GonzoGamer said:
Even if you buy it for the ps3 at gamestop, there will still be gameplay content being launched that you will have the "opportunity" to buy later.
http://ps3.ign.com/articles/116/1161633p1.html
So my question to anyone who owns a 360 and buys their games at Toys R us: are you going to even bother?
I think your missing the point a little.
I tend to be upset about the content a company holds back from a game so they can make more money off of it later as DLC than I do about the promo deals.
The promo deals are generally financed by the people who have them, they aren't part of the game, or being "gifted" by the developers or producers to favor a specific platform. Rather the guys with the promotion offered to pay "X" amount of money to the company to develop the content in hopes that it will convince people to buy the game from them instead of the other guy.
I'd save the rage until someone says "hey, I've got this great case for you! but you need to spend real money to DL it!" in the game (something similar happened in Dragon Age: Origins), or you find them selling "DLC" that is simply unlocked on the disc you own where it was already present. Or simply things being provided as DLC that should have been in the game to
begin with.
To me there is a distinction at least.
Now, the thing that got me about "LA Noire" and actually contributed to me deciding that I'm probably going to wait on this one, is that in addition to the exclusive case, Gamestop is getting an item collection mission. That raised some warning bells, because while I hate hunting collectibles (well except for maybe orbs in Crackdown), they are usually a sign that the game developer was trying to pack as much stuff into their sandbox as possible to give you incentive to explore it. Something like this being an extra feature, leads me to believe there isn't likely to be anything similar in the game, and if they aren't doing the collection side activities which is one of the more basic things, I can't help but wonder what else is in that sandbox.
Not perfect logic, but after some of the bare bones "Sandbox" games like "Mafia 2" where there was this huge enviroment you could move around in, but very little to actually do with it, I confess to becoming somewhat concerned. I'm taking a "wait and see" approach because even if the missions and writing are great, half the point of a sandbox game is having a huge world full of stuff to do in. Truthfully after the "stuff to do" catagory peaked with "Saint's Row 2" it seems like every other sandbox game has been an increasingly bare bones production, like people just stopped trying or whatever.