Poll: Ocarina of Time... Overrated?!

Recommended Videos

Naughty MrPeeps

New member
Jul 31, 2009
86
0
0
VioletZer0 said:
Naughty MrPeeps said:
VioletZer0 said:
It's a good game, sure. But it is not 10/10 good.
Yeah, I agree. But is there really any game that deserves 10/10?

There are terrible aspects of pretty much every game.
That's a good point.

When I played it, it wasn't nearly as fun as Super Smash Bros. And SSB provided more longevity too.
You can't beat a bit of Smash Bros. By far more engageable than OOT. Plus, I found myself constantly getting frustraighted in dungeons, being sent everywhere to find keys! I just want to PWN the dark green guy!!
 

Jeronus

New member
Nov 14, 2008
1,305
0
0
It is one of the greatest games ever. Why? Because you could ride a horse across a 3D environment for the first time ever.
 

floppylobster

New member
Oct 22, 2008
1,528
0
0
I never enjoyed it much myself. Crossing the big field was cool but the forced perspective in the main town made it feel empty and incomplete. I remember when I first played it, I thought the game overall seemed really big and empty and parts of it just felt unfinished. I liked the change from night to day in the big field, riding Epona and the change in time was cool (but not exactly revolutionary as it had already been done in Link to the Past). Majora's Mask fixed most of the problems I had with OOT (including a darker tone). But even Majora's Mask got a bit too strung out in the second half. Wind Waker has been the best so far for me (even if the first dungeon was a little confused compared to the tight structure of the rest). Twilight Princess had some good ideas (transformation and following scents) but I wished they'd stay with Wind Waker Link instead of relegating him to the DS. So yes, massively overrated by people with slightly rose tinted glasses. Your friend is right about Super Mario 64 as well. What OOT added to it was a control system that didn?t require a jump button.
 

HellsingerAngel

New member
Jul 6, 2008
602
0
0
To answer this properly, it's going to take a bit of writing, so I warn everyone now that walls of text are now in effect!

Gameplay: For the most part, I think we can all agree that the mapping of the controls was near flawless. In the remakes on the Gamecube system, as well as the Wii, nothing ever has beaten the sheer flawlessness of Z-targeting. For some reason, that centralized control stick just felt so naturally placed. With the rest of the controls neatly mapped to your right, for maximum efficiency, it didn't take long to flow easily from sword, to bow, to megaton hammer in the middle of a fight. Then you have your shield mapped to the bumper, which just makes things a whole lot easier. Main weapon > secondary weapons/tools > defense made a great layout across the controller.

As for the mechanics of the game, it revolutionized Zelda as we know it! You choose from THREE different tools, none of which had to include your sword. That brought a ton of options for puzzle solving, as well as fighting. Z-targeting brought about a slew of new options for fighting bosses in a 3-D environment that Super Mario 64 could only dream of. Backflips, side jumps, stabs, vertical and horizontal slashing and the leaping slash all pioneered more advanced techniques further along in the development of the serise. 3-D environments that allowed for the gagetry of Link to be used in brand new ways: the hookshot being able to transport you vertically, bows and boomerangs needing to be used against opponents swooping from above, you needed to strategically consider if Young Link's tools would be better or Old Link's tools would fit the bill; you got a horse GOD DAMNIT!!! All in all, gameplay took what rough edges SM64 had constructed and blew them out of the water with the dimensions OOT hit.

Graphics: Not much to be said here. Aside from the sheer vastness of Hyrule to explore in fully 3-D environments, there was a good mix of dynamics in each area. It brought about the need for some way to cross these expanses quickly, both in the form of teleportation to key spots and Epona for the rest. The graphics, for the period, were stunningly realistic, rather than the cartoony look that SM64 held (which is not a bad thing for Mario), which for most people seems to be a little more pleasing. Visual effects got a huge improvement, most evident when bosses attack or magic is used. Overall, the game just looked stunning.

Story: Now this is where SM64 starts to fall behind OOT by leaps and bounds. The story was told amazingly well. For a story that had been recycled a few times by this point, it was by far the best rendition. By the time the pieces started to fit together as to what was going on (past the point where you had advanced through time and became Old Link) you had already made serious emotional connections with the majority of the main cast. It's like going back to see your friends and family after being away for several years, only to find out everyone thought you were dead.

The unvierse is also much grittier than previous incarnations (with maybe the exception of LttP and the Dark World). Ganondorf is a power hungry monster put in a human's clothing where his villainous tendancies are brought to the forefront of his character development. He isn't "evil for the sake of evil" anymore. He has goals, which make him much scarier. But then so do the protagonists. The sages have thoughts and feelings much akin to the main villain that make you believe these people could exist. They aren't just a place holder for your quests to give you some tidbit of information about how Ganon is evil and you have to stop him. They want to stop him for their own, individual reasons. Saria wants to save the forests and keep Link's friends alive, Princess Ruto has a similar goal of keeping her people safe but also wants to marry Link, while Darunia (I think) wnats to restore the honour fo himself and his people. Maybe the goals resemble eachother in the whole "let's save the world" type of deal, but they clearly differ just enough to make them unique.

Overall, you need to consider that OOT is not a pioneer of 3-D gaming. Far from it. It is a Zelda title that came far after the last good Zelda title (LttP) that fans had been waiting for, it pulled it off in the most epic of ways and it made for a far more engaging game than SM64. This si why it'll be remembered as one of the greastest titles of its day!
 

Sir Ollie

The Emperor's Finest
Jan 14, 2009
2,022
0
41
How dare you sir, I shall destroy you!

It's a good game. But nothing beats A Link To The Past in my view.
 

The Infinite

Elite Member
Mar 30, 2009
2,102
0
41
Hmm I guess if one does look at it from today then yes, it is most definitely overrated. Yet at the time it was rather revolutionary so yeah at the time I guess everyone thought it was better than everything.
 

Boneasse

New member
Jul 16, 2008
1,960
0
0
HellsingerAngel said:
To answer this properly, it's going to take a bit of writing, so I warn everyone now that walls of text are now in effect!
I won't quote your whole text dude, since it's not necessary. I'll just say this; Damn! And thanks for the detailed view. I can't help but agree with everything you said. Though you just spoke in favor of the game, what's your personal take on it being overrated or not?
 

Boneasse

New member
Jul 16, 2008
1,960
0
0
Xandus117 said:
How dare you suggest such a thing! You must be punished for this act of Heresy!

Just kidding. I think Ocarina of Time is a little bit overrated, but that's only because it's the closest thing to a perfect game.
Of course. When something is near-perfect, searching for the flaws is "essential". Still though, I am bamboozled at the vote being almost 50/50. We've gotta have some people voting who's never played it!!

I DARE YOU TO COME FORWARD!
 

CK76

New member
Sep 25, 2009
1,620
0
0
It was the game that convinced me 3-d was viable and single handedly got me back into videos games after three year hiatus. In 1998 this game was a revelation, the camera and targeting, the depth and story, it is hard to state how amazing this was back then. If we keep evaluating games by updated standards without taking into account technical limitations no game is ever going to measure up. I honestly feel bad if new gamers look back and scoff at such a brilliant title.
 

Ryuk2

New member
Sep 27, 2009
766
0
0
No, because i have never seen it. I don't even know what game it is, when was it made or what genre it is. I know nothing.
 

Boneasse

New member
Jul 16, 2008
1,960
0
0
CK76 said:
It was the game that convinced me 3-d was viable and single handedly got me back into videos games after three year hiatus. In 1998 this game was a revelation, the camera and targeting, the depth and story, it is hard to state how amazing this was back then. If we keep evaluating games by updated standards without taking into account technical limitations no game is ever going to measure up. I honestly feel bad if new gamers look back and scoff at such a brilliant title.
Ah, that's not what I'm hoping to achieve by making this topic. I want people to evaluate it according to the first time they played it. Preferably when it first game out. Though the game is the highest scoring game ever, I'm not asking anyone to compare it to the technology or games we have today. I'm hoping to get people to answer yes or no, in regards to their first playthrough of the game, and only that game.

If we evaluate it, using today's standards, of course it isn't going to measure up, and that's not what I'm trying to do here.

Furthermore. The new generation of 10-15 year-olds might scoff at it, but I pray that that's only because the game looks "outdated" in their eyes.
 

Deleted

New member
Jul 25, 2009
4,054
0
0
I haven't met a single person who played ocarina of time and doesn't know about its impact. Except for those 12 year olds who play their Xboxes and PS3s now knowing about the games that started it all.
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
Yes, it was. It was pretty average if you ask me. Maybe I was spoiled by superior PC graphics, controls, camera and... plot, but it wasn't really that memorable.

I mean, we had better 3D cards available the next year, in 97. Maybe it "pushed graphics" on consoles, but meh.

Douk said:
I haven't met a single person who played ocarina of time and doesn't know about its impact. Except for those 12 year olds who play their Xboxes and PS3s now knowing about the games that started it all.
I do believe PC games ALSO had the first 3D cards. Hell, the first game using them was Quake, 22 June 1996. N64 came out a day later in Japan, a lot later in NA/EU. And Ocarina of Time was released in 1998, two years after Quake and a year after Quake 2.