[HEADING=1] LAWL!!!!![/HEADING]Iron Criterion said:That is the worst excuse I have ever heard, Oblivion has a great character customization and that allows you to design a character from either gender or several races. The developers should go back and put a little bit more work into it, it's not like adding the option to play as a female would be that taxing.LHZA said:Besides, the developers gave a pretty good reason for why there are no woman. Basically adding another gender would have brung down the quantity and quality of the character customization.
Not entirely true, but the armies that give women combat roles suffer. Carrying a stretcher went from a two man job to a four person job, so even if there are two men who would be perfectly fine carrying the stretcher, and there are no women on the field at all, there's still four men necessary to do it, which seriously dilutes resources. The armies that don't have women in combat roles realise that practicality is more important than equal rights.Wilson Driesens said:I don't think it would be too much of a problem. Everybody knows that the first thing to go in a real disaster or apocalypse scenario is women's rights, so all the guys start restraining their women. This is why there are no women soldiers in the world, anywhere. (And before you say otherwise, women in today's military only get non-combat roles)
* Seconds This *Frozen Donkey Wheel2 said:That's even more sexist then Mass Effect's "Only Lesbian, No Gays" rule.
Seriously, what is this, the fifties?
If not spending time doing female models lets them fine tune the rest of the game, I'm OK with it.Broken Boy said:* Seconds This *Frozen Donkey Wheel2 said:That's even more sexist then Mass Effect's "Only Lesbian, No Gays" rule.
Seriously, what is this, the fifties?
So... Having female characters would bring down the customization options...
This sounds like an excuse to be lazy to me BUT I may be wrong.
Still it will most likely be enough to keep me from playing Brink. Maybe I'm to picky but I like playing with female characters.
Yep. Of course it would be entirely too much to suggest that they just cull the male models. Isn't it really weird? In real life women are allotted by far the most freedom to alter their appearance, but yet in videogames they're apparently so hard to depict as individuals that one of the reasons there's only one female character in TF2 is 'they'd all look alike'.Outright Villainy said:Well, if there's supposed to be an in depth character customisation, then not having a female option means they've fallen at the first hurdle for me. It's the most basic choice in customisation.
Oh I can imagine how much effort goes into making two genders - I think you misunderstand my point. My point is that (to me, anyway), choosing your character's gender is a much more significant step in customising how your character appears than worrying whether they can coordinate their socks with their sweater. Perhaps it's just because I personally don't need 200 layerable items of clothing for my characters - 70 is probably quite enough for each; I'd rather be able to choose whether to play as a man or a woman than have an extra hundred odd shirt options. Still a weak excuse, I think.GLo Jones said:We're talking about items of clothing and things. They had the choice between having (for example) 200 items of clothing that you can layer on top each other, or 70 items of clothing for each gender. I'm very happy they chose the former.justnotcricket said:If you think about it, being able to choose you character's gender is a far bigger customisation 'option' than, say, how far apart their eyes are or how long their neck is. I think the excuse is pretty weak, actually.
I think people misunderstand how much extra work has to go in to have two genders.
Agreed. From what I understand of the in-game universe, this doesn't make a whole lot of sense. If the circumstances are as dire as the game makes them out to be, how is it that both sides of the conflict can reject the potential help of the fairer sex? I'm pretty sure there would some examples of games including the option of playing as women, when it doesn't make complete or even partial sense with their in-game universes. There's really no excuse I can think of here.Phenom828 said:It doesn'r really bother me either. What DOES bother me is this: What happened to all the women on the Ark? Are they all dead? Because if they're not, why in the HELL would they not help the men in the fight against Security/Rebels?
It just doesn't make much sense in canon.
I thought Valve said that initially they thought of having 2 sets of classes, 1 male and 1 female for each role, but cut it when they saw the memory issue, or having 18 distinct silouettes would be a problem (which I agree with actually.) They could have just had a mix of some male and female, which afterward they said they should have done. So if it's not in Tf3, then we can get up in their grill! I think what confuses most gamers is that women can have just as much diversity in shape and size as men. Yay for generic portryal of women in videogames! I don't think you can really blame valve for that though, having two of my favourite female characters ever and all...Serenegoose said:Yep. Of course it would be entirely too much to suggest that they just cull the male models. Isn't it really weird? In real life women are allotted by far the most freedom to alter their appearance, but yet in videogames they're apparently so hard to depict as individuals that one of the reasons there's only one female character in TF2 is 'they'd all look alike'.Outright Villainy said:Well, if there's supposed to be an in depth character customisation, then not having a female option means they've fallen at the first hurdle for me. It's the most basic choice in customisation.
I think this is just so the (straight) guys can have their pretty dress me up time without being socially ostracised, personally.![]()
Perhaps I misremembered the commentary then - yes, certainly, too many silhouettes would have been a problem - but I was sure I also remembered them saying female silhouettes would not be distinct enough due to the relatively small range of body shapes people expect women to inhabit, whereas with men they had leeway to include diversity as wide as say, the scout to the heavy. If they said they should have mixed in retrospect, then I'm fine with that.Outright Villainy said:I thought Valve said that initially they thought of having 2 sets of classes, 1 male and 1 female for each role, but cut it when they saw the memory issue, or having 18 distinct silouettes would be a problem (which I agree with actually.) They could have just had a mix of some male and female, which afterward they said they should have done. So if it's not in Tf3, then we can get up in their grill! I think what confuses most gamers is that women can have just as much diversity in shape and size as men. Yay for generic portryal of women in videogames! I don't think you can really blame valve for that though, having two of my favourite female characters ever and all...Serenegoose said:Yep. Of course it would be entirely too much to suggest that they just cull the male models. Isn't it really weird? In real life women are allotted by far the most freedom to alter their appearance, but yet in videogames they're apparently so hard to depict as individuals that one of the reasons there's only one female character in TF2 is 'they'd all look alike'.Outright Villainy said:Well, if there's supposed to be an in depth character customisation, then not having a female option means they've fallen at the first hurdle for me. It's the most basic choice in customisation.
I think this is just so the (straight) guys can have their pretty dress me up time without being socially ostracised, personally.![]()