Poll: Mass Effect 3 multiplayer : Things that annoy you about parts of the community.

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Valanthe

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Well, as someone who prefers the soldier class, I have to say that Humans aren't totally useless, we're just limited. In order to play soldier effectively, you have to be a cautious player, and be very good at tossing grenades. If you spec right, you can one shot just about any unshielded enemy in a very large radius with one of those things, this coupled with concussive shot makes the soldier a very robust defensive class, ideal for "Hold the Circle" objectives, or any map that allows the group to hold a specific area.

I can't really speak to the strengths of any of the other soldier races, as I haven't unlocked them yet, but a properly specced human soldier with either a sniper rifle or a properly upgraded Revenant (For people like me who can't aim worth crap anyway) can be very effective trash killers on Bronze and Silver. I also cannot speak to Gold because that difficulty curve scares the crap out of me.
 

AwkwardTurtle

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Aug 21, 2011
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AD-Stu said:
As for what annoys me, right at the moment it's not catching any weapon upgrades - I've got a level 20 infiltrator that's forced to use a Mantis I with nothing but a first-level clip upgrade, because that's all that dropped. I've caught a reasonable number of alien unlocks though, which I got bugger all of in the demo, so I suppose it evens out.
Same exact thing with me. It frustrates me to no end to see some of my friends who are absolutely terrible with sniper rifles have at least upgraded their Mantis to around five. At least you got a clip upgrade. I've literally gotten nothing in terms of upgrading my sniper rifle. I got the Incisor, which I personally think is garbage for me. I really wish they would have something like, class/weapon packs which could focus the randomness a bit more than just having a chance to get an uncommon or common or rare. Even better would be the ability to trade. >.>

I don't really have a lot of complaints about the multiplayer community in general, but I've only really played with either randoms on bronze (and as a decent skilled infiltrator it's pretty easy to not have to pay much attention to things at this level) or with a group of randoms that I got along with in silver.

Swyftstar said:
If I am shooting something, do not cross in front of me in your blind attempt to get more kills. I just end up shooting at your back. I once wasted a rocket this way.
That is really funny. xD I do agree that it is really frustrating for myself as well when I'm zoomed in on someone and just as I shoot some random ally walks in front of me. I like to think that this was an accident, but it's still just as annoying.
 

DustyDrB

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Jan 19, 2010
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I have the most trouble with Geth. I don't know if this is a difference in their AI or what, but they are really good at flanking me. This makes even the lowly regular Geth Dangerous. They distract me, then a Hunter shows up in the corner of my eye. Then a Pyro sneaks up behind me while I'm engaging the Hunter. Thankfully, they also seem the most susceptible to distraction. They pretty much always will go after Decoys. This definitely helps when I'm the Salarian Engie.

As for annoying behaviors...if you're a level 20, you have no business being in Bronze anymore. Bronze is for new players to get used to the game. It's pretty annoying when some experienced player storms in and kind of ruins that learning experience. I have no problem with certain classes being in Silver at a low level. Soldiers and Sentinels can be specced to focus on survivability and gunplay, when means they won't need to be throwing powers around all the time.

I just want to know why I'm instantly kicked sometimes when I join a lobby. Did they forget to make a private lobby or something? Because it's definitely not about being underleveled (All but one of my classes are at least at level 15, and three are maxed. My sentinels are level 13). It's not about bad weapons, since I only buy Spectre gear and it has been quite kind to me the last week. It's not about class redundancy, since I will switch classes once I join to fill a role that might not be used already. Sooooo...?
 

guitarsniper

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I definitely have to agree about the Sabotage. If I have made us a temporary extra teammate, PLEASE DON'T SHOOT IT
 
Dec 14, 2009
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Today, I had an Asari adept on my team using the Widow.

As everyone who has a Widow knows, it's weighs about as much as the fucking universe, and severely impedes power cooldown.

I don't want to be 'that guy' and tell everyone how to play, but there's a limit on how much stupid I can take.
 

ACM_Shadow

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AwkwardTurtle said:
That is really funny. xD I do agree that it is really frustrating for myself as well when I'm zoomed in on someone and just as I shoot some random ally walks in front of me. I like to think that this was an accident, but it's still just as annoying.
One good thing about the widow, it penetrates, and it penetrates through allies (unsure of dmg dropoff), but i have killed so many things (enemies mind you) by shooting my allies when they are blocking my view.

my pet peeve are people thinking Infiltrators are rez-bots... if you charge that prime, i will rez you ONCE, do it twice and screw you. my mate who i play with (usually krog sold/asari adept) shares the view. i often find myself the lone soldier on a silver map... more so on geth silver/gold because of bloody hunters.
i remember a particular level where i had 2 phantoms, 3 nemesis and an atlas all after me on the krogan homeworld map, ninja'd it, and in the end i had a phantom insta-kill me because A) dam game thought i wanted to fall down a ladder instead of attaching to cover (first time the bloody game decided running came before cover) where the phantom was waiting, and B)dam insta-kill after i had moved away from said phantom... only to have me be sucked back in (only that phantom and atlus left)
but really with our team (our vanguard charged a phantom, who was next to an atlus.... my soldier mate got flanked by everything, and then had an atlas stand next to him while bleeding out, and our engy decided to quit.)

Anyone claiming banshees are a pain are wrong.. its the bloody ravagers that kill you.
definately geth are the hardest atm, just due to the amount of pyros and hunters that spawn.
 

Mind_Gravel

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Jun 7, 2010
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I tend to use quarian engineer with a carnifex(Freeze-Headshot), or a turian soldier with a revenant(Full marksman, enourmous magazine, extended barrel).

My turian is overpowered on bronze, can take out a brute with one magazine on silver, and can exist on gold(not very well mind you, but I can clear out any low level enemies instantly)

I have beaten gold with both of these characters but I must say that the turian is stretching it. Without the huge magazine upgrade and specialized ammo he is difficult to use on gold.

In terms of annoyance, I really can't stand when I start using marksman, get several kills really fast, then watch as a Vangaurd runs in and novas half the enemies offscreen. Then they all get up and proceed to murder him from just out of my sight range. This happens to often. Mostly with geth hunters and rocket troopers. Also just for clarification, Marksman does last pretty long and I really do not need people running in to screw with my firing lane. Trust me, the bullets won't stop.
 

Syzygy23

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Sep 20, 2010
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Fleetfiend said:
I agree with most of that. However, the fact that low level people join silver games is because they probably have it set to "any difficulty" by default and they show up there.

But another thing that seriously bothers me is when people kill sabotaged enemies/turrets. WHEN THE GETH IS ORANGE, IT'S HELPING YOU, PEOPLE! It's so annoying when I play as a Quarian Infiltrator against the Geth and I go out of my way to sabotage a Geth Rocket Trooper or Pyro, and they go just as far out of their way to kill it as soon as then can. It makes sense if it's ran out of its use, but if it's helping, don't kill it.

*deep breath*

Also I hate it when people leave at the last second before a match starts just to screw you over and leave you with three members.
It's actually much easier to kill whatever you sabotage. You essentially turn dangerous enemies into helpless sitting ducks, it would be better to take them out NOW instead of sitting around 10 seconds waiting for them to stop STANDING AROUND WASTING SABOTAGE TIME before using the last 4 seconds to attack something.
 

Izzy1320

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This is a rare occurance, but there was one player...one player who annoyed the living shit out of me. Playing on silver, and all he would say on the voice chat was 'aww yeah', 'you guys suck', and 'I rule, guys'. Not only was this shameless self-pandering and egotistical, but he was also the one I continually had to go out of my way to rez. Sure, he ended up in first place, but only because he was a vanguard that continually ran into huge groups and tried to take them all on, only to get downed by the last one or two of them, or get insta-killed by a banshee (seriously? to all vanguards/krogans, BANSHEES ARE NOT JUST ANOTHER ENEMY TO RUSH AT AND TRY TO MELEE TO DEATH...THEY WILL KILL YOU FIRST, YOU STUPID BASTARDS) and spend the next thirty seconds cursing out every other player in the game for failing to rez him, though by that point, I think we were all so annoyed with him that we were ignoring him. Even when I ended up essentially beating round 8 for the team because he was stupid enough to rush in mindlessly for the uptillionth time, he offered a begrudging 'well, you're not terrible', before starting to insult every other player in the game again.

Beyond that guy? Sure, there are things in the multiplayer that just piss me off. Adepts, Engineers running around with widows, for one. Honestly, the class is designed to USE THE DAMN POWERS. Don't throw that away for the opportunity for a heavy ass gun that does you absolutely no good at close range, without the ability to even get further away (like the tactical cloak with infiltrators? Yeah, it's not only for revving, guys, it's for getting the hell away from the big nasties that like coming up behind you.)

Krogans and Vanguards that rush banshees, brutes, or atlas mechs on silver and gold... Honestly, just because it worked on bronze does not mean you're going to be able to headbutt them into submission at this point in time. Most likely scenario, you're about to get a hand stuck through your chest and die. Am I going after you? Hell no. I'll stay back and work on them from a distance where they can't just kill me instantly. Honestly, you get more points if you don't get killed... It just works that way.

The one thing that really gets to me, though, no matter what class is doing it, are those players who think they're so accomplished and godly that they stay as far away from every other teammate as they can, because they want to get the highest score. If they get downed, there's no way that anyone else on the team is going to run through the two ravagers, two brutes, and a banshee to rez them because honestly, that's suicide in its own right. I've never seen a player good enough to survive on their own when they draw the pack towards them on gold. It just doesn't happen...maybe once in a long...long time.

And then there's the people who quit mid game. I know, from time to time, the system just disconnects you, but sometimes it's just blatantly obvious that they do it intentionally. Namely, when there's one survivor on the team, and they quit without even waiting to see the end. Not only does this rob you of the rewards if they do die, but 30-40% of the time, a single person can whittle down the remaining enemy one by one by moving constantly and not getting surrounded. That's worth it, in my book, and I've always been proud of the people able to do that and bring their team back at the end of the round, even perhaps eventually winning the entire match. Does that person feel badass? Hell yes. I know I do, the times I manage to do it. Seeing that 'Full Extraction' flash up on the screen when only a few rounds ago, you were desperately scrambling to survive is a very empowering feeling, especially on silver and gold, when two banshees and countless brutes come rushing towards the extraction point with your blood on their minds. Watching that counter tick few the last few second while spamming bullets and powers in a desperate attempt to make it is a heady feeling... It's one of the main reasons I enjoy the multiplayer so much.

EDIT - Oh, and human vanguards? Don't use nova in a group of three or more enemies... IT REMOVES YOUR SHIELDS, dammit... Not something you want when you just used your biotic charge to get into danger in the first place, and can't use it again for the next few seconds...
 

Chappy

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Syzygy23 said:
Fleetfiend said:
I agree with most of that. However, the fact that low level people join silver games is because they probably have it set to "any difficulty" by default and they show up there.

But another thing that seriously bothers me is when people kill sabotaged enemies/turrets. WHEN THE GETH IS ORANGE, IT'S HELPING YOU, PEOPLE! It's so annoying when I play as a Quarian Infiltrator against the Geth and I go out of my way to sabotage a Geth Rocket Trooper or Pyro, and they go just as far out of their way to kill it as soon as then can. It makes sense if it's ran out of its use, but if it's helping, don't kill it.

*deep breath*

Also I hate it when people leave at the last second before a match starts just to screw you over and leave you with three members.
It's actually much easier to kill whatever you sabotage. You essentially turn dangerous enemies into helpless sitting ducks, it would be better to take them out NOW instead of sitting around 10 seconds waiting for them to stop STANDING AROUND WASTING SABOTAGE TIME before using the last 4 seconds to attack something.
I play a Quarian infiltrator also and I can sympathise with both situations, I believe people shouldn't kill the hacked NPC if it's busy killing other units and isn't going to be a threat when it's no longer hacked.

However if it's not going to help much even fighting for us then yeah by all means kill it while it's helpless, I believe it's more of a situation dependant situation as to if you should let it help or shoot it.
 

Zen Toombs

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Reapers are the hardest by far. They have far too many enemies with Insta-kill moves. Ravagers will also TEAR you UP.

Basically, Reapers > Cerberus > Geth
 

Bara_no_Hime

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SpaceBat said:
- Why the hell do people keep quitting early? I've had people join a server, just to leave right in the middle of it. Do they not understand that you're screwing over other people of your team and lower their chances of success if you just disconnect from the group like that? This isn't always a huge problem in silver, but this happens in gold as well and this nearly always results in the rest of the team getting killed. I don't care if you suck, just keep playing. Any help is better than no help. Besides, you're another target enemies can focus on.
That. That right there.

Why? When I get a phone call in the middle of the match, I put my character in cover and answer the phone. Sure, I am pretty much just a bullet sponge until I'm done, but at least I'm (temporarily) distracting the enemy. At least, if I get off the phone quickly (and I usually do - either because it's a telemarketer or a friend who I can say "hey, I'm playing ME Multiplayer, call you back?" to), I can rejoin the battle.

What annoys me even more - people who quit while they're dead. I think to myself "do you really not have the patience to wait while the rest of us finish off the level?". I wait - because, on Silver (the best compromise between good Credit output and survivability), 4 times out of 5, the rest of my team CAN pull it off, even if I get killed for some reason.

SpaceBat said:
- People who do this, would you please stop wasting your rockets on lone atlas mechs during the first few rounds that they appear? We can just chip away at their health right now, so please stop wasting these on early enemies and keep them for later waves.
And this. Although, for me, it's usually people who use up all their Medi-Gel early. Why? Your team-mates can revive you! Just wait a few seconds. Usually, before level 6, I will bleed out rather than waste a precious Medi-Gel. You need those things for levels 7-10.

Actually, I apply that rule to pretty much all my resources. If it isn't wave 6 yet, I don't spend anything.

Unless I'm on Gold. Then, if an Atlas is standing next to a Phantom - hell yeah I use it. In Gold, I just want to make it through wave 6. Everything after that is gravy (never survived past Gold wave 10, even with my best character).
 
Sep 14, 2009
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Zen Toombs said:
Reapers are the hardest by far. They have far too many enemies with Insta-kill moves. Ravagers will also TEAR you UP.

Basically, Reapers > Cerberus > Geth
exactly, reapers don't really have an easy one hit kill blow or easy way to take em down, with geth it's hilarious when you have more than one party member with overload fully upgraded, it just destroys the geth, and the carnifex is a fucking tank for any class versus cerberus, when you can get 6-8 kills in 10 seconds if your decent at headshots.
 

Threeseventyfive

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I hate people who never press the "READY" button.

If they don't get ready within 20 seconds, they re getting kicked.

Also, Geth is a lot harder than Reaper or Cerberus. Why? Rocket troops and pyros, nuff said.
 

Zhukov

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Dec 29, 2009
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I find reapers the hardest by far. Any team with an asari can wreck Cerberus's shit with relative ease. Same goes for geth if you have someone with sabotage or overload. Reaper troops however have no such weaknesses.

As for things that annoy me:

- Folks, kindly keep your level 20 arses out of my bronze matches. I'm trying to level my poor little engineers here.
- Vanguards ("yaarrg, eaa-arg!") who just spam charge-nova-charge-nova. Yes, I know it's effective, I did it in the demo. But doesn't that get old after a few minutes? And don't think I'm going out of my way to get you up when you charge those two phantoms right next to the turret.
- Lastly, where the fuck is my Krogan soldier? How many spectre packs do I have to buy until I can laughingly head-butt my enemies into oblivion?
 

StriderShinryu

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Terminate421 said:
People who start up a game, then just go get a beer while we sit in the lobby. A problem I had with left 4 dead 1 and 2
Yeah, this is probably my number one pet peeve too. If you have to leave the game to go to the bathroom, walk the dog and go make a sandwich, leave the lobby. Heck, unless I really like the team I'm playing with I'll usually leave the lobby if I want to upgrade a character or visit the store. There's no reason to annoy other players by having the match finder sort them into a room with someone who's not even there.
 

Smeggs

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Oct 21, 2008
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1. The morons who look at the character level instead of the N7 level and try to vote-kick people because they think they're a newb. If I'm an N7 Level 67 with a level 1 Krogan, and you're an N7 34 with a Level 20 Sentinel, I've been playing longer than you.

2. The idiots who treat Gold difficulty like it's Bronze. I cannot tell you the number of times I enter a game on Gold just to see some fool Biotic-Charge the enemies and try punching them to death, then realizing too late that it's WAY too dangerous for that in Gold.

3. The people who treat every enemy like it's an insta-killer. I've had a player once running away from a single Geth on Bronze for a full minute trying to snipe it at length, when I simple Power-Melee would've ended it.

4. Those that refuse to use their Medi-Gel when they're the last one alive because they "don't want to waste it." That's what it's THERE FOR. This is literally the ONE INSTANCE where using a Medi-Gel is absolutely worth it. No, instead they lose the fucking game for us.

5. People who use their Cobra Missiles in wave five or six on the first Tank-Class enemy that appears. Y U USE IT NAOW?! In a few more waves we're going to be fighting at least Two-to-Three Atlas Mechs at once! WHY would you WASTE IT?

6. Those that scatter to the winds whenever a Banshee shows up. Okay, guys, we get it, she has an insta-kill, but if you just STICK IN A GROUP, we can lower her barrier and finish her off before she can kill us. Y'know, instead of us all splitting apart to get picked off by other enemies.

7. People who don't pay attention to objectives. STOP KILLING THE GODDAMN ENEMIES! WE HAVE SOMETHING TO HACK AND ONLY FIFTY SECONDS LEFT!
 

RJ 17

The Sound of Silence
Nov 27, 2011
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SpaceBat said:
5. Don't know if it's just my luck with random Vanguards, but more often than not they're morons that charge in and suddenly find themselves getting blasted from six different angles. Just as you mentioned that my skill in surviving those 2 waves I mentioned is uncommon, so is common sense when playing the Vanguard. Edit:
Zhukov said:
- Vanguards ("yaarrg, eaa-arg!") who just spam charge-nova-charge-nova. Yes, I know it's effective, I did it in the demo. But doesn't that get old after a few minutes? And don't think I'm going out of my way to get you up when you charge those two phantoms right next to the turret.
My point exactly. :p

7. Personally I view the extraction wave as just another "hold the circle" objective...only it's one that you don't need to be in the circle for. And that is key. It's better to wait on a different side of the map rather than trying to hold out at the extraction point (except maybe on FB White, that extraction point is pretty easy to hold). Lure the majority of the enemies to where you are, then start circling around to the extraction point. It's best to get to the circle with only like, 15-20 seconds left. Annnnnnnd.....

Melon Hunter said:
boag said:
As for the Mattock, I don't count that as an "assault" rifle, I count it as a hybrid. I'm talking about weapons like the Revenant and Geth Pulse Rifle...guns that kicked ass in ME 2 but are now nothing but assist-granting machines in multiplayer. Seriously, they might as well be using CO[sub]2[/sub] to fire ping-pong balls at the enemy.

Oh, and the shotgun from the Commendation pack is just depressingly worthless.
 

pearcinator

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Apr 8, 2009
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SpaceBat said:
The things that bug me:
- Why do people keep joining silver difficulty teams when they're below the level of ten? In my experience, there has not been a single match in which these people didn't hold the entire team down. The moment that things start getting a bit tough, these are always the players who die first or quit early...which brings me to my next point...
I agree, it's annoying when people with a level <10 join. However check what weapons they are using before you vote to kick them...if they have some powerful weapon(s) then they might be alright.

SpaceBat said:
- Why the hell do people keep quitting early? I've had people join a server, just to leave right in the middle of it. Do they not understand that you're screwing over other people of your team and lower their chances of success if you just disconnect from the group like that? This isn't always a huge problem in silver, but this happens in gold as well and this nearly always results in the rest of the team getting killed. I don't care if you suck, just keep playing. Any help is better than no help. Besides, you're another target enemies can focus on.
I get disconnected a lot (especially when the weather is shit) and it pisses me off more than it would piss the rest of the team off because I lose out on xp and credits! So I just take people leaving as getting disconnected from EA servers (cos it's just another hurdle having to be connected to both xbox live AND EA servers!)

SpaceBat said:
- Guys, if there is an enemy right next to the upload terminal, don't just ignore it and start uploading. The thing isn't going anywhere. Stop being so fucking greedy for a few credits/points!
Doesn't really happen to me much, most people are smarter than that.

SpaceBat said:
- People who do this, would you please stop wasting your rockets on lone atlas mechs during the first few rounds that they appear? We can just chip away at their health right now, so please stop wasting these on early enemies and keep them for later waves.
This times infinity! I hate being the guy who has to use their rockets in the later rounds because the rest of the team used theirs prematurely!

SpaceBat said:
- Don't ignore the good vanguard, even if he/she is wrecking the entire level. Good vanguards are usually the main source of power and by letting them die, you're basically harming the group.
I don't hate on any class. I don't care what class they use although if there's more than 2 of any class in a team then it's probably not going to be very good in my opinion (unless it's like 4 engineers against Geth or something).

As for what annoys me the most is when we have 3 people ready to go but there's always ONE person who is not doing anything and won't ready up! Half the time they're the host so kicking them just makes everyone rage quit.

BUT what annoys me even more is getting the same goddam map all the time! I don't like Firebase Reactor! Stop making me play on this friggen map! I would much prefer something like Dagger, White and Giant but I NEVER end up on those maps! It's always Reactor or Ghost.

Zenron said:
I have an Asari Vanguard which I swear is bugged, because I lag out and fall through the map without fail every time I use it.
Yeah same thing happens with my Asari Vanguard...could be bugged or could be EA servers being shitty.
 

Texas Joker 52

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Jun 25, 2011
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As someone who usually plays as a Quarian Infiltrator (my god, I thought I would have fun essentially role-playing my fan-character, but her powers feel much more practical than the Human Infiltrators), I can sympathize for those who constantly have their sabotaged Geth/turret/Atlas destroyed before they can help much.

Thankfully, I found that speccing it so that it also make enemies weaker due to weapon backfire make it also useful as a weakening stun.

But, my main problem is one I found out about while I was playing as my new Drell Adept: In a match against Reapers on Bronze with two squadmates, one a Krogan Sentinel, another a Battlefield Soldier. I had managed to level up my Adept enough so that Reave and Fitness were maxed-out, and I was running around with just the N7 Eagle I had gotten in the recent Commendation Pack.

I felt I was doing extremely well with just a pistol, being a biotic power-house. Using Reave can really make things like Banshees, Brutes and Ravagers weak enough to be torn apart by a pistol with ease, even on Silver. But, most of my attempts ended up as assists, because my teammates were so gracious as to help me in my endeavors.

Now, I know that Mass Effect 3's multiplayer is a very team-oriented game, and I usually don't mind getting assists. However... If I am clearly holding my own as a rather weak and squishy Drell, I don't need you to come over and go "Oh, looks like you need my help, let me take that kill for you, buddy!". I do not need to feel like the fifth wheel in a team of three to four. Let me handle myself, and if I either look like I am struggling or call for help, then the help will be deeply appreciated and returned when possible.

... Just a bit touchy about that last part. Other than that, its when someone almost automatically leaves every time I join a quick match and try to be sociable, going, "Hey, whats up guys!". Why is that?