im just happy that the backlash was harsh enough that they even went and changed the screen at the end.erttheking said:Ok, I did that.Z of the Na said:Christ you people are bitter about nothing.
It's cool that you love the Mass Effect series and all, but in actuality, it's not all that important to throw a fit over.
Just make up your own ending for your Shepard if it bothers you that much.
http://www.fanfiction.net/s/6376514/1/Mass_Effect_New_Origins_V2
The thing is, I shouldn't have had to. I didn't pay 80$ for a game where I have to make my own ending.
We thought the ending was bad. I still think it's bad. In some cases worse. You deal with it.Riddle78 said:You people have no legitimate reason to whine and moan. Deal with it.
I'm sure that will work as well as it did for the cycle that found the prothean beacons (oh wait that's Shepard's cycle, everyone's dead, awesome)JediMB said:Rejection lets the cycle continue, killing most everyone off, but instead leaves the following cycle with the knowledge needed to defeat the Reapers for real.
Really? The series that people praise for your ability to make choices to alter the story and characters, and with people that have for months said the ending makes no sense and that there's plotholes aplenty, you're only getting a vibe that the story is important?zehydra said:I'm kind of scared that the story of the game matters so much to you people.
I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
That's like saying you're glad that someone you knew realized he should take his hand off of a lit stove. It's not much to write home about.boag said:im just happy that the backlash was harsh enough that they even went and changed the screen at the end.erttheking said:Ok, I did that.Z of the Na said:Christ you people are bitter about nothing.
It's cool that you love the Mass Effect series and all, but in actuality, it's not all that important to throw a fit over.
Just make up your own ending for your Shepard if it bothers you that much.
http://www.fanfiction.net/s/6376514/1/Mass_Effect_New_Origins_V2
The thing is, I shouldn't have had to. I didn't pay 80$ for a game where I have to make my own ending.
It no longers asks people to buy more DLC.
Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.LetalisK said:The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.Vegosiux said:Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.LetalisK said:The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
truth.Loop Stricken said:Really? I know I did.zehydra said:When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me...
God, that was a shit ending.
The post above me (I mean, the post above this very one) sums it up nicely, in a way. The Miracle proved that locally, decisive victories against Reapers are possible, and Reapers don't have infinite resources either. Investing your more assets into actual firepower and tactical plans just makes more bloody sense than pushing your hopes entirely onto a McGuffin weapon you don't even know will work, and only keeping enough firepower around to act as cannon fodder until you spin the reels.LetalisK said:How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.Vegosiux said:Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.LetalisK said:The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.zehydra said:I'm kind of scared that the story of the game matters so much to you people.
When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.
I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
I like good stories, sure. But I just don't think they're that essential to a good game. World design and art design is far more important in my book. Character design is also important, but not necessarily with an overall story in mind. I'd much rather play a game like Minecraft.Seanfall said:....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.zehydra said:I'm kind of scared that the story of the game matters so much to you people.
When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.
I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
Note however that the last 10-15 minutes of ME3 is nothing like a Cohesive Storyline.
I think Bioware may have written themselves into a corner with that one. The entire time they portrayed Reapers as completely unstoppable and any victories against them are merely delaying the inevitable and reinforced this with the batarians, the subversiveness of indoctrination, the various fleets getting slaughtered seemingly on a whim, Hackett's progress reports, the fate of the Protheans and all the cycles that came before, etc. They basically made it impossible to defeat them with anything other than a magic Mcguffan without leaving an even larger plot hole in its wake.Vegosiux said:The post above me (I mean, the post above this very one) sums it up nicely, in a way. The Miracle proved that locally, decisive victories against Reapers are possible, and Reapers don't have infinite resources either. Investing your more assets into actual firepower and tactical plans just makes more bloody sense than pushing your hopes entirely onto a McGuffin weapon you don't even know will work, and only keeping enough firepower around to act as cannon fodder until you spin the reels.LetalisK said:How's that? Miracle of Palaven says nothing about their strategy being effective long-term and the Refusal Ending explicitly shows schematics for the Crucible, so its by no means inconceivable that the next cycle used the Crucible to deal with the Reapers.Vegosiux said:Well that option does two things. One, it lets you finish the fight on your terms, even if you lose. Two...in conjunction with "Miracle of Palaven", it proves how full of shit the entire Crucible thing was from the get-go even in-universe.LetalisK said:The Refusal Ending gets a special (+funny) because it's basically a colossal "FUCK YOU!" to those that complained about not having more options, specifically an option involving Shepard having blue alien babies or something like that.
You didn't have to have a decisive "conventional" victory over the Reapers as an option. But some kind of a possible victory, even a phyrric one if you throw enough at them in your last stand should at least have been considered.
....Okay I want to apologize for how...angry that post seemed as you replied with a calm thoughtful reply and I didn't. So sorry bout that.zehydra said:I like good stories, sure. But I just don't think they're that essential to a good game. World design and art design is far more important in my book. Character design is also important, but not necessarily with an overall story in mind. I'd much rather play a game like Minecraft.Seanfall said:....I'm sorry..but...that statement is stupid. Not you I can't read CAN'T call YOU stupid. I'll get in trouble. But your statement yeah...that's stupid. Your worried that people and games are supposed to have stories that matter? Really? Well fine don't Pick up Mass Effect, don't pick up any RPG's stick to whatever you play now cause something with a cohesive storyline might set your head on fire.zehydra said:I'm kind of scared that the story of the game matters so much to you people.
When LOST finished with a lousy ending, I didn't feel as if it ruined the show for me, nor did I go demanding a different ending, though I suppose I didn't pay for it either.
I'm reluctant to ever get the Mass Effect games because, I dunno, I keep getting the vibe from people that the story is what matters most in it, and that to me, is a bad sign.
Note however that the last 10-15 minutes of ME3 is nothing like a Cohesive Storyline.