibbed's Save Editor (Revision 25+) you can add Legion to your party right after you escape the Cerberus base and head to Freedom's Progress. He has loads of lines for the start of the game as well, even though it's impossible without cheating to get him at those points.

I loves my Geth buddy. He knows where it's at.

Edit: Also should note that adding him to your party early doesn't break the game when you get to the Reaper IFF mission, even if you bring him along. In the case of the Reaper IFF mission (and one or two others) Legion doesn't have any lines so your other party member will speak both the start and the end of some of the dialogues which makes them seem a bit crazy, but other than that, no negative side effects. I think you can even go on to sell Legion to Cerberus post-IFF and keep the one you cheated into your party in the AI core, though I haven't confirmed that as of yet.
 

Summerstorm

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Sep 19, 2008
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With me: Legion and Jack died while inside (Well i pretty much sent Jack to die - she was the distraction... not good for much more.. stupid grrrr), but Legion - NOOOOOOO, why didn't his shield absorb that headsho? Then i sent my rescued crew to their death (i needed all my fighters for the critical mission - turned out i could have done it all myself with Samara or some other biotic)

On the urging of Mordin i kept the base intact (He later asked me WHY I WOULD KEEP IT, would have liked to punch him for that). But since i have the only ship at the moment capable of getting there, i think i can restrict the access of cerberus to it for a while. Just need the council to get me a few million credits and my own scientists and i will mediate the findings between all the different parties.
 

IrrelevantTangent

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Oct 4, 2008
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I like how Bioware gave us a morally ambiguous choice, just like with the Rachni in ME 1, but am I the only one that thought the decision was a no-brainer? Think about it for a minute. Every single time anyone has ever tried to use Reaper technology, it's backfired horribly. Either the scientists were driven insane, or they awakened something that should have stayed asleep. No exceptions!

And because Collector technology is Prothean technology, and because Prothean technology is Reaper technology, you can't really say that since it's Collector technology it's not like they're stripping apart a dead Reaper for spare parts.

Plus scientists in video games are pros when it comes to screwing things up. Just look at Prototype, or the scientists at the beginning of Half-Life 1.

You really trust Mass Effect scientists- nay, the scientists belonging to a self-admitted human supremacist organization that's made some serious screw-ups in the past- to analyze the most dangerous technology in the universe? I think not. And even if it turns out the Collector technology's harmless, why hand it over to Cerberus?

Doesn't matter how alluring the Illusive Man's voice is, Cerberus cannot be trusted implictly under any circumstances. Even if everything works perfectly, you'll be giving a human supremacist organization the biggest boon they've ever received.

Besides, if you saved the Rachni queen, made nice with Legion, and rewrote the heretic Geth to rejoin Legion's geth, you should have more than enough allies for ME 3. And if not, I recommend destroying the base anyway, as Bioware wouldn't have made a choice where, if you chose the 'wrong' choice, you'd suffer for it in ME 3.
 
Sep 14, 2009
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Baconmonster723 said:
TylerC said:
I kept it, but I'm sort of afraid of what will happen in ME3.

FYI: Harbinger was controlling the base through the Collector General, so I don't think he can control the base anymore.
Yeah I feel you. I'm just saying there is the possibility and I didn't wanna chance it. But it is a good point.
remember when the broken reaper iff was bugging your ship? i still think its a possibility the reaper could have easily been able to reconnect instantly if *I* hadn't destroyed it
 

Uszi

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Feb 10, 2008
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Baconmonster723 said:
I say destroy it. Again, mostly because you're giving it to Cerberus. I'm pretty sure by the end of ME2 a pure renegade who killed the council in the first game and gave the base to Cerberus in the second game will be ready to completely dominate the galaxy in the end of the 3rd game, probably enslaving/slaughtering all the other races.

The tech is tempting, like in a way I was sad that there wasn't a way to save the derelict reaper for closer, more careful study. But then again, every single time anyone has come across anything Reaper related anywhere in the game, they always wind up indoctrinated, even when they think they can fight it... How shitty would it be if someone as powerful as the Illusive Man winds up a Reaper puppet?

TylerC said:
FYI: Harbinger was controlling the base through the Collector General, so I don't think he can control the base anymore.
Yeah... But Harbringer had a link through that terminal too. I mean, maybe it was just like any other com-link in the game. But it wouldn't be too far fetched for Harby to find some way to link into the collector base again.

lololololzilla said:
GloatingSwine said:
No. I trust Cerberus as far as I can throw Grunt.
As the station was blowing up, I had to slide and catch Grunt before he dropped off the ledge...how the hell can a human catch a krogan with one arm?
Shepard's got all them implants and shit.

Keep in mind he head-butted the shit out of that one Krogan during Grunt's loyalty mission. I'm pretty sure the average human would break their face if they tried that.
 

Crimsane

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Apr 11, 2009
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I kept it for one playthrough, because Cerberus did pull a Jesus on me and Lazarus my ass. They deserved that much. (Actually, I only did it because I'm curious what happens in ME3, but that sounded good.)
 

AndyFromMonday

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Eykal said:
Also, logic fail, just because they created or co-created the technology doesn't mean they can resist it. Colt made the M4, and that doesn't mean it can't kill them. If you read the codex, even Sovereign's lasers weren't actually directed-energy weapons. The only directed-energy weapons were the collector's particle beams, and even then, a particle beam is still technically "solid."
Kinetic barriers.

If you played through the first game it was pretty obvious that unless Sovereigns barriers were brought down its plan would've succeeded. The only reason humanity defeated Sovereign was because its shield were brought down by the death of Saren's second form.
 

Eykal

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Apr 17, 2008
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AndyFromMonday said:
Eykal said:
Also, logic fail, just because they created or co-created the technology doesn't mean they can resist it. Colt made the M4, and that doesn't mean it can't kill them. If you read the codex, even Sovereign's lasers weren't actually directed-energy weapons. The only directed-energy weapons were the collector's particle beams, and even then, a particle beam is still technically "solid."
Kinetic barriers.

If you played through the first game it was pretty obvious that unless Sovereigns barriers were brought down its plan would've succeeded. The only reason humanity defeated Sovereign was because its shield were brought down by the death of Saren's second form.
Yeah, I know. Every other race has kinetic barriers, but they're just not as powerful.
 

minignu

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Jun 16, 2008
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The_Oracle said:
I like how Bioware gave us a morally ambiguous choice, just like with the Rachni in ME 1, but am I the only one that thought the decision was a no-brainer? Think about it for a minute. Every single time anyone has ever tried to use Reaper technology, it's backfired horribly. Either the scientists were driven insane, or they awakened something that should have stayed asleep. No exceptions!

And because Collector technology is Prothean technology, and because Prothean technology is Reaper technology, you can't really say that since it's Collector technology it's not like they're stripping apart a dead Reaper for spare parts.

Plus scientists in video games are pros when it comes to screwing things up. Just look at Prototype, or the scientists at the beginning of Half-Life 1.

You really trust Mass Effect scientists- nay, the scientists belonging to a self-admitted human supremacist organization that's made some serious screw-ups in the past- to analyze the most dangerous technology in the universe? I think not. And even if it turns out the Collector technology's harmless, why hand it over to Cerberus?

Doesn't matter how alluring the Illusive Man's voice is, Cerberus cannot be trusted implictly under any circumstances. Even if everything works perfectly, you'll be giving a human supremacist organization the biggest boon they've ever received.

Besides, if you saved the Rachni queen, made nice with Legion, and rewrote the heretic Geth to rejoin Legion's geth, you should have more than enough allies for ME 3. And if not, I recommend destroying the base anyway, as Bioware wouldn't have made a choice where, if you chose the 'wrong' choice, you'd suffer for it in ME 3.
I agree to to the above. Especially to the alluringness of Martin Sheen's voice.

Mmmm. Martin Sheen.

Did give make me think for a minute though, which is quite an achievement on Bioware's part.
 

ShakesZX

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Nov 28, 2009
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I didn't want the bugs to survive, and i haven't finished my second playthrough, but... what do you actually get by letting Cerberus have it? Or is it just a major plot point that's going to affect 3?