You shouldn't be using the auto-sniper as an Infiltrator. The auto-sniper is better suited to the Soldier with his bullet time ability.Conza said:Good to know Infiltrator is suited for Insanity, I think the slow motion snipping is incredible good, it?s not enough when you need 200 rounds of auto-snipper to take down one giant Mech, but I'll take that on board. I maintain that the stealth ability is really a waste of points, it doesn't last for more than what? 30 seconds? hardly enough time to turn it on, get into a new cover, and shoot more enemies, I found it a wasted opportunity for a great power.
I hated the Widow, frankly. In that level where (I already had the auto-sniper), I could choose 'better sniper' or 'assult rifle' or something, I chose the sniper first time, and was extremely dissappointed, I went from being able to fire 3-4 shots, taking down most enemies shields in slow motion, to much less ammo, albeit more effective per shot, and I could be mistaken but I believe the total damage possible with the Widow - this is damage x maximum rounds - was less than that with the auto sniper, I mean I had something like 70ish rounds for the auto-sniper, oh wait let me double check *starts ME2, checks and comes back* and got killed on that same bloody mission to recue Jack (This is on Insanity, I'm not a n00bGill Kaiser said:You shouldn't be using the auto-sniper as an Infiltrator. The auto-sniper is better suited to the Soldier with his bullet time ability.Conza said:Good to know Infiltrator is suited for Insanity, I think the slow motion snipping is incredible good, it?s not enough when you need 200 rounds of auto-snipper to take down one giant Mech, but I'll take that on board. I maintain that the stealth ability is really a waste of points, it doesn't last for more than what? 30 seconds? hardly enough time to turn it on, get into a new cover, and shoot more enemies, I found it a wasted opportunity for a great power.
Infiltrator sniping is all about pumping damage into single headshots for one-hit-kills. You should use the Mantis until you can access the Widow. Also, you should use the Cloak ability primarily as a way to massively increase the damage of a single shot while lining up the headshot safely, and only secondarily as a means of escaping danger. Assassination Cloak is superior for this style of play.
Coupled with Disruptor ammo and Incinerate, the Infiltrator can strip two of the three types of shielding, so all you need is to bring someone with Warp or Reave and you're good.
An alternative way to play Infiltrator is to train shotgun and use the cloak to deliver devastating point-blank shotgun blasts to the faces of your enemies, but personally I think that's a role better suited to the Vanguard.
No one expects them to be perfect (alright, alright, I used the word before), but to take away features that you already had cannot improve a game 'unless' you believe its streamlining, which is what this debate seems to come down to. Hopefully the next game will re-introduce some of the M1 features, but have them streamlined, a bit.Vault101 said:ehhh..Im tired of everyone complaining..aparently good games jsut arnt enough, they have to be PERFECT
ME2 was better IMO
It's quite shocking how few enemy types there are in ME2.Confidingtripod said:3. Enemies: ME1: The geth and a rouge specter, pirate's, hitmen, rachnai, thorian creepers,thresher maw's and the introduction and direct confrontation of a reaper where you fight a losing battle. ME2: Collectors, mercs, those wierd exploding things, dumbed down geth... what the hell?
Yup. Strictly from a story-telling perspective, absolutely nothing important gets accomplished until the very last mission in the game.Let's face it, there was only a story for two games, not three, the middle one was just filler, they're great games just... not as much effort was put in.
I disagree with your statement, good sir.Ranorak said:As for the separate skills with each it's own cooldown. You say it got dumbed down so that you only have a few and can't spam. I don't call that a dumb-down. You now have to think what skills you use. and combine it with party members. You can't go around spamming like a goldseller Bot. This part of the game was turned from a machine-gun to a precision sniper.
Since the replacement was planet scanning, yes. Mako >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>*this goes for a few pages but I'm too lazy to type it out*>>>>>>>>>>>>>>>>>>>>>>> Planet Scanningkayisking said:So you're saying that removing the Mako sections was not a good idea?
Alright, granted, plantet scanning was a horrible mechanic, but that is not what I mean. What I was trying to say is that there is a difference between removing stuff to make it easier, and removing stuff because it is unnecsessairy. But the Mako was abit of a bad example because they replaced it with even more unnecsessairy shit. I appoligize.Agayek said:Since the replacement was planet scanning, yes. Mako >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>*this goes for a few pages but I'm too lazy to type it out*>>>>>>>>>>>>>>>>>>>>>>> Planet Scanningkayisking said:So you're saying that removing the Mako sections was not a good idea?
I definitely agree with the powers not working unless the enemy is down to health, as it really makes the adepts pretty weak especially on the higher difficulty levels. It kinda makes sense that you can't hack a shielded geth but armor shouldn't matter. And, I would love to be able to do exactly what you described lol.Conza said:Now, powers on shields and armour, that's just all wrong, I should be able to tell Jacob to lift up an entire group of shielded enemies, then have Miranda Overload all their shields, then in slow motion (+1 for M2), snipe out the enemies. What happens instead? I have to snipe the shields off the enemies first, using overload on 'one' enemy at a time, then when it doesn't seem worth it anymore, lift the enemy/ies without a shield, and then snipe/pistol them out.
Infiltrators and Vanguards have been nerfed, power wise anyway, I feel, Infiltrator basically gets the Sniper and only retains a few tech abilities, in M1 he was a perfect combination of Engineer and Soldier, sacrifice the shotgun and assault rifle and receive most of the tech powers instead, now I think it's probably one of the harder classes.
Strange, I thought I wrote this already, might've been to someone else - buy ME1 on steam or in a bargin bin, even on ebay like I did for 20 bucks or something, because it is worth 'double' every penny, tripple, it is imo, still worth 30 or 40 dollars if you're from the US, here it was probably released around 100 dollars (instead of 50, long story, but 1 usd ust to equal 2 aud, so in the past double price was the same, now we just get ripped off), so for us selling it for 60 or 70 dollars wouldn't be unreasonable, because yes, the game is just that good.Phoenixmgs said:I definitely agree with the powers not working unless the enemy is down to health, as it really makes the adepts pretty weak especially on the higher difficulty levels. It kinda makes sense that you can't hack a shielded geth but armor shouldn't matter. And, I would love to be able to do exactly what you described lol.Conza said:Now, powers on shields and armour, that's just all wrong, I should be able to tell Jacob to lift up an entire group of shielded enemies, then have Miranda Overload all their shields, then in slow motion (+1 for M2), snipe out the enemies. What happens instead? I have to snipe the shields off the enemies first, using overload on 'one' enemy at a time, then when it doesn't seem worth it anymore, lift the enemy/ies without a shield, and then snipe/pistol them out.
Infiltrators and Vanguards have been nerfed, power wise anyway, I feel, Infiltrator basically gets the Sniper and only retains a few tech abilities, in M1 he was a perfect combination of Engineer and Soldier, sacrifice the shotgun and assault rifle and receive most of the tech powers instead, now I think it's probably one of the harder classes.
Now, I didn't play ME1 because I only have a PS3 (and my PC is 10 years old) so the Infiltrator may have been nerfed; however, the Infiltrator in ME2 is arguably the most powerful class. The Infiltrator can take on any kind of enemy without much trouble.
What can I say. You have perfectly described why I like ME1 more than ME2. I especially hate the clips. If they wanted to add ammo they could have just made overheating more dramatic. And come on no health bar, regenerating health has no place in such an RPG. I feel that they took too many RPG elements out of a game that was a definitive RPG. Feels like they are going the way of fable.Conza said:Let me make something clear before you read my rant, I still love Mass Effect 1 & 2 dearly, and some may think I'm splitting hairs by writing this, but I think it deserves being said.
Originally, I played Mass Effect as an Infiltrator, beat it and loved it, then immediately imported my character into Mass Effect 2, beat it and loved it (February '10 or something is when I started playing this series).
I've just gone back and beat Mass Effect on Hardcore, with a Sentinel character, and I re-fell in love with the game, even just the Spacebar over the Right-Shift and E and Right-Shirt over... both Spacebar.
Ok, hair splitting time.
Mass Effect 1 (from here on in M1 and M2 to shorten), Unity was a power, and Medigel was separate, now it's one and the same (a power that uses the Medigel), and there's less of it! Powers in M1 also had much longer, but 'individual' recharge times, which was wonderful, now, they all have varied recharge times, but use one and block the rest, so if I use tech-armour, it takes ages before I can use anything else, which is just unnecessary.
There's also less powers per class, and the powers themselves are less effective. Weapons, now, M1 had a ridiculous amount yes, (and since it was just the same fours weapons with different stats, M2 can be seen to have more in a way), M2 adds the auto-sniper, which I love, however, the powers to equip/use different ammos I think doesn't really work, they should bring the mods back (in a more limited capacity than M1s 20x10 mods).
The levelling system sucks in M2, M1 it might've been a bit much, but there was a 60 lvl cap, which was great, and you could spend 1 point at a time on a certain power, M2 its 1, then 2, then 3, then 4, and that's it? There's also less powers and options to upgrade.
Now, powers on shields and armour, that's just all wrong, I should be able to tell Jacob to lift up an entire group of shielded enemies, then have Miranda Overload all their shields, then in slow motion (+1 for M2), snipe out the enemies. What happens instead? I have to snipe the shields off the enemies first, using overload on 'one' enemy at a time, then when it doesn't seem worth it anymore, lift the enemy/ies without a shield, and then snipe/pistol them out.
Infiltrators and Vanguards have been nerfed, power wise anyway, I feel, Infiltrator basically gets the Sniper and only retains a few tech abilities, in M1 he was a perfect combination of Engineer and Soldier, sacrifice the shotgun and assault rifle and receive most of the tech powers instead, now I think it's probably one of the harder classes.
Oh, and planet scanning, we all hate that I hope. I know many of us didn't like the car thing, but c'mon, it was just an enabler for combat, so what if it got stuck on 80 degree mountains but not 79, and had a tendency to oversteer? You got to hunt Geth.
Geth! I loved killed Geth, all sorts of Geth, the giant walkers, the mini ones that'd snipe you, the Destroyers and the Prime, all of them, great great enemy. Mechs? What the hell? No, I hate Mechs, they were okish, but nothing on Geth (Geth will probably come back in M3 anyway).
The ending [SPOILER ALERT STOP READING NOW AND FINISH THE GAME IF YOU HAVEN'T AND PLAN TO] where you had to either keep the awesome technology (Renegade), or destroy it (Paragon) is a bit irritating, since this character was Paragon, so I was forced to give it up.
So, was 'everything' improved in M2? Only some bits and others made worse? Or was it all worse? I hope the five options are enough.
I actually don't know my current answer, at the moment "kinda worse" but I'll have to see what you think and whether or not I can beat the game on Insanity with my re-imported M2 Infiltrator will persuade me somewhat (suggestions on which character out of the first 3 are easiest to get would be helpful).
I'm hoping some people will dissect certain portions of my rant and say to me why (I'm just wrong) they disagree/agree with me, but I'm hoping this gives attention for M3, in the vague hope that M3 will turn back to be more like M1. Feel free to add anything I've missed that you dis/liked from either game, regardless of whether it was improved upon or not in M2.
I think a balance between the two games would be the perfect happy medium, a dozen of each weapon, bring back the mods in a smaller way (including the inventory system), shoot the planet scanning in the knee caps, and yeah, just be a beater all round game.
EDIT 1: Big thing I forgot, I also hate the heat clips, bring back the heat bar, that was so much better! My pistol in M1 had infinite ammo (Frictionless Material x2, oh yeah), but in M2, I'm constantly running out of ammo (and no, I'm not a bad shot!).
I'm almost positive my PC can't play ME1 and if it can play ME1, it could only play it with all the settings on rock bottom; I just played the first Portal on my PC and ran into graphical glitches. I'm running a 1.8Ghz P4 with 512 MB of RAM and a 64 MB ATi card. Plus, a couple of my friends played ME1 on their PC and ran into framerate issues and they have pretty good PCs. In fact, ME2 ran a lot smoother for them on the PC than ME1. I would like to play ME1 but it's just not going to happen unless I get a new PC. I also much prefer playing on a controller compared to a keyboard and mouse; yes, the mouse is great for aiming but I hate the keyboard for moving since it's all digital input. I gotten really good at aiming with a joystick actually as I've played Metal Gear Online for nearly 3 years, and it's basically second nature to me as in that game you need headshots to kill other players (you can't just spray like COD) and there is no sticky aim or aim-assist in MGO like in console FPSs. I did watch this 3+ hour ME1 movie (before playing ME2) that this guy on Youtube put together so I knew the story really well along with all of the characters.Conza said:Strange, I thought I wrote this already, might've been to someone else - buy ME1 on steam or in a bargin bin, even on ebay like I did for 20 bucks or something, because it is worth 'double' every penny, tripple, it is imo, still worth 30 or 40 dollars if you're from the US, here it was probably released around 100 dollars (instead of 50, long story, but 1 usd ust to equal 2 aud, so in the past double price was the same, now we just get ripped off), so for us selling it for 60 or 70 dollars wouldn't be unreasonable, because yes, the game is just that good.
Pity you can't import your character, but didn't they release a DLC so you could make all the ME1 decisions in a 15 minute story or something? Still, get ME1 for PC, its a better version than the console one (uh uh uh, critics agree with me, its been called the 'definitive version' by some guy on wikipedia, look it up), mouse and wasd always kills two joy sticks for shooters anyway, and besides, you're not going to get an xbox just for this game, and just turn the graphics right down if you have an older PC, it should still probably work, its not a high intensity game, its that good and if you liked the second, you'll either like the first just as much or more - I haven't heard anyone say (yet), that they didn't like the first as much as the second, but some have said the second improved upon the first in mechanics (which I disagree with, and hence the whole point of this thread).
So go buy it dude!![]()