Poll: ME3 EC didn't fix anything

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boag

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erttheking said:
Z of the Na said:
Christ you people are bitter about nothing.

It's cool that you love the Mass Effect series and all, but in actuality, it's not all that important to throw a fit over.

Just make up your own ending for your Shepard if it bothers you that much.
Ok, I did that.
http://www.fanfiction.net/s/6376514/1/Mass_Effect_New_Origins_V2

The thing is, I shouldn't have had to. I didn't pay 80$ for a game where I have to make my own ending.
im just happy that the backlash was harsh enough that they even went and changed the screen at the end.

It no longers asks people to buy more DLC.
 

Easton Dark

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Riddle78 said:
You people have no legitimate reason to whine and moan. Deal with it.
We thought the ending was bad. I still think it's bad. In some cases worse. You deal with it.

JediMB said:
Rejection lets the cycle continue, killing most everyone off, but instead leaves the following cycle with the knowledge needed to defeat the Reapers for real.
I'm sure that will work as well as it did for the cycle that found the prothean beacons (oh wait that's Shepard's cycle, everyone's dead, awesome)

zehydra said:
I'm kind of scared that the story of the game matters so much to you people.

I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
Really? The series that people praise for your ability to make choices to alter the story and characters, and with people that have for months said the ending makes no sense and that there's plotholes aplenty, you're only getting a vibe that the story is important?
 

Erttheking

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boag said:
erttheking said:
Z of the Na said:
Christ you people are bitter about nothing.

It's cool that you love the Mass Effect series and all, but in actuality, it's not all that important to throw a fit over.

Just make up your own ending for your Shepard if it bothers you that much.
Ok, I did that.
http://www.fanfiction.net/s/6376514/1/Mass_Effect_New_Origins_V2

The thing is, I shouldn't have had to. I didn't pay 80$ for a game where I have to make my own ending.
im just happy that the backlash was harsh enough that they even went and changed the screen at the end.

It no longers asks people to buy more DLC.
That's like saying you're glad that someone you knew realized he should take his hand off of a lit stove. It's not much to write home about.
 

LetalisK

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My opinion from the other ME3 thread I commented in(can mods merge these threads?)

Yeah, I'm good with this. My main problem with the original endings is that they didn't seem graphically different enough, but this is fine now. I rate the endings now as decent. The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
However, I still think Indoctrination Theory is still a vastly more interesting "ending".
 

Vegosiux

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LetalisK said:
The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.
 

LetalisK

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Vegosiux said:
LetalisK said:
The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.
How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.
 
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Loop Stricken said:
zehydra said:
When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me...
Really? I know I did.

God, that was a shit ending.
truth.

another problem with this? I didn't spend fucking 160+ dollars on lost like i did on the mass effect series, that is the problem i had with it, not to mention the interactive story where the choices you made were SUPPOSED to matter.

OT: bleh watched the endings, they are still shite beyond belief, they would have had to redo the last hour or so for it to actually become something other than a big fat turd, they just added a few sprinkles and rolled the turd over, it's still a shit ending.
 

Vegosiux

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LetalisK said:
Vegosiux said:
LetalisK said:
The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.
How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.
The post above me (I mean, the post above this very one) sums it up nicely, in a way. The Miracle proved that locally, decisive victories against Reapers are possible, and Reapers don't have infinite resources either. Investing your more assets into actual firepower and tactical plans just makes more bloody sense than pushing your hopes entirely onto a McGuffin weapon you don't even know will work, and only keeping enough firepower around to act as cannon fodder until you spin the reels.

You didn't have to have a decisive "conventional" victory over the Reapers as an option. But some kind of a possible victory, even a phyrric one if you throw enough at them in your last stand should at least have been considered.
 

Souplex

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I do like that they added a "Go fuck yourself in your glowing underage space ass" option on top of the colored space magic.
 

AbstractStream

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Well...at least it's not terrible anymore. Still don't feel satisfied with it(wasn't expecting to either), but oh well. At least the Krogan are good. This time around though, picking the Destroy option did make me feel a bit guilty since it flashed EDI's face real quick instead of Joker. Wasn't expecting that.

The detail I did like that was added in was
showing Adm. Anderson's name on the Normandy's wall and your LI holding Shepard's name.
...but then wait. Why is the breathing scene still there?!

As much as I want to, I can't forget the original ending. *sigh* I'm off to watch the 'new' Control and Synthesis endings. The refusal ending was just a laugh xD
 

gaiusimperator

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I liked it. It was certainly more meaty than the Baldur's Gate ending. It made me happy to watch, and it really made the Sci-Fi ending even cooler and made it make more sense, so I'm happy.
 

Seanfall

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zehydra said:
I'm kind of scared that the story of the game matters so much to you people.

When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.

I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.

Note however that the last 10-15 minutes of ME3 is nothing like a Cohesive Storyline.
 

zehydra

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Seanfall said:
zehydra said:
I'm kind of scared that the story of the game matters so much to you people.

When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.

I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.

Note however that the last 10-15 minutes of ME3 is nothing like a Cohesive Storyline.
I like good stories, sure. But I just don't think they're that essential to a good game. World design and art design is far more important in my book. Character design is also important, but not necessarily with an overall story in mind. I'd much rather play a game like Minecraft.
 

LetalisK

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Vegosiux said:
LetalisK said:
Vegosiux said:
LetalisK said:
The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.
How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.
The post above me (I mean, the post above this very one) sums it up nicely, in a way. The Miracle proved that locally, decisive victories against Reapers are possible, and Reapers don't have infinite resources either. Investing your more assets into actual firepower and tactical plans just makes more bloody sense than pushing your hopes entirely onto a McGuffin weapon you don't even know will work, and only keeping enough firepower around to act as cannon fodder until you spin the reels.

You didn't have to have a decisive "conventional" victory over the Reapers as an option. But some kind of a possible victory, even a phyrric one if you throw enough at them in your last stand should at least have been considered.
I think Bioware may have written themselves into a corner with that one. The entire time they portrayed Reapers as completely unstoppable and any victories against them are merely delaying the inevitable and reinforced this with the batarians, the subversiveness of indoctrination, the various fleets getting slaughtered seemingly on a whim, Hackett's progress reports, the fate of the Protheans and all the cycles that came before, etc. They basically made it impossible to defeat them with anything other than a magic Mcguffan without leaving an even larger plot hole in its wake.

The more I think about it, the more I believe they should have gone with some sort of conventional victory(or at least an initial one), but they just didn't take the time to lay the groundwork for something like that and even worked against it in this last game. It was basically all invested in the McGuffan, even for Bioware.

Ironically, one of the few, probably unintentional, small sparks in the story that conventional means might actually work is the multiplayer, as the single player game references it and talks about how effective the mercenary strike teams are.
 

Seanfall

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zehydra said:
Seanfall said:
zehydra said:
I'm kind of scared that the story of the game matters so much to you people.

When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.

I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.

Note however that the last 10-15 minutes of ME3 is nothing like a Cohesive Storyline.
I like good stories, sure. But I just don't think they're that essential to a good game. World design and art design is far more important in my book. Character design is also important, but not necessarily with an overall story in mind. I'd much rather play a game like Minecraft.
....Okay I want to apologize for how...angry that post seemed as you replied with a calm thoughtful reply and I didn't. So sorry bout that.
 

Westaway

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I didn't play ME. I hadn't seen the ending until today.

The normal ending was indeed as bad as it was made out to be.

The funny thing is, though, the extended cuts change nothing.

Synthesis: we rebuilt

Control: we rebuilt

Destruction: we rebuilt

Nothing: we did not rebuild

...are you kidding me?

I'd be pissed if I still like Bioware (the last game I enjoyed was Baldur's Gate)