Arsen said:
Okay, let me rephrase this so that it makes sense. It DOES require skill within the light that a player needs to know:
A. Attack Patterns
B. How to use their own class
C. Movement and technique
However, this isn't skill on the same level as a fighting game, FPS, or anything technical. Not knocking ALL MMO's and RPG's for this, however the majority of MMO's all cater to someone's ability to play on the same field REGARDLESS OF SKILL (winkwink Balacing knudgeknudge) instead of having default gamer instincts.
These kids on WoW these days would get schooled in 2Fort. The real one, not the TF2 Toy Story knockoff.
If you try to compare apples and oranges you're going to ultimately be told they're two completely different things. FPS' take a whole list of skills different from MMO's to play.
Sure, a lot of the main stream content in MMO's is easy to handle. Especially pve content. But pvp, and high end raid content is often difficult and requires drilling and coordination. The coordination is where the difficulty most comes in. Because people seem to have trouble curbing their ego's of "I have the biggest penis in the land; worship me."
Also, no offense (read: yes, offense intended), but when you oversimplify what goes on in the game with "click on the mob and hope it dies first" doesn't bring light of the fact that as much as wow is bashed every class has dozens of skills and while they're not all used in every situation. It takes competence and skill to know when to use what.
A good comparison, by the way, for the mmo vs. fps is that while most mmos are easy as breathing to just quest around... They're hard in high end content like I said earlier. The best way to put this in FPS terms is everyone can figure out how to fire, reload, and run around. Some with slightly more competence learn how to time grenade throws and rocket launchers. While those of extremely obsessive caliber (with often just as much social retardation as the most avid WoW fan) are those who can headshot at a weapons maximum effective range with little to no missing and NOT being using an aim bot.
tl;dr - they're completely different skill sets, you wouldn't compare a plumber to a debugger for microsoft would you?
Moral of the story: Everything's different, and there's often layers of depth to any game. Eve has a complex economy and some of the calculations for most effective weapon use involves calculus. While WoW really challenges people on interpersonal coordination and knowing your own class and probably the others reasonably well. That's hundreds of different skills and knowing how they interact. Guild wars has a limited selection of abilities to choose from at one time or another. FPS games require hand eye coordination and knowledge of what is best for what situation you find yourself in.
They all require effort, knowledge, and skill. All of this culminating into one lovely word. Competence.