Poll: PC Gaming, what type of mouse?

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KiKiweaky

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Aug 29, 2008
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Love my mouse buttons, only realised how handy they were when I was playing warhammer online. The pvp on my server was so competitive, the less you had to move your hand the faster you could hit people. I generally used it for repetive tasks or decent attacks with a low cooldown.

Take for example the knight of the blazing sun, its class mechanic was twisting aura's that would buff you and your groups stats while at the same time reducing the same stats on your enemy. You could run 3, one aura lasts for 12 seconds and they can be recats every 5 seconds, so being able to recast it quick was important to having 3 of them running at the same time.
 

tharglet

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Jul 21, 2010
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TheComedown said:
You should program it for a 3 button mouse and let people rebind the controls themselves, because i know in different games i use the extra buttons for different things, such as melee or mic and i know loads of other people use them for lots of different things, also note some mouses are laid out better, with easier control over buttons 4 through 5(7) depending on the mouse.
I agree with the above. If someone games, it's very likely they'll have a three-button mouse, but allowing rebinding is king.
Mouse bindings obviously depend on what the game is :).

(For me, I just got a RAT7 for christmas, had a 3-buttoner before that)
 

Denamic

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Aug 19, 2009
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Treblaine said:
No, I bound Melee to M2. So just twitch my right ring finger to attack.
Way to not only completely ignore what my post was about and also reiterate what I've already covered.
Not only did I cover that, it was even in the text you quoted.

And it was never what you personally chose to bind keys to anyway.
Couldn't you at least have made some kind of point so I won't feel as if my time was completely wasted making my post?
I hate it when people try to segway out of things like that.
 

Wolfram23

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Mar 23, 2004
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Depends on the game but I like to use 4 buttons plus wheel. In Crysis it was extremely handy. left and right clicks for weapons, the wheel to select both suit settings (power, speed, armour etc) and also to switch ammo type (my scroll wheel does click down, left/right clicks, and rotating). I then used the 2 side buttons for throwing grenades and melee.

So yeah... good stuff.

My only gripe with my Logitech mouse is that Set Point sucks balls, and generally I need to close that program for games to read all my buttons (typically only M1 and M2 work). Which is fine until I go back to windows, and then my forward/back buttons don't work which I use all the time and so I need to reset Set Point... etc... get's frustrating.
 

Treblaine

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Jul 25, 2008
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Denamic said:
Treblaine said:
No, I bound Melee to M2. So just twitch my right ring finger to attack.
Way to not only completely ignore what my post was about and also reiterate what I've already covered.
Not only did I cover that, it was even in the text you quoted.

And it was never what you personally chose to bind keys to anyway.
Couldn't you at least have made some kind of point so I won't feel as if my time was completely wasted making my post?
I hate it when people try to segway out of things like that.
Calm down, no need to hate, I didn't mean anything by it, it's a small oversight on my part. I've already had several previous posts stating my preference for M2=melee and I got thrown by you using the "RMB" term for M2.

I am of the opinion that M2 is best utilised for melee rather than "toggle aim down sights" as the timing of executing that attack (like shooting) needs to be far more synchronous with your aim.

I map "Shift = aim-down-sights" as I find its initiation requires much less precise execution but simultaneously you should be able to execute it at any time with your hands in their "normal" position; that is thumb on space, index/middle/ring over WASD, and pinkie should naturally be over Shift or ctrl.

I find its pretty well suited, it fits the way we naturally type just holding SHIFT or tapping CAPS LOCK to change the letter we type, so one changes the way the gun is fired.
 

Denamic

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Aug 19, 2009
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Treblaine said:
You're doing this on purpose, aren't you?
You have to be trolling.
This was about mice and their buttons.

Either way, I'm done with this discussion now.
Moving on---
 

Owyn_Merrilin

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May 22, 2010
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Mine's a Logitech V220 wireless mouse. It's got two buttons, and a clickable scroll wheel that can also be pushed to the left and right, for an additional 2 buttons. I have yet to see a game that supports those last two buttons, but I would use it if it did; for example, it would be good as a second scrollwheel in a game like Bioshock, which essentially has two separate sets of weapons.
 

Treblaine

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Jul 25, 2008
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Denamic said:
Treblaine said:
You're doing this on purpose, aren't you?
You have to be trolling.
This was about mice and their buttons.

Either way, I'm done with this discussion now.
Moving on---
How am I trolling? Did you read the original post? Where I mentioned I was asking about this for the broader controller layout of a game that is bound to include keyboard based functions as well. This was never exclusively about mouse buttons and why should it be so limited to that?

Mouse and Keyboard are used in tandem, I don't see why it's trolling to suggest that a function normally on a mouse button could be moved to the keyboard.
 

Denamic

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Treblaine said:
How am I trolling? Did you read the original post? Where I mentioned I was asking about this for the broader controller layout of a game that is bound to include keyboard based functions as well. This was never exclusively about mouse buttons and why should it be so limited to that?

Mouse and Keyboard are used in tandem, I don't see why it's trolling to suggest that a function normally on a mouse button could be moved to the keyboard.
Because you keep going on about something I've clearly expressed that I have no interest in arguing about.
I've said multiple times that I don't care how you chose to bind your keys, as that has very little to do with my point.
As to what your post said, in regards to most of it, I don't care.
Which is why I only responded to parts of it.
The parts concerning how using thumb buttons reduces accuracy, that it's confusing and whatever.
The trolling is where you completely ignored everything I said, multiple times, and just kept going on about how you bind your melee attack to the right mouse button.
 

Sabiancym

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Aug 12, 2010
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Thumb button = melee in fps games.

If I had to give one tip when it comes to fps games, it would be to rebind melee to a thumb button.

I have been using my mx518 for years, but am thinking about getting a r.a.t. 9.
 

Treblaine

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Jul 25, 2008
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Denamic said:
Treblaine said:
How am I trolling? Did you read the original post? Where I mentioned I was asking about this for the broader controller layout of a game that is bound to include keyboard based functions as well. This was never exclusively about mouse buttons and why should it be so limited to that?

Mouse and Keyboard are used in tandem, I don't see why it's trolling to suggest that a function normally on a mouse button could be moved to the keyboard.
Because you keep going on about something I've clearly expressed that I have no interest in arguing about.
I've said multiple times that I don't care how you chose to bind your keys, as that has very little to do with my point.
As to what your post said, in regards to most of it, I don't care.
Which is why I only responded to parts of it.
The parts concerning how using thumb buttons reduces accuracy, that it's confusing and whatever.
The trolling is where you completely ignored everything I said, multiple times, and just kept going on about how you bind your melee attack to the right mouse button.
Well I'm sorry you feel that way NOW but in post number 72 of this thread you speak VERY broadly about all aspects of key bindings, that seemed to be your very point.

Denamic said:
Right click, so you have to sacrifice whatever function is on RMB by default?
Sorry I didn't make my point clear but I was trying to say that the functions normally bound to right click (like Aim-down-sights) are best moved to Shift key but that's just my opinion.

"The parts concerning how using thumb buttons reduces accuracy, that it's confusing and whatever."

Maybe I should explain this, I have the Logitech MX518 (that deep thumb hollow) and I have used M4=melee for a fairly long time but only to moderate success, binding M2=melee improved my performance so much. In my normal web browsing I don't normally use M4/M5 for cycling through web pages. I use Fire-Gestures [http://www.xuldev.org/firegestures/], that is hold down right click and gesture to scroll through web pages and so on... so I don't build M4/M5 into my muscle memory as much.

I don't find M4=melee to be impossible, its just you need to have perfect timing in most games and I just can't get that with M4 binding but find I can with M2 binding. And I really think it is down to how as aiming I don't have to shift my hold of the mouse between thumb-and-ring finger, At All.
 

Treblaine

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Jul 25, 2008
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OK, it's been a week, poll is dead now.

Conclusion: Well almost everyone has at least 3 button mouse (including wheel)

But around half this group have >4 button mouses and if that is any way representative that leaves quite a dilemma. If I were to make a game with certain functions I'd have to make equal consideration for those who map those functions on their mouse as those mountign those functions on keyboard.

Though it seems only 2 buttons difference. One obvious change is the move M3 function to M4 as not many seem to like depending on that button, and then possibly move the use/interact button from F to M5 as I plan on making use/interact far more active in combat such as for special quick-response actions.
 

Kaymish

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Sep 10, 2008
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well i have a 5 button mouse with a scroll wheel but the M4 & M5 buttons don't work as expected and i have to bind them to keys and functions depending on the program which is ok i suppose its pretty new so i haven't used it in many games yet and am yet to get pissed off with it