Poll: Mass Effect - Which Class?

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Brad Shepard

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Eternal_24 said:
I was thinking about buying Mass Effect 2 upon its release and figured that playing the first Mass Effect game was probably a good idea (especially since it was only £3 on Steam). My problem at the moment is deciding which class to choose. At the moment I'm leaning towards Adept and Vanguard but I'm not sure whether to go with Solider instead because of the ability to carry different guns capable of dealing with any situation rather than being bound to close range.

Long story short, I need help choosing which class to go with. If you vote, please leave a reply too with the reason for your choice.

Thanks :)
I went with vanguard, that clash has some of the better biotics, some preety good weapons, and it goes well with most of the party membersv(Wrex and Gares where my best) but its up to you, so whatever you chose, have fun with it.
 

MetallicaRulez0

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VioletZer0 said:
MetallicaRulez0 said:
VioletZer0 said:
Eternal_24 said:
carpathic said:
Engineer...the bonus to shields is quite helpful for a combat character...
Does the Engineer have any decent offensive abilities?
Plenty. Overload, Sabotage and Dampening are all great skills.
But they really aren't offensive abilities. Honestly, the only "offensive" abilities in the game are Overload and Warp. The rest of your offense is all weapon related. The Engineer and Sentinel have the least damage-oriented skill points, and thus are the weakest offensive classes.
They deal a lot of damage.
Are we talking about tech abilities? If so, they only deal a relatively small amount of damage on Easy and normal. If you get to Hardcore or Insanity difficulties, they do almost zero damage. It's literally not even a sliver of life against most enemies. Honestly it doesn't matter what you use on Easy or Normal, since nothing really has Immunity and nothing is hard to kill. On Insanity, EVERYTHING has Immunity and takes 30 seconds to kill.
 

Omikron009

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My first character was a vanguard, which is very fun to play. A recommendation, however, is to balance your abilities between biotic and combat, rather than do what I did which is upgrade warp but put all my other points into combat. I might as well have played as a soldier until my second playthrough where I upgraded my biotics.
 

LostProxy

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I use Sentinel and Infiltrator. I liked both, especially the Infiltrator when i got more points into the sniper rifle and could no scope charging enemies. But for a starting player I would use the Vanguard. It's got biotic powers which made the game more then easy and they could use most weapons and armor. Heavy Armor + Barrier = Over Powered Tank. On another note I never used Immunity because I thought it was cheap as hell. No power should allow you to pistol whip one of those Geth Walkers to death. I did it and I felt dirty.
 

Fappy

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I'm doing Adept, Infiltrator, Vanguard... then maybe Sentinel.
 

blindthrall

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Infiltrator, for one simple reason. Kills in the Mako have an experience penalty. And there's lots of space on those planets. The Soldier gets a sniper rifle too, but he doesn't get all the cool tech abilities that say "Death to the Machines!"
 

Rack

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Soldier. The game is geared up so taking anything else is madness. First up you can't take soldiers as companions since they do literally nothing when the AI controls them. Second you can use all of your allies secondary powers so you only want to consider having Biotics or Techs if you need more than 1 characters worth. Then Shephard gets a raise dead ability so it makes sense to make him the toughest class. It's game over when Shephard dies so you really want him to be tough. And lastly Soldiers are completely broken from a survivability standpoint, they have an ability that makes them wholly indestructable for 40 seconds with a 45 seconds cooldown.
 

AngloDoom

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Infiltrator.

Snipers, and ridiculously powerful shields already made me want it. Then the ability to blow up people's weapons from the other side of the county made me fall in love.
 

similar.squirrel

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Infiltrator is what I played as. Useful, but not particularly spectacular. That being said, you'll end up using most abilities anyway because of your squadmates.
 

JoshGod

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doesnt the new vangurd have basically a teleport rush to get up close solving ur long range problems?
 

Kiju

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I have the problem of being undecided. I love being the Engineer, but the psychic abilities are just unbelievably awesome. Admittedly, I found my 'fix' in being able to go Engineer, with 'Push' as an ability.

Engineers are good in that if you can give them a secondary weapon, like...Assault Rifle, or (my preference) Shotguns, then they are indeed quite powerful as a main-character. You can both heal and protect your team mates while at the same time dishing out some major damage with your Engie-mines and your main weapon. I tended to have Tali along for her Shotgun prowess (and her shields...she just wouldn't die), and I had Wrex coming along so he could run up and beat the snot out of whatever looked at him funny.

I did take the 'Agent' sub-class for the more offensive abilities though, admittedly. I was tempted to go with Infiltrator, but...I liked having that extra heal buff.