Well, if adding content to a game is going to be viewed as holding out on the original title the argument could be made that any game that comes out with an expansion pack just withheld that content from the original release. (Expansion packs have been replaced by purchasable DLC slowly. They were usually in mid production at the time of release of the original title.) I don't think this stuff is being "ripped out and sold separately" from the original content. I think it is simply additional content that was never planned to be in the game.GonzoGamer said:The big difference here is that all this content isn't being sold to everybody months after they get feedback from gamers about what the game might be missing. They're paring content away from the original game at launch because certain retailers and platform developers paid them to do so. To me it seems like they're just peeling away layers from the original game. For example: you only get the collection quest layer if you buy from gamestop.
Saying it was pulled out of the original content is really an assumption. (As is mine) To me, it is more conceivable that Sony paid Rockstar to make up a couple more missions for their PS3 release. This is a way to fight against Microsoft with the ever increasing amount of developers who are able to release multi-platform games. I think what we are seeing here is the consoles bringing in new business strategies to combat the competition. There are pros and cons to this but overall, I think the pros may actually outweigh the cons.
L.A. Noire has about 25-30 gameplay hours excluding all of the "bonus/preorder" missions as well as some of the side quests in the game. To assume this game was suppose to be 26-31 hours is IMO bold assumption. These quests you claim as being part of the main game is like an additional 5% of content. It is too tiny to be able to say either way honestly.
Even if what you are claiming was the truth (which I don't agree), it is simply giving the consumers who will have faith in the product, dev team, and distributor 100% of the game by pre-ordering. If you don't trust the product and wait a bit before buying it, you will still get 95% of the game and will have the option to buy anything else later. More than likely though, they will add something in to make us pre-orders want to buy the DLC too. I personally know I won't be disappointed with L.A. Noire so I am pre-ordering it. The extra content for doing so is just a bonus to me. I really am not that concerned about it. I pre-ordered it because I want Rockstar to KNOW I am who they are targeting with this game and I fully support everything I have heard about the game. It is fresh, ambitious, innovative, and risky all in one. But in spite of all that, it just looks fantastic. I am letting them know I am fully behind them in this project and am not just one of the many "nay-sayer consumers" waiting for this game to fail for nothing more than an "I told you so". That is the only time I pre-order games pretty much.
By doing that, I am getting an extra mission or 2. To me that isn't a big deal either way (It is only an additional 5%) but I will say it is cool to see it. I would be pre-ordering this if I was an Xbox owner too probably because I support the project so much I want to express it.