Sounds like the normal sort of function to change weapons. I think that separate keys mapped to punch and grenade would be better.Treblaine said:but how would you feel about keys alternating what those 2 buttons actually do. For example, Caps Lock Key toggles M2's function from "Melee" to "fire grenade"
It's not that they "get in he way" just that they are slightly too awkward to use in a fast paced shooter and that will get you killed.Denamic said:Just what's with all these people saying that more than 2 or 3 buttons 'get in the way'?
It's really, really not that hard to learn where the buttons of your mouse are.
It's like saying that more than an A and B button on a gamepad is too confusing.
Just doesn't make sense to me.
Well I'm talking COD4 style melee, so the one-hit-kill with a knife stab type. So you definitely want to hit first.More Fun To Compute said:Sounds like the normal sort of function to change weapons. I think that separate keys mapped to punch and grenade would be better.Treblaine said:but how would you feel about keys alternating what those 2 buttons actually do. For example, Caps Lock Key toggles M2's function from "Melee" to "fire grenade"
Honestly I can't say I've ever had this problem, I have knife bound to M4 and maybe it's just my grip, but I find my thumb resting on it, or close enough to it to be able to tap it without sacrificing my aim and I've maybe lost 2 or 3 head to head knife confrontations.Treblaine said:Really these extra mouse buttons seems to be a problem as to use them you have to compromise so much control of the mouse it doesn't seem to be worth it. Mainly with M4/M5 buttons that can only be pressed by the thumb, you practically have to stop aiming with the mouse to use them.
Well you may be just very good. I should mention I got this idea to switch melee from M4 to M2 after playing lots of Left 4 Dead 1 + 2 where you spend a LOT of time right-clicking-melee to knock back the undead.Master Kuja said:Formerly Razer Deathadder, 5 buttons, which I absolutely loved but sadly the wiring is now bricked and it's beyond usable.
Now using the MX518, again, 5 buttons not including the DPI control and the Alt/Tab button and I'm loving this one too.
I've got my fourth and fifth buttons bound to knife and grenade respectively, I don't use mouse 3 for anything, I find it's always been far too much of an irritation to use.
Honestly I can't say I've ever had this problem, I have knife bound to M4 and maybe it's just my grip, but I find my thumb resting on it, or close enough to it to be able to tap it without sacrificing my aim and I've maybe lost 2 or 3 head to head knife confrontations.Treblaine said:Really these extra mouse buttons seems to be a problem as to use them you have to compromise so much control of the mouse it doesn't seem to be worth it. Mainly with M4/M5 buttons that can only be pressed by the thumb, you practically have to stop aiming with the mouse to use them.
Maybe M4 and M5 just aren't for some people, frankly I can't play without them.
You can't strafe when hitting keys with your left index but it's easier than juggling the mouse. I suppose you could do something like map both q+e to knife and |+c to grenade then use either finger if you really need to strafe while doing these. It's also easy to press and hold left ctrl and shift with the pinkie but hammering it isn't good. Both could be used as a modifier to change the function of a face mouse button.Treblaine said:Well I'm talking COD4 style melee, so the one-hit-kill with a knife stab type. So you definitely want to hit first.More Fun To Compute said:Sounds like the normal sort of function to change weapons. I think that separate keys mapped to punch and grenade would be better.Treblaine said:but how would you feel about keys alternating what those 2 buttons actually do. For example, Caps Lock Key toggles M2's function from "Melee" to "fire grenade"
My problem with mapping those functions to different buttons is you only have so many fingers:
Left hand:
-Ring, Index & Middle finger moving with WASD
-Thumb jumping with SPACE
-Pinkie not good at rapid fire.
Right hand:
-index shooting with M1
-thumb + ring finger holding mouse
-pinkie supporting mouse hand on table
So that leaves just the Right middle finger.
I think something like weapon alternate-attack should be a toggle as melee would be for when you are expecting close combat, switching to grenade launcher is I think ideal as it allows the player to remain responsive, able to shoot bullets (against lone targets) and grenades (against groups). Also, something like an under-barrel grenade-launcher should need a second to ready to fire (at the cost of being ready to melee) yet you should retain the ability to shoot the main weapon it is attached to.
How does that sound?
Toggles mean modes and modes are crap UI in general. Not just my opinion, but researched fact. There is usually little reason to use them. Use quasimodes (= hold down) instead, and if there is a transition between modes (like pushing gun forwards to go into ADS) don't let that block any other actions (like firing) which would not logically be blocked by it, not even for an instant.Treblaine said:Such as caps-lock toggles M2 from "stab with knife" to "fire under-barrel grenade launcher".