Ultrajoe post=9.68795.642551 said:
"If Alakazam carries Recover, Blissey's only way to beat Alakazam is status."
From
Here
Im don't mean to flash my awesome in your face, but Alakazam is king for a reason.
And status there will obviously be--
Thunder Wave
Softboiled
Seismic Toss
Heal Bell
In a 1 on 1 fight (which would realistically never happen, but for the sake of argument) I would start off with Thunder Wave. Since you're flaunting your Alakazam's Psychic so hard, I'll assume he doesn't have any physical attacks. You'd start off with either Calm Mind or Psychic-- either way, the next turn you'll be paralyzed. Now, even if your Alakazam has Synchronize, I'll have Heal Bell to get out of it.
Next turn, I'll attack first with Seismic Toss. Alakazam has a base HP of 55, so at best your Alakazam will have 220-300 HP. No matter how you slice it, 3 seismic tosses will kill you. Seismic Toss, with its PP maxed, has 32 PP-- Recover has 16 (maxed). Every two Seismic Tosses you will HAVE to use recover, which will restore 50% HP-- not quite to full health. If you use Recover every turn to keep your health all the way full, you'll run out of PP even faster.
Now, factor in the paralysis, which will be affecting you every once in a while. Even if you ignore that part, there is still nothing you can do. You could conceivably Calm Mind every turn that you aren't either paralyzed or using Recover, and use a very powerful Psychic-- but unless it's a critical hit, even that won't kill me (even if it was, it may not). Regardless, I'll always have the first attack-- which will naturally be Softboiled, healing 50% of MY HP (which, as you know, is about 450 health).
Now, you may have noticed I've ignored the possibility of your Alakazam's fourth ability slot. That's because, no matter what it is, it won't help. Since you enjoy using Smogon, let's say it's Fire Punch. Alakazam's base attack is a laughable 50-- even against Blissey, that won't do much. If it burns me, I'll use Heal Bell.
Now let's say you employ that Encorezam (I assume your Alakazam isn't one of these because in your last post you referred to the Trickbander strategy). Substitute on the first turn-- I make the mistake of using Thunder Wave. You'll probably Encore this-- which would be very unfortunate, however, it's unlikely your Alakazam would be able to use enough Calm Minds (assuming your kazam HAS calm mind, which it very well may not, since in this strategy it's either Calm Mind or recover) and/or Psychics during that time to kill Blissey. Once I get out of Encore, I'll naturally use Softboiled. If you happen to use Encore again-- well, I'll just heal myself for a few turns. If not, you'll probably continue to Psychic me. Once I am nice and healthy, I'd seismic toss you and get rid of the sub. You can see where this is going... I could type for hours, but the result will always be the same.
Anyway. Yeah. That's that.
EDIT: And all this ignores the fact that, in an actual match, I would never leave my Blissey out to take on your Alakazam for very long-- just long enough to absorb a powerful psychic and possibly paralyze you. Likewise, a smart opponent would probably switch their kazam out at the first sign of Blissey anyway.