How did that happen?
Project lead: "Our games USP will be having massively customisable characters"
designer : "But we'll need to ship it on multiple disks and take six months making character clothing to cover all the bases"
PL:"Bugger.. erm any ideas how to solve that?"
D:"well we could trim the options down a lot or (jokingly) just dump a whole sex"
PL:"cool dump the women no-one would want to play as one in a combat game anyway"
I'd say that's the wrong decision just on the ground of which is easier to defend.
Not having as many options with character customising is something hardly any one would notice and if they did they'd just say "wouldn't it be nice if we had more clothing options" and you could reply "hey we ran out of time!", "the storage space was an issue!" or even "lo, we have provided unto you a DLC pack that will grant you an extra 70 pieces of kit per sex for a mere $5".
Missing half of the perceived options before you even start looking at parts is a fairly glaring issue. Saying that options and sex stand as a dichotomy makes you look lazy or sexist. The old silhouettes argument (legitimate in a stylised game) makes no sense as the game is going to allow you to change that anyway and
formless777 said:
why do guys have this weird thing about lesbians ?
No idea, I personally find same sex.. um.. sex a major turn-off. It's fine if it's your thing but I don't find it interesting.