I am allowed to think Sony are the devil, with their exploding laptop batteries, spyware PSPs and the overall shitty treatment of their consumers.Indigo_Dingo said:You're not allowed to think Sony are the devil, seeing as how they single-handily made games into art. So very many people forget that without them, its unlikely the whole concept would be around.
And its a number of other factors, particularly Activisions statements that they want to exploit the game. Like I said, a game designed to be beaten with the sequel stick year in, year out raises a number of red flags for me.
Whereas the guy in Prototype has the personality of a piece of old fruit.
And you'll notice how Prototype didn't even bother to create a new city. Also, the fact that its fallen into anarchy would make it a little different to New York.
All companies want to exploit games, Nintendo with Mario, Zelda and Metroid, Sony with God Of War, Resistance and Metal Gear and Microsoft with Halo, Gears Of War and Fable.
I kind of respect Activision in a way for at least being honest about it.
We don't actually know much about the guy from Prototype, the only thing that's been shown is his powers. His personality can be assumed to be pretty fucked up, though. I hear memory loss does that to you.
I love the way Sucker Punch is approaching morality with inFamous, though. Good or evil, you still save the city. Marvelous.
The makers actually addressed why they didn't make up a unique city in a video, you'll probably call it covering ass, but it sounds legitimate to me.
"We chose New York because it's real. You could've had this game set on Mars in the year 2215 and people would be like 'do they have a lot of shape shifters on Mars in 2215" and they wouldn't really care. We want this game to feel like it's happening in a real city, not some fantasy world."
I've probably quoted it wrong, but that's the basic meaning I believe he was trying to convey.